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03-16-2006, 01:56 AM #1
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- Mar 2006
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How about a '1 life per round' server?
I think the constant reinforcements still make this game a pretty twitcy game. Dying doesn't really mean anything as it stands, as you respawn and get back into the action in about 10 seconds.
Is there any interest out there in trying a no reinforcements server? This would mean dying forces you sit out until the next round. The tradeoff would be the rounds probably would not last quite as long, because the round would end when one side or the other is eliminated. I think it would be the ultimate format for hardcore digital warriors.
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03-16-2006, 02:12 AM #2
Re: How about a '1 life per round' server?
Id support having reinforcements take a bit longer. Say, 30-40 seconds. If it was 1 life though, youd hardly ever be able to get to all the objectives.
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03-16-2006, 02:16 AM #3
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Re: How about a '1 life per round' server?
I'm all for longer reinforcement times. 45-60 secs sounds reasonable for me. Also, making them more limited. A team that's reckless will end up shooting itself in the foot when it finds itself with no more reinforcements.
Though I'd doubt such changes would be implemented anytime soon. The main rationale for using default respawn times right now is for people to get used to the game mechanics.
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03-16-2006, 02:21 AM #4
Re: How about a '1 life per round' server?
I think this is a very interesting concept. It would be very similar to how we ran our GR servers. You had one life, and keeping yourself alive was of the utmost importance. If I can find some additional resources to run something like this to try it out, I think it might be worth exploring for the more hardcore players.
Originally Posted by runyan99

Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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03-16-2006, 02:29 AM #5
Re: How about a '1 life per round' server?
It doesnt really work with how the objectives are set up in the maps, though. Initially, one team has to defend 1-2 objectives and fall back when they are taken. If you have one life, you would only get through the first set of objectives before the game was over due to nobody being alive. I think it would promote more of the objective of "Kill the other guy" rather than what the objective actually is.
Originally Posted by Apophis
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03-16-2006, 02:31 AM #6
Re: How about a '1 life per round' server?
It absolutely will work with how the objectives are set up in the map. We've done games with objectives like this before, it just takes a very different type of thinking to play. It would cater to a VERY niche market though, and oddly enough, the very niche market that really got TG off the ground in the first place.
Originally Posted by TG_Santa

Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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03-16-2006, 04:13 AM #7
Re: How about a '1 life per round' server?
I'd play this, but if you were unfortunate to die in the first minute of a round, it would take some patience to wait the fifteen minutes for the next round to start. A string of bad luck and I'd call it a night.
If we started going this route, I'd personally rather see something like three deaths per round, or thereabouts. Something based on the "reinforcements" of course, since defending should produce more kills than attacking.|TG-1stMIP|Coridon

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03-16-2006, 04:29 AM #8
Re: How about a '1 life per round' server?
It might work, America's Army works on the 1 life per round principle and it has objectives. In AA, sometimes you win by killing everyone and sometimes you win by doing the objectives.
It'll probably take alot of tweaking to get it right, but it seems like a possibility.
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03-16-2006, 06:00 AM #9
Re: How about a '1 life per round' server?
Indeed. As much as I enjoyed the gameplay, the opportunity to spend hours spec'ing other people because I was unlucky (or foolish) was simply not fun.
Originally Posted by Coridon
It did add value to the gameplay and increase the immersive feel of Ghost Recon due to somewhat of a "pucker factor" being introduced...Become a supporting member!
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03-16-2006, 06:39 AM #10
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Re: How about a '1 life per round' server?
15 minutes seems like such a short time when you are used to GR's 1 life policy. And TG are nice that mission max length is 45 mins, with my mates we'd play at an hour (and yes even if one guy was left we'd still go on - you gotta learn!).
I can see this being something interesting to try, but I'm not sure it fully captures RO for me, it not being a special forces game as such. I like that you have respawns and reinforcement waves. I'd just like to see the respawn time upped so that there was some penalty for death. I think this woud be enough to captivate the style of game that 1-life tries to emulate - that of if you die you really really let your team down. I think this suits RO especially as it has multiple objectives. If you die too much with a long spawn time the enemy will certianly capture that objective, and make good inroads to the next one. However it should not be so long that they can walk the rest of the map. The idea here is to try and set it so that by the time you reached the next objective the enemy has respawned, and you are presented with a new squad to kill.
Death -> objective loss -> game loss.
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03-16-2006, 07:22 AM #11
Re: How about a '1 life per round' server?
I agree. Heck, I haven't played this game yet, but I wouldn't mind seeing the respawn being a minute or two. Make it long enough that people don't want to die, but not so long that a string of bad luck is going to ruin your entire evening...
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03-16-2006, 09:30 AM #12
Re: How about a '1 life per round' server?
Also remember that it isn't a individual spawn time. If you die 5 seconds before the reinforcements spawn you will spawn back in 5 seconds.
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03-16-2006, 09:35 AM #13
Re: How about a '1 life per round' server?
I think 1-2 minutes is alot of time. And yeah what turbo said, ive died at times and then respawned instantly. Its just a reinforcement timer not a spawn timer so the more that die the more will respawn at 0, ive seen half my team respawn and run right back out to the objectives just so we could cap them and move on. Then you get that one guy who sits in a choke point with an MG and kills half the other team, thats no fun.
that sounds like a good idea trooper.
-Vulcan
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03-16-2006, 09:51 AM #14
Re: How about a '1 life per round' server?
i could live with a small increase of the reinforcement timer (30 secs maybe) but i wouldnt like to see a much higher delay.
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A Tactical Gamer since 2005
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03-16-2006, 09:56 AM #15
Re: How about a '1 life per round' server?
One life would make the game very newbie unfriendly IMO. Don't know about you guys but I've never intentionally stepped in front of a bullet in any game and value my in-game life very much.
It's a game we play for fun. Sitting on the sidelines for an extended period is not my idea of fun.We don't stop playing games because we grow old, we grow old because we stop playing games. Anon
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