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| Red Orchestra - Map and Mod Development Discussion on the development of new maps mods and mutators for Red Orchestra. |
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#1 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 29
Posts: 936
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Re: Dead Man Talking
I'd be more than glad to code a mutator that doesn't allow players to use VOIP when their dead. And yes, Strag, I think fade to black is necessary.
I'm getting extremely close on figuring out how to change the reinforcement waves. The code is cryptic indeed and my first find wasn't what I needed. I've found what I need to change, but it doesn't really make any sense. It's almost as if reinforcement times are based on different things, not just a set time.
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It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#2 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Dead Man Talking
Quote:
For the short term, though, we can certainly use "fade to black" by itself as a stopgap. |
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#3 (permalink) |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 29
Posts: 936
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Re: Dead Man Talking
I think doing that may actually be easier than modifying the respawn timers.... haha.
Sounds crazy I know, but I don't want to create a new game type, only use a mutator for the change. With a new game type, it'd already be complete (the respawn change that is).
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#4 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Possible Dead Man Talking Fix
Since they relate to a possible modification, the posts above have been separated from the original thread and moved to this forum under their own thread.
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#5 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: Possible Dead Man Talking Fix
Actually the easiest way to stop dead people from talking is to say "don't talk when you're dead." Just like "don't shoot your teammates" it's a very simple rule to follow.
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