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Discussion: Red Orchestra: Ostfront / Red Orchestra - Map and Mod Development - Making Wulfyn's Ranks Permanent - Well, we did it for BF2 (sorry for again the comparison), so... lets keep it
  1. #31

    Kaine904's Avatar

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    Re: Making Wulfyn's Ranks Permanent

    Well, we did it for BF2 (sorry for again the comparison), so... lets keep it serverside for now... but... i could see some things that the TG community could do that might be considered a mod... hmm...
    Before you start coding Tze, could we do a poll on which system we want to start off with please?
    -Kaine

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  3. #32

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    Re: Making Wulfyn's Ranks Permanent

    Quote Originally Posted by Tzefanya
    Notes: We are getting dangerously close to needing to start a full-fledged 'mod' for Red Orchestra. I don't mind going this route but this would mean a client download before the ability to connect to our server.
    Yes. And before we get into something this complicated, I was hoping we could first test the idea of ranks in RO with the simpler method of kit-based ranks. Just a test, to see if the more complicated stuff is even worth the time and effort.

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  5. #33

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    Re: Making Wulfyn's Ranks Permanent

    I think we need to do something simple asap and get responses from the guys.
    -Kaine

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  7. #34


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    Re: Making Wulfyn's Ranks Permanent

    Coding is still a ways off, let's not get a head of ourselves. I'm still soaking up all the feedback and doing code research. Plus, I have at least 2 other mutators I need to get done before this one.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  9. #35


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    Re: Making Wulfyn's Ranks Permanent

    I guess what I am getting at is not have ranks linked to a particular kit. We all know the CO's kit. I'm just saying let the player pick the rank he or she is comfortable with and then do the same with the kits. What's to say that a private can not drive a tank or that it has to be a SGT as tank CO. A person may make a great tank CO for his/her tank, but lack the leadership skills to say run a squad.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

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  11. #36

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    Re: Making Wulfyn's Ranks Permanent

    Quote Originally Posted by Kaine904
    I think we need to do something simple asap and get responses from the guys.
    Agreed.

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  13. #37


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    Re: Making Wulfyn's Ranks Permanent

    Quote Originally Posted by Strag
    Yes. And before we get into something this complicated, I was hoping we could first test the idea of ranks in RO with the simpler method of kit-based ranks. Just a test, to see if the more complicated stuff is even worth the time and effort.
    As I gathered from the feedback here, most users don't want it based on which kit you pick and I agree. I can't see this taking very much longer than actually doing it based on 'kit'. You're the boss however so I'll do what you want me to do. Like I said in my previous post, I still have other mutators to do first.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  15. #38

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    Re: Making Wulfyn's Ranks Permanent

    Quote Originally Posted by TG_Bubba
    I guess what I am getting at is not have ranks linked to a particular kit. We all know the CO's kit. I'm just saying let the player pick the rank he or she is comfortable with and then do the same with the kits. Wha'ts to say that a private can not drive a tank or that it has to be a SGT as tank CO. A person may make a great tank CO for his/her tank, but lack the leadership skills to say run a squad.
    Bubba, again, we would just like to use kit-based ranks as a test. It's very simple to do, and will allow us to test to see if developing a more complicated rank system is even worth it.

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  17. #39

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    Re: Making Wulfyn's Ranks Permanent

    Well... it seems we are somewhat split. I dont want to have any "your the boss" talk, we are a community and we all have a say in it. I say a poll.
    Yes or No?
    -Kaine
    Option 1: Rank System with each class having kit options specific to its combat role
    Option 2: Rank System with each class having all kits available
    How does that sound?

    EDIT: Tze, the mutator will be more for enforcment than anything, we can implement the system now relativley unenforced by code

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  19. #40

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    Re: Making Wulfyn's Ranks Permanent

    Quote Originally Posted by Tzefanya
    Like I said in my previous post, I still have other mutators to do first.
    Yes, and this is my main concern. I know you have a lot on your plate, and I'd like to make things as easy as possible for you. You are our only Unreal developer at TG, and I really don't want you to get burned out.

    If you want to put the time in to implement the more advanced ranking system, I'm totally happy with that. I just didn't want you to have to spend a lot of time with it, only for us to find out that ranks don't even work very well in RO. From what I have seen, they DO work, but we haven't had enough players using them to know for sure. Hence, the reason for the simple test.

    You're the one who has to do the work, so I leave it to you. I know the more complicated rank system is the one we'd prefer, so if you want to jump right into that, go for it!

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  21. #41

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    Re: Making Wulfyn's Ranks Permanent

    Quote Originally Posted by Strag
    .....Tze is working on that now in the form of automated server messages.....
    This is important I feel
    The old fashioned server message to communicate and remind

    As soon as SOPs are ready I'll back them all the way,

    Personally I believe the keys are;
    • max 3 sargents per team
    • sargents only talk on team channel
    • sargents call out regularly on team channel their position and plan
    • squad members spawn and move to nearest sargent (fluid squad membership)
    • sargent give local orders on local channel
    • squad memebrs talk on local channel only

    All in all I imagine squad members being pretty silent and sargents talking 90% time
    of all the things i reckon the key is sargents only on team channel

    well I've had my say on a few threads now, I'm not going to post much any more and wait for the SOPs, then play them to the letter of the Law !

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  23. #42

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    Re: Making Wulfyn's Ranks Permanent

    To put some closure on this issue for the time being, I'd like to reiterate that a rank system is something we're considering, and the feedback in this thread is very much appreciated. With the visible player tags Tze has implemented, folks should be able to create a good system of teamwork without ranks (as RO was intended), and then we'd have no need for an imposed rank system at all. So in the meantime, please play the game as it is on Server #1 and provide feedback. Thanks!
    Last edited by Strag; 03-31-2006 at 01:29 AM.

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  25. #43

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    Re: Making Wulfyn's Ranks Permanent

    Also, regarding SOPs, please keep in mind that there is already an SOP for both Teamspeak and in-game VOIP communication here.

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