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03-30-2006, 12:17 PM #1
Making Wulfyn's Ranks Permanent
As many here know, Wulfyn proposed an excellent rank system for RO in this thread. We've been tossing around the idea of a possible mutator for making this rank system a built-in part of the game here at TG. Before pursuing the idea further, though, we wanted to get some feedback from our RO players.
The idea is to assign ranks based on the player classes. So if you chose a rifleman, for example, you would automatically be assigned the rank of private (Pvt). Your rank would be automatically prepended to your name, so that you would become "Pvt |TG|Player" after choosing the rifleman class. This would show up as part of your in-game ID tag and also on the scoreboard. It would provide a built-in rank system that could be used for organization.
The ranks would be assigned so that lower ranks would go with the more numerous player classes (riflemen and assault troops, for example), and the higher ranks would go with the less numerous player classes (machinegunners and sappers, for example). This should provide a fairly realistic command tree, and it would allow players to know their expected leadership duties before choosing a player class. So if a player didn't feel like being an assigned leader, he might choose the rifleman class. If a player felt like stepping up and providing some team direction, however, he might choose the sapper class.
This seems like a good compromise between what traditional RO players would want and what TG players would want. We prefer a higher level of teamwork here, and a built-in rank system like this could help promote that within RO while maintaining the spirit of the game. This is still a rough idea, but, again, before going much further with it, we wanted to get community feedback. Is this something you'd like to see?
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03-30-2006, 12:19 PM #2
Re: Making Wulfyn's Ranks Permanent
Might work but if I arrive late and the only rank left is Lt. the team isn't going to be happy!
We don't stop playing games because we grow old, we grow old because we stop playing games. Anon
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03-30-2006, 12:28 PM #3
Re: Making Wulfyn's Ranks Permanent
Yes absolutly, and infact.. i was making something like this up on my own time...
SOP Possible Draft
Pvt.
Private (PVT) - if you have no desire to lead in any fashion this is the rank for you. You play tactically by undertaking the orders that are given to you. If you have no assigned rank, or are not a member of the Tactical Gamer Community, this is your assumed rank. If you are using equipment not suited for your rank, either upgrade your rank or choose a different weapon.
Allowed Class:
Rifleman
Private First Class (PFC) - if you have no desire to lead in any fashion this is the rank for you. You use specialized weapons to undertake orders given to you. Sergeants will use this class for specialized tactics, Anti-Tank Infantrerist for example to take out tanks. These weapons require a level of proficiency not usually found in the standard private. Be sure to be able and willing to use your weapon to help the team. If you find yourself unable to use your weapon effectively, please move your rank appropriately.
Allowed Class:
Anti-Tank Infanterist
Sapper/Engineer
MG-Gunner
Cpl.
Corporal (CPL) - you have little interest in leading, but if you are in a group of privates then you would step up to the job. Equipment available to you is higher grade than the standard private. These weapons require a level of proficiency that is not usually found in the lower ranks. If you plan on using the sniper rifle, please include the designation (SNPR), and be sure to use your rifle at the command of the leadership. If you are going to be a tank crew member, please designate yourself as such with a (TC) rank.
Allowed Class:
Rifleman
Semi-Auto Rifleman
Sniper
Tank Crew
Sgt.
Sergeant (SGT) - you have an interest in leading small squads, which will almost always involve co-coordinating a defense or attack on the ground. This is also the rank to be tank commander. May also end up in overall command occasionally.
Allowed Class:
Tank Commander
SMG-Trooper
Lt.
Lieutenant (LT) - you wish to be in overall command of the team.
Allowed Class:
Commander
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03-30-2006, 12:28 PM #4
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Re: Making Wulfyn's Ranks Permanent
I'm not entirely sold on the idea. For instance, what if I like to lead a small group but I hate playing a sapper or machinegunner. I'd be stuck playing a class I don't want or just resolving to be a private. This is my only complaint with the system. I'm wondering if I could have some sort of pop-up after the user selects their class and hits continue that asks them what role they'd like to play and allow only so many of that role. It would also have restrictions, like those selecting the CO would have to choose Lt. and the Tank CO positions would have to choose Sgt. Then leaving the rest up to user selection but only allowing so many corporals, etc...
Just a thought.
Edit: What Kaine said could work as the restrictions.It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV
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03-30-2006, 12:38 PM #5
Re: Making Wulfyn's Ranks Permanent
Awesome stuff, Kaine! This is the sort of feedback we need. It's in the spirit of RO (which we very much want to maintain), and it also addresses certain needs of Tactical Gamer, and it offers a solution. I hope we get more feedback like this from our RO players.
Folks, if a built-in rank structure is desired, let's get it hashed out here. Kaine has made a great start. We're not looking to rewrite the game and make it into something else, but enhancements like this can make it more enjoyable for RO players at Tactical Gamer. Let's keep the discussion going.
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03-30-2006, 12:40 PM #6
Re: Making Wulfyn's Ranks Permanent
my only thought is that you might want SMG's in the hands of privates... unless you only want Sgt.s leading the way in CQB. But I assume, the Sgt. would be in the 'middle of the pack' somewhere to be slightly more safe - so as to continue leading....

|TG-12th|WhiskeySix
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03-30-2006, 12:42 PM #7
Re: Making Wulfyn's Ranks Permanent
The way i designated the ranks and their allowed weapons was based on availability. Their are usually only 3-4 SMGs available on a given map, and i think they should be in the hands of squad leaders. Kind of an incentive to lead i guess? I just couldn't see a SGT leading with a bolt action rifle. Also the weapons alone will be able to designate class, so that if you are looking at an enemy squad, you can more easily find the leader (like in real life).
edit: Also, the PFC will have SMGs, with the Antitank and Sapper being allowed to carry them.
-Kaine
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03-30-2006, 12:44 PM #8
Re: Making Wulfyn's Ranks Permanent
ah cool.. yeah I guess that makes sense
Originally Posted by Kaine904

|TG-12th|WhiskeySix
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03-30-2006, 12:49 PM #9
Re: Making Wulfyn's Ranks Permanent
Exactly, this is what I was thinking as well. It would allow for a command tree wider at the bottom and narrower at the top, all based on class availability.
Originally Posted by Kaine904
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03-30-2006, 12:49 PM #10
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Re: Making Wulfyn's Ranks Permanent
I don't really care for all the designations made by Kaine but it's a great starting point. In my mind, any kit should be able to pick Cpl or Sgt as long as there are opening at that rank. Of course, the commander would have to be the Lt. and the Tank Commanders would have to be Sgt., but after that I'd like for it to be wide open. If I want to lead with a bolt-action, I should be able to do so.
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV
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03-30-2006, 12:56 PM #11
Re: Making Wulfyn's Ranks Permanent
I guess the restrictions i had in mind would be for an absolutly full server. But the advantages of higher ups having the more restricted weapons would A. allow for only so many leaders in a given team B. give privates and others an audio cue as to where a leader is. Hear a sub-machine gun go off? Head there, thats where a leaders is. I'm just imagining the rankings extending from the name tags to the actual game enviroment, with them affecting combat roles as well as leadership ones.
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03-30-2006, 12:58 PM #12
Re: Making Wulfyn's Ranks Permanent
This makes a lot of sense to me. Simple and intuitive.
Originally Posted by Kaine904
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03-30-2006, 01:08 PM #13
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Re: Making Wulfyn's Ranks Permanent
Quick post on feasibility...
lol
forgot the link: http://www.tacticalgamer.com/red-orc...ity-topic.html
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV
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03-30-2006, 01:35 PM #14
Re: Making Wulfyn's Ranks Permanent
I guess lets let the issue simmer on the board for a day, and see what the community thinks of it. Maybe by tomorow lets have a poll up?
-Kaine
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03-30-2006, 01:51 PM #15
Re: Making Wulfyn's Ranks Permanent
Well, I think both ideas have merit. The simpler method could be used as "Phase 1." Since it's simple to implement, it could be put into place and tested for a week or so on our server. Then, as we got feedback about how well it did/didn't work, we could either completely scrap the idea or move on to "Phase 2," which would involve any needed enhancements. In any case, it definitely sounds like SOME kind of rank system is desired, and now that we have something to try (and the means to implement it), I think it'd be a good idear.
Thoughts?
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