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04-02-2006, 11:48 PM #1
- Join Date
- Feb 2006
- Location
- Oklahoma City, OK
- Age
- 32
- Posts
- 998
Mutator: Team Kill Manager
Download it from here:Team Kill Mutator v1.0-RO
Original code by monkwarrior@redorchestra.nl
Recompiled by Tzefanya of TacticalGamer.com with updates and fixes.
Support:
=========
NOTE: This mutator is NOT supported by the Red Orchestra: Ostfront 41-45 development team.
http://www.tacticalgamer.com/red-orc...d-development/
Description
===========
This mutator will kick track of team-kills based on player-id. The administrator can set
the amount of team-kills before a user is kicked/banned. Players can forgive team-killers
by typing 'np' into chat. This was NOT created by me (Tzefanya), I've only recompiled it for
use in Red Orchestra - Ostfront. In addition, I fixed some crashing errors (hopefully) and
some Accessed None error messages.
Requirements
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- Red Orchestra: Ostfront 41-45
Installation instructions:
===========================
1. Copy MutROTeamKillChat.u, MutROTeamKillChat.ini, MutROTeamKill.u, MutROTeamKill.ucl, and
MutROTeamKill.ini into the \system sub-directory of the location to which you installed
the Red Orchestra: Ostfront 41-45 dedicated server. If launching via Steam (to use the
mutator for Listen servers), place the files in your Program Files\Steam\SteamApps\<name>\red
orchestra\system directory.
2. Modify the MutROTeamKillChat.ini and MutROTeamKill.ini to set your options.
3. Modify your dedicated server launch command line to include the mutator. For example:
ucc server RO-Konigsplatz.rom?game=ROEngine.ROTeamGame?mutator=M utROTeamKill.MutROTeamKill -log=RO_Server.log
Essentially we are just concerned with getting the ?mutator=MutROTeamKill.MutROTeamKill added
to the commandline.
4. Modify your redorchestra.ini, under the section titled [Engine.GameEngine] add the following lines:
ServerActors=MutROTeamKillChat.MutROTeamKillChat
Serverpackages=MutROTeamKill
5. Adjust your command line and/or redorchestra.ini to stop Red Orchestra from handling team-kills.
The following variablles should be set to the listed values:
FriendlyFireScale=1
FFPunishment=FFP_None
FFKillLimit=0
FFDamageLimit=0
Special Thanks To :
====================
- monkwarrior@redorchestra.nl for the original mod.
- TacticalGamer.com members for the support.
Copyright / Permissions
-----------------------
Please contact monkwarrior@redorchestra.nl for copyright and permission information.
http://www.optionbender.com/other/MutROTeamKill.zip
Note: I didn't attach it because I wanted non-TG members to be able to download it.Last edited by fldash; 04-04-2006 at 01:13 AM.
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08-06-2006, 09:36 AM #2
- Join Date
- Aug 2006
- Posts
- 1
Re: Mutator: Team Kill Manager
We're having a bit of trouble with this mutator on our server. I followed the instructions in the readme file for the installation and the changes in the redorchestra.ini. After restarting the server the client downloads the mutator off the server, however when trying to teamkill someone to see if the mutator works, we were unable to kill teammates. The damage indicator changes color to red and you can even shoot the weapon out of someone's hand. Yet they won't die.
Does anyone know if we might have forgotten something or is it some kind of bug?
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08-06-2006, 10:34 AM #3
Re: Mutator: Team Kill Manager
I know the mutator worked on our server but the game has been updated since the mutator was released. Sorry I cant you out more, we haven't played RO in awhile. Hopefully that will change soon though.
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