-
01-26-2006, 04:04 PM #1
- Join Date
- Aug 2004
- Age
- 40
- Posts
- 6,210
Red Orchestra Gets a Publisher
Over on Neowin:
http://www.neowin.net/index.php?act=view&id=32158
-
01-26-2006, 05:34 PM #2
Re: Red Orchestra Gets a Publisher
Hmm... maybe I should go download Red Orchestra for UT2K4. It looked like a really good mod, but I just never got around to playing it. If it's being released as a commercial game then it must be pretty good.
AKA ContingencyPlan



-
02-15-2006, 10:10 AM #3
Re: Red Orchestra Gets a Publisher
I think you can pre-load this now on Steam for $24.95 or something.
I may check it out. Sounds promising.
www.redorchestragame.com

-
02-15-2006, 05:18 PM #4
Re: Red Orchestra Gets a Publisher
Though I disslike Steam I'll be buying this in boxed version when it's out I'm sure. The Mod was awesome and I'm sure this will raise the bar even further considering all the stuff they've fixed/improved over the mod. I spent quite a lot of time playing the mod (mostly on the CiA/CoR clan servers) which was hard, fun, and sometimes frustrating but nothing else I've played has come close realism wise in the FPS world. I started playing AA because I wanted a modern weapons game like RO (AA is getting better but it's no RO).
They put some preview vids up the other day so if you've never played it go watch'm. Though they're mostly 3rd person views of the action and not fully indicative of the real feel of the game.--
Life Sucks! Then You DIE!!!
-
02-15-2006, 07:03 PM #5
Re: Red Orchestra Gets a Publisher
I preloaded it on steam, I'm not sure if I'm going to buy it yet, but it does look interesting.
-
02-16-2006, 12:29 PM #6
Re: Red Orchestra Gets a Publisher
Promotion video was good. If you havent seen it yet, check it out.
Large maps and little details like when you are in armor and closing the hatch to go in, the transition from outside to inside view is continuous, as if you are really in that armor. These kind of things make the games immersive.
Beta testers say that it is completely different from the mod and almost a new game. I'll keep an eye on this.
-
02-16-2006, 01:04 PM #7
Re: Red Orchestra Gets a Publisher
I think I'll try this one out, seems like it should be a good game.
-
02-16-2006, 01:25 PM #8
Re: Red Orchestra Gets a Publisher
I've paid and pre-loaded on steam...sweet.
Magnum
www.simhq.com
-
02-16-2006, 03:44 PM #9
Re: Red Orchestra Gets a Publisher
I am definetely getting this game. CoD2 still needs work... till then my WWII needa re gonna be fulfilled by this game...


Fun, fun and more fun. But do not be selfish. Provide some fun and you will receive some fun.
|TG| B | Spartan 12





-
02-17-2006, 10:41 AM #10
- Join Date
- Jul 2005
- Location
- Sioux Falls, SD
- Posts
- 650
Re: Red Orchestra Gets a Publisher
If TG gas a good presence with this game I'll definitly be buying this.
-
02-17-2006, 02:12 PM #11
Re: Red Orchestra Gets a Publisher
Looks promising for TG play. I hope we can support this one.
[TG]1stMIP-Manner
-
02-21-2006, 01:33 AM #12
- Join Date
- May 2005
- Posts
- 155
Re: Red Orchestra Gets a Publisher
Preordered. It'd be pretty neat if TG hosts a server. This game seems pretty ideal for PvP-oriented tactical teamplay.
-
02-22-2006, 12:15 AM #13
Re: Red Orchestra Gets a Publisher
A short Interview @ Unrealfans
Red Orchestra is more sim oriented then most currently available WW2 gamesAll in all we have 5 infantry maps, 4 combined arms maps and 4 tank maps on our line up
-
02-23-2006, 03:22 PM #14
Re: Red Orchestra Gets a Publisher
Got a copy coming as well, I think this would be a great game to pick up over here at TG.
|TG|AstroCat
Home/Gaming PC: 2600k/Asus P8Z68-V Pro/ Corsair Vengeance 8GB (2 x 4GB)/P182/(5x)Scythe S-Flex/Corsair 750TX/GTX 580/BenQ G2400W/SB X-fi/Intel 510 SSD/Crucial M4 250 SSD/WD 6400AAKS/Samsung DVD±R SH-S203B/Win7 64bit
-
02-24-2006, 01:52 AM #15
Re: Red Orchestra Gets a Publisher
Thanks for sharing.
Originally Posted by Bonehead
LOL ! A jerk-proof game maybe
RODevs: If someone wants to be an ass and spawncamp and they cross a certain point on the map that is by the other team's spawn, it will be like a minefield. And it'll blow him up.
Also, let's say someone's being a jerk and they're blowin up tanks at the spawn and ruining it for other players, we've made it so they cant do that. We've tried to think of all the asholes out there and the things that they can do to ruin a game and of ways to stop them.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote



Bookmarks