Welcome to Tactical Gamer

+ Reply to Thread
Page 3 of 3 FirstFirst 123
Results 31 to 40 of 40
Discussion: Game Forum Archives / Red Orchestra: Ostfront - talking? - I dont think TS is the answer to our talking problems personally. Eventually TS will
  1. #31


    Join Date
    Jun 2005
    Location
    Las Vegas, NV
    Age
    33
    Posts
    907

    Re: talking?

    I dont think TS is the answer to our talking problems personally. Eventually TS will cause as many problems in-game as it solves once we open the server to pubbies. Also not everyone from TG can/does utilize TS while playing in game.

    The best way is to figure out how to maximize (if possible) the VOIP for everyone.
    Long Live the 2nd BCT and 1st MIP

  2.  
  3. #32

    Wyzcrak's Avatar

    Join Date
    May 2003
    Location
    Memphis, TN
    Posts
    14,267

    Re: talking?

    Well, it sounds like the VOIP in-game is perfectly usable, so it will be used.

    I was just curious as to why, in this day and age, we're even presented with options which drive us to see that decision (in-game or TS) as needing to be made at all.

    Maybe the higher-quality voice compromises your ability to hear the game? That is, maybe the higher detail in the voice hinders your ability to hear detail in the game? Just a thought.
    Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  4.  
  5. #33

    Shiner's Avatar

    Join Date
    Jul 2005
    Location
    Dallas, TX
    Age
    34
    Posts
    2,380

    Re: talking?

    I agree in-game is there and should be utilized. My settings last night were on EAX, now that I've read the forums I will change back as suggested and would expect to be able to hear more on voice.

    Also, as to the OP, the reason you might not "hear" could be 3 things:
    1. People on TS aren't using in-game voip
    2. People using the local in-game channel and your not near enought to hear them
    3. People have only spent 1 night in the game and don't know enough to even begin talking.

    For example, when I spot a contact, in BF2 I would comma rose spot them and voip to my squad their location. In RO there is no comma rose and I don't have a CLUE about were I am on the maps so I can't exactly say anything in VOIP.

    It will come with time and text is definately not going to work. I'm not taking my eyes off the battle to read text or my hands off the mouse to type a response.
    |TG-12th| SHINER


  6.  

     
  7. #34

    KeithMann's Avatar

    Join Date
    Jun 2005
    Location
    Hamilton, Ontario, Canada
    Posts
    687

    Re: talking?

    Quote Originally Posted by Wyzcrak
    How do you mean?
    I mean, the great solution somebody came up with five years ago isn't available to those designing games today -- they're forced to reinvent the wheel.
    [TG]1stMIP-Manner

  8.  
  9. #35

    Wyzcrak's Avatar

    Join Date
    May 2003
    Location
    Memphis, TN
    Posts
    14,267

    Re: talking?

    I can't imagine that's it. It's the same technology from the past. You're just using better codecs, which can be licensed (is that accurate?). Surely it's not a cost issue.
    Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  10.  
  11. #36

    KeithMann's Avatar

    Join Date
    Jun 2005
    Location
    Hamilton, Ontario, Canada
    Posts
    687

    Re: talking?

    Quote Originally Posted by Wyzcrak
    I can't imagine that's it. It's the same technology from the past. You're just using better codecs, which can be licensed (is that accurate?). Surely it's not a cost issue.
    I'm wrong: http://www.speex.org/
    [TG]1stMIP-Manner

  12.  

     
  13. #37

    Wyzcrak's Avatar

    Join Date
    May 2003
    Location
    Memphis, TN
    Posts
    14,267

    Re: talking?

    Right. SPEEX is what I had in mind, but I don't exactly "keep up" with the voice codec scene, so there could be something cooler floating around by now. Speex has been around for years.

    Natural Selection uses it. Teamspeak uses it. Does RO use it? Dunno.

    I just know that title after title doesn't meet the voicecomm quality expectations that the Internet of the past FIVE YEARS have proven all-too-reasonable.

    So, I'm saying, something about those expectations must be made unreasonable given some details of these recent titles. I meantioned the playercount/server/network/load theory. Another theory is licensing costs.

    I'm just curious to know what it actually is.
    Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  14.  
  15. #38


    Join Date
    May 2003
    Location
    NE Outer London, UK
    Age
    29
    Posts
    1,541

    Re: talking?

    Quote Originally Posted by Wyzcrak
    Well, it sounds like the VOIP in-game is perfectly usable, so it will be used.

    I was just curious as to why, in this day and age, we're even presented with options which drive us to see that decision (in-game or TS) as needing to be made at all.

    Maybe the higher-quality voice compromises your ability to hear the game? That is, maybe the higher detail in the voice hinders your ability to hear detail in the game? Just a thought.
    since when have radios in REAL war fare been good? i know most the time in iraq was used trying to find working sets

    personally i think the voice com on ALL games is good enough for what it is needed for... its not as if your recording a hit song or something. Id much rather use my bandwidth on smooth game play, and GOOD bullet registering rather than Crystal clear voice com.
    From Adam Webb

  16.  
  17. #39

    Wyzcrak's Avatar

    Join Date
    May 2003
    Location
    Memphis, TN
    Posts
    14,267

    Re: talking?

    I don't want to strain to hear my team in the name of realism, and properly-managed modern codecs have been known to reduce, not always increase, server and client bandwidth requirements.
    Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

    Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Zephyr: Apophis is clearly a highly sophisticated self-aware AI construct that runs on a highly modified toaster oven in Wyzcrak's basement.

  18.  

     
  19. #40


    Join Date
    Jul 2005
    Posts
    4,492

    Re: talking?

    Quote Originally Posted by Strag
    Tripwire says there is some sort of issue with Creative cards (something about EAX) that causes issues with RO's VOIP, if I remember correctly. I don't know if this is something that will be resolved soon, if at all.
    This really is rather unacceptable. Everyone has these fancy sound cards that cost a load of cash, and they have to use an inferior software audio renderer that bypasses those sound cards and probably makes performance worse.
    Battlefield Admin(BF2 Rules) (BF2142 Rules)
    [volun2][medic][defense3][eng2][support]
    [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2]
    Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help

  20.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top