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Discussion: Game Forum Archives / Red Orchestra: Ostfront - First Impressions - Likes - Rewards slow, tactical gameplay. Rewards accurate shooting Gun animations are sweet Being able
  1. #16

    Snail88's Avatar

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    Re: First Impressions

    Likes -
    Rewards slow, tactical gameplay.
    Rewards accurate shooting
    Gun animations are sweet
    Being able to prop up your gun against anything

    Dislikes -
    Bad player animations
    Jump is worthless
    Big learning curve
    Not enough snipers

    There are a few other dislikes. I dont know. I like the game and im sure itll grow on me with time and when i figure it all out. First impression though, its not my cup of tea. Im all for teamplay, but i guess i dont like the "FEEL" of the game. No other way to describe it. I guess thats why i like games like CS, BF2, COD. Those games "FEEL" right when i play it. Everything just feels too slow or clunky for me in RO. Maybe i just like a more "arcady" game. Prolly why i like BF2 so much. Its arcady with just enough realism/tactical play to make it great for teamplay. You really gotta admit the squads and CO are genuis. But whatev, i like em both...ill give RO some more playing time and maybe ill come around.



    Quote Originally Posted by Fehmart View Post
    well, like I tell my squads sometimes, some rounds are just "grab your ankles".

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  3. #17

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    Re: First Impressions

    Quote Originally Posted by Trooper[SNPR]
    not really even feasable to have a squad level TS channels cuase the squads are always changeing. It of has been working where on person is directing troops, fried was doing this earlier and it workd good.
    Yeah didn't work at all for any of those other games without VOIP. I wish I could turn it off completley the stuttering crap.
    "Artillery lends dignity to what would otherwise be an ugly brawl."

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  5. #18


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    Re: First Impressions

    I like a lot....let's get that cleared up...

    Dislikes:

    The arty is bugged on the "airfield winter map". I'm used to calling it in and not checking the mini-map for confirmation. You really have to do this on this map...the "cloud" wouldn't always go where I was clicking for it to go, and a couple of times it resulted in some TK's...sorry!!

    Can't throw grenades through open windows. What the heck!!! I was in the control tower on that map, with a huuuuuuuuuge wide open window view of the runway. I tried throwing a grenade and it bounced off some invisible barrier where the window once was (you can fire through the window just fine) and killed me. I fired a HE tank round through an open window at Munchkin Sunday night and the window stopped it. Fired the MG and it killed him. Windows should not stop tank rounds or grenades, period.

    I know it's still early, but if you pick the "commander" role, please at least try and command + use artillery. If you need help, please ask for it and don't get too caught up in "fighting" to command. This is just like any other game here; the commander shouldn't be in the front lines if it inhibits his ability to coordinate and use artillery effectively.

    Like I said, I have a lot more likes than dislikes, though!!!
    |TG-1stMIP|Coridon

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  7. #19


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    Re: First Impressions

    Likes:

    *rewards cautious players. Move slow and smart and you'll get the jump on people
    *Large Maps - plenty of room to move around without feeling like youre on top of one another.
    *Sound and "rumble" effects are immersive and well done.
    *the bolt action w/ the extra press to reload the chamber are sweet.
    *kills are rewarding-one smart, well placed shot = kill.

    Dislikes:

    *VOIP w/ the channels is great set-up but the sound quality and consistency leaves a lot to be desired
    *organization is difficult to say the least. Time will hopefully improve this but there really isnt any ingame structure to it. Everything will have to be done on our own
    *movement is awkward. As said can't get over even simple obstacles and animations (small thing) are limited.
    *my load time is forever (i know system thing) which means i'm destined to a life of kits/weapon loadouts no one else wants. Its like being the RF eternally on you little league team. Good luck getting the one Sniper kit or anything else w/ limited loadout when you're the last one in.
    *no site zoom is annoying. I feel like i'm always pixel hunting in muddled graphics at distances.
    Long Live the 2nd BCT and 1st MIP

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  9. #20


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    Re: First Impressions

    The team play aspect of the game will come. We have to get a CO at the start. Fix key binds in T/S so that when you join you go to your respective channel. We will have to do this together if we are going to make it work. During beta testing Strag was the SL and we kicked some serious butt. We just have to pick a person to be in charge of that side. Grouping in one T/S channel is not going to get it done. Read some of the SOP's that we have put together and you will see how it will work. The big thing is leave BF2 at home.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  11. #21

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    Re: First Impressions

    Likes:
    - cool tanks, but don't get in one with a bot driving if you value your sanity

    Dislikes:
    - 0 team play so far
    - poor detail on the in-game maps

    I didn't play much, but after a few maps and some solo play, I had to go back to BF2 to enjoy some teamwork. The closest I came to playing as a team was when a group of us were lying in a room, pointing at the different entrances. Unfortunately a couple of grenades from parts unknown ended that little party.

    I know it will get better, but tonight it was missing the most important part. At one point, I was moving slowly down a street and I spotted a guy taking pot shots at me from a balcony. It was a great opportunity for me to draw his attention and get someone to take him out from another angle, but my teammates were nowhere to be found, and I had no way to get anyone to help.

    I imagine that in a couple of weeks, people will have found a system for grouping up, and the game will be much more enjoyable.
    Peace through fear... since 1947!

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  13. #22

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    Re: First Impressions

    Likes:
    Ultra-realism
    Hardcore gameplay
    Gore

    Dislikes:
    Character Graphics
    No coherent Squad with defined roles and squad leader

    No comment:
    Tanks (haven't tried them yet)

    I do like the game, but don't see this replacing bf2 for me. It will be a nice change of pace, but the game is IMHO just a ultra realist COD clone. I have serious doubts that teamplay will be featured night in and night out on the level of bf2; but I could just be underestimating TG

    As icky desbribed there are SOO many situations where a true 6 person squad with defined roles would be truly tactical in nature... but there is no in-game mechanic like in bf2 for this. It was my contention when BF2 was released that NO FPS should ever be released without squad support and I stand by that opinion until I'm proved wrong.

    As for the comments of "leaving bf2 at home" I have zero issues with the gameplay itself. I enjoy crawling along the ground for 5 minutes trying to flank and destroy a mg position. RO so far is a solid cod style game and just what I would expect in that regard. Looking forward to more play, but also dissapointed the burdern for squad formations is outside the game's design.
    |TG-12th| SHINER


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  15. #23


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    Re: First Impressions

    Quote Originally Posted by Trooper[SNPR]
    dislikes ONLY ONE SNIPER!..only time i ever get the damn thing is after i kill the enemy sniper and steal his
    Heh, only one sniper is crucial, IMO. The sniper plays a critical role on the infantry maps...if the enemy advances too fast, they'll run into LMGs, SMGs and rifle fire. If they use a slow, cautious approach, it's the sniper that will pop them in the heads. Since it's the slow approach with overwatch that wins the day, more than one sniper would devestate an attacking force, especially since there's usually only one or two CPs that are contested at any given time.

    I thought I did "alright" sniping on a couple of maps this evening. I denied the enemy certain routes, and funneled them into others. Only once did I feel compelled to help cap a CP and of course I was killed, so I shan't be doing that again when sniping.

    This is certainly a game where if you get someone who doesn't understand the sniper or commander role, a frustrating round could ensue for that team.
    |TG-1stMIP|Coridon

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  17. #24


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    Re: First Impressions

    The comments I'm seeing are pretty much what I expected. I remember my first night of beta... oh, how I disliked it so. The clunky movement, the lack of teamwork, etc...

    Then a few game sessions later after I let it soak in I played again and was pleasantly surprised. Especially when the server was full of TG players.

    I can almost assure you that most of the people coming from the BF2/DOD/CS genre are going to dislike it for a while. It's a different type of game.

    My main complaint besides the clunky movement (thank you EU2.5), which is overlookable, is the lack of teamplay. I assumed it'd be bad the first couple nights but on some maps it felt disasterous. I tried coordinating since I was from beta but I'm not that great of a squad leader so I just did the best I could.

    I know that things will get better the more we play and the better accustomed all the players get to the game.

    Rome wasn't built in a day.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  19. #25


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    Re: First Impressions

    Like:
    It was only 25 bucks
    Satchel charge!

    Dislike:
    Shoulda waited for a demo or free weekend and kept my 25 bucks. After playing for 4 or 5 hours, I don't think this is a game for me. I'll try it a few more times to see if I enjoy it more so I can really give it a fair shake, but...

    Moving - Running around is klunky at best. There's so many obstacles I can't get over. There feels to be too much duck'n'weave or something as you run.. I actually have a headache after playing.

    Tanks - will take some getting used to, but my first impression was that I don't like em.

    friend/foe identification - gotta figure out how to tell what team I'm on and then memorize uniform and tank colors. The messages tell me "Allies took control of such-n-such".. I bring up the scoreboard and can't see which side is allies.. 138th Infantry means nothing to me.

    Map - where are my teammates? I see my waypoint, but I have to keep pulling up that damn map to figure out where to go. Is there an indicator on the compass that I missed?

    Shooting - deadly, and that works both ways. Kill the other dude in one shot, but getting killed in one shot from a random direction was annoying. A good 50% of my deaths were from unknown enemies.. Running in to a guy in a stairwell or someplace else close was disasterous.. came down to who was luckier.

    VOIP - terrible. Not being able to use hardware accelerated sound is rather unfortunate.

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  21. #26


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    Re: First Impressions

    I love it. It's pretty much everything I expected of it. I'll admit, there were some moments where I thought there wasn't much teamwork going on for a time, but those were pretty much isolated incidents. For the most part, teamwork was superb, especially the tanks. To all those who had to put up with me when I was either driving and gunning, good times, good times.

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  23. #27

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    Re: First Impressions

    Likes:
    Like others have said, kills are satisfying
    Tactic potential
    Sounds

    Dislikes:
    way too much communication on the team channel and not enough on the local
    lack of built in organization
    some clipping issues when prone
    movement not very fluid
    slow load = no kit choices
    message text not very vivd

    I'm with Snail. While I don't dislike the game, it doesn't feel right for me yet. Getting some teamplay going will help I'm sure but I like the consistency of playing with the same group of squadmates for an extended time. I dislike having to get up with a new group of people every time I spawn because I don't like having to reorganize every time I die and shift my focus to whatever new goal the wave I spawn in with decides to do. It's too inconsistent for me. Also on the topic of teamwork, the times I did manage to hook up with a few guys with some goals/tactics in mind (thanks Drunkn!) we were almost always all riflemen. there was no way to get any weapon diversity going and when we got into the trenches, having a couple of MP40's or an MG mixed in would have been nice. And even if we did manage to get some different weapons, as soon as a couple died, they'd be thrown back into the pool and shuffled into whatever new squad formed in the next wave.

    On the graphical side, I have a near impossible time seeing people and when I do I'm never sure if I'm firing at a friend or foe. Not because I can't tell the difference between the uniforms, but with people sticking to cover there's just too little of the person visible to be sure. With teamwork at a minimum right now, there are too many individuals stranded out by themselves, whether intentionally or by circumstance. I was behind some sandbags trading shots for a bit with someone also under cover before I got killed and it turned out I got tk'd. The guy on the other side was a friendly and niether of us knew it.

    One movement issue that bugged me was when I was prone and trying to keep out of sight, I would often clip a surface or a rock or something I was trying to stay behind and it would pop me up on top and expose me for an instant before I moved back. Was really irritating. Last thing I want to do is take the time to sneak around an enemy position and all of a sudden pop up where they can see me and have all my effort wasted.

    Lastly, did anyone move through the trees at all? I was running through them with Jaymind on a tank map and it lagged the bejesus out of me. It was like there were these 'layers' of pixel walls (don't know how else to describe it) that had gaps between them that pretty much got me lost and seperated from my teammates.

    I know I've listed a lot of negative things and a lot of the issues I have are certainly going to be only temporary until more people get the teamwork aspect down. What worries me is that you will need to put a lot of time in with the same people over and over to get it down pat and that the design of the game may hinder that process and make it take longer than it should. Tonight, the negatives outweighed the positives for me. I do like the environments and the immersive nature but the lack of organization bothered me a lot. Oh and I'm begging everyone, please try to keep the VOIP chatter to local. All the team chatter was extremely distracting and made a confusing experience that much more confused. Going to give it a few weeks but right now I'm digging TacMod a lot more.

    Hope my comments aren't too repetitive of others because it took me a while to type this up haha
    Never rub another man's rhubarb!

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  25. #28


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    Re: First Impressions

    Infantry movement and modeling seems like it's taken a turn for the worse since I last played the mod a year ago or so. It feels like you're in control of an 80 year old avatar with arthritis. I realize they're modeling infantry as encumbered soldiers but it feels too lethargic and un-natural for my tastes. It almost bothers me as much as the movement in Thief DS. The upside of course is that you don't see any Quake-ish behavior like you do in DoD:S but still it feels like an un happy medium between simulation and arcade.

    3rd person infantry movement looks robotic and close quarters combat can be really frustrating. Even though a guy is just a few feet away from me, my side arm will ****ing miss because I'm not using the iron sights and trying to charge someone with a bayonet feels like you're the aforementioned arthritic guy.

    Performance wise it seems like the frames have gone down, even on some of the same maps that never gave me trouble in the mod version.

    Probably my biggest dissapointment next to the feel of infantry are the scale of the maps for 32 players. Some of the maps are really large and could benefit from having 64 player slots but I haven't seen any of those. In fact I don't recall ever seeing a 64 player server (at least one that ran well) in the free mod version. With just 32 players it sometimes feels like you're playing WW2OL in the off hours with just a handful of people scattered about the landscape trying to take objectives on their own. The game seemed a bit laggy as well, regardless of what map I was playing.

    If I paid 50 bucks I'd be mad but for 25 it seems OK.

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  27. #29

    Marconi's Avatar

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    Re: First Impressions

    I dig pretty much everything, but I see why this wasn't popular. Teamplay can't come from random pick-ups (the tools aren't there) and let's face it, that's how the majority of online FPS players play these games. The game is not designed to facilitate squad play and ... that's ok. BF2 really feels like it's holding your hand for almost everything, and I like that RO does not. I own both games, so I can enjoy each type of play.

    I think TG can adapt to RO easily, given a little time. Out there in pub land though ... forget it.

    One thing I really would like is the ability to know which channel I'm speaking in (Team, Local) without having to toggle it.

    Things I really DID like:
    - class limits
    - weapon accuracy
    - movement for the most part (except a few ledges that seemed a bit too low not to be jumpable)
    - lovely maps, great weapon modeling
    - VOIP quality. I can almost never understand anyone on VOIP (BF2 included), but here I had little problems. Whatever the codec is, please share it with all other games (especially DoD:S, that's the most garbled speech ever).

    Me: rant | games

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  29. #30

    Spartan25's Avatar

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    Re: First Impressions

    I liked the game overall as it is. I really dont think we need to create some kind of clunky TS squad system when the local channel works just fine. Besides they really went out on the realism aspect of it. Bullet drop, AT weaponry, and Tanks are all wonderfully integrated into the gameplay. It really does reward the careful, coordinating, soldier. It just feels that some of the tank maps could use more people.

    It seems that the big issue that people have is that its not BF2.


    99. A smiley face is not used to mark a minefield.
    100. Claymore mines are not filled with yummy candy, and it is wrong to tell new soldiers that they are.
    101. I am not allowed to mount a bayonet on a crew-served weapon.

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