Welcome to Tactical Gamer

+ Reply to Thread
Page 5 of 7 FirstFirst 1234567 LastLast
Results 61 to 75 of 94
Discussion: Game Forum Archives / Red Orchestra: Ostfront - First Impressions - Originally Posted by Shiner For match play I expect ROOST will be somewhat superior to
  1. #61


    Coridon's Avatar

    Join Date
    Jul 2005
    Location
    Indianapolis, Indiana
    Age
    37
    Posts
    2,604

    Re: First Impressions

    Quote Originally Posted by Shiner
    For match play I expect ROOST will be somewhat superior to BF2 as its potential is realized, but teamwork tools are lacking for a consistent nightly experience.
    EXACTLY!! I'm really looking forward to some scrims with RO. I think a lot of pre-planning will go a long way with this game. People will get better with coming up with a plan and executing it on-the-fly, but I thought I was the only one already anticipating a scrim/match...glad to see I'm not!!
    |TG-1stMIP|Coridon

  2.  
  3. #62


    Join Date
    Jun 2005
    Location
    Las Vegas, NV
    Age
    33
    Posts
    907

    Re: First Impressions

    I agree. RO lends itself greatly to pre-planning and scrims. The ingame tools are just weak.
    Long Live the 2nd BCT and 1st MIP

  4.  
  5. #63

    ABPositive's Avatar

    Join Date
    Jun 2005
    Location
    San Francisco, CA
    Age
    38
    Posts
    112

    Re: First Impressions

    Quote Originally Posted by Tzefanya
    Disable HDR Bloom and enable AA and AF on your video card thru windows.
    That worked for me! Wow I feel like I just cleaned my glasses - thanks!

  6.  

     
  7. #64

    TychoCelchuuu's Avatar

    Join Date
    Aug 2005
    Location
    Seattle, WA
    Age
    22
    Posts
    1,776

    Re: First Impressions

    Quote Originally Posted by CingularDuality
    Yes, I've verified integrity. This is a known bug from before I joined the beta test. The developers will say nothing other than that it's not their fault. I sure wish Mr. Wilson would comment on this... The Steam forums have a LOT of angry people that want their money back!
    This happened to me. Open up Steam, go to File, and hit "Change User...". This will log you out. Then log back in. My game works fine now.
    |TG-Irr|TychoCelchuuu

  8.  
  9. #65

    Exploding_Silver's Avatar

    Join Date
    Dec 2005
    Location
    Euroland
    Posts
    7,251
    Blog Entries
    1

    Re: First Impressions

    First impressions......its better than BF2

  10.  
  11. #66


    Join Date
    Jun 2005
    Location
    Las Vegas, NV
    Age
    33
    Posts
    907

    Re: First Impressions

    Quote Originally Posted by Tzefanya
    Disable HDR Bloom and enable AA and AF on your video card thru windows.
    Whats HDR bloom and AF? Cause right now RO is a muddled mess at any decent distance which makes it annoying to play.
    Long Live the 2nd BCT and 1st MIP

  12.  

     
  13. #67

    WhiskeySix's Avatar

    Join Date
    Oct 2005
    Posts
    13,483
    Blog Entries
    1

    Re: First Impressions

    high dynamic range (how bright the brights are compared to the darks)... and anisotropic filtering

    |TG-12th|WhiskeySix

  14.  
  15. #68


    Coridon's Avatar

    Join Date
    Jul 2005
    Location
    Indianapolis, Indiana
    Age
    37
    Posts
    2,604

    Re: First Impressions

    High Dynamic Range

    I had to look it up as well...
    |TG-1stMIP|Coridon

  16.  
  17. #69


    Join Date
    Jun 2005
    Location
    Las Vegas, NV
    Age
    33
    Posts
    907

    Re: First Impressions

    Quote Originally Posted by Coridon
    High Dynamic Range

    I had to look it up as well...
    Yeah i took it off. i still suck but at least i can see clearly who's killing me at a distance.
    Long Live the 2nd BCT and 1st MIP

  18.  

     
  19. #70

    CingularDuality's Avatar

    Join Date
    May 2003
    Location
    Dallas/Ft. Worth area of Texas, USA
    Age
    37
    Posts
    18,761

    Re: First Impressions

    Quote Originally Posted by CingularDuality
    Heh, someone gave me rep saying that they hope that I get my problem resolved so that I can find other things to dislike!

    Thought that was funny and needed to be shared!
    Ha! Someone else gave me neg rep because the developers don't deserve criticism!

  20.  
  21. #71


    Join Date
    May 2005
    Location
    Guildford, UK
    Age
    32
    Posts
    4,257

    Re: First Impressions

    I think, overall, the difference is that you now need to work for your situational awareness. Heck some BF2 players get irked when you call out comms by voice, as it duplicates the comm rose method of spotting. It's very easy to forget how unrealistic this is, and if we want RO to be a realism game then we need to accept these limitations and learn to cope with them. A lot of this is not the fault of the engine for not being easier, but the fault of us for not having adapted yet. But it will come.

    I also.. i dunno - maybe this is harsh, but I really don't like the gameyness of saying that you cannot command until you know the map. I think the really good leaders are the ones that don't need to know the map (although I admit that there is a real balance problem between those that know the map and those that do not). If it were up to me every map would be randomly generated so that you never got quite the same battlefield twice. That means you have to act and think on your feet - but other things would have to change also for this to work.


    Anyway, mayby this should be a second impression, but I found a dislike today on a public server. I wish I had hit the screenshot button in time. The kill stats came up in the top right and read

    Ally (satchel charge logo) Axis 1
    Ally (satchel charge logo) Axis 2
    Ally (satchel charge logo) Axis 3
    (satchel charge logo) Ally

    -- yes 'c4' suicide attacks have made it onto RO already! gah!

  22.  
  23. #72


    Join Date
    Jul 2005
    Posts
    4,492

    Re: First Impressions

    Hehe, notice that one of my likes was the satchel charge? I killed two tanks with it on Tuesday night, only managing to take out one teammate because he didn't know I was talking to him when I said, "Back away from that corner!" I didn't see either one go off, so I don't know exactly how close it was to the tank.. I just kinda tossed it around a corner and ran for cover and saw that the tank blew up a few seconds later. I wouldn't chalk it up to suicide tactics just yet.. people just aren't sure of the blast radius and how to properly use the things.
    Battlefield Admin(BF2 Rules) (BF2142 Rules)
    [volun2][medic][defense3][eng2][support]
    [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2]
    Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help

  24.  

     
  25. #73

    Marconi's Avatar

    Join Date
    Feb 2006
    Location
    Eugene, OR
    Age
    36
    Posts
    117

    Re: First Impressions

    Quote Originally Posted by Wulfyn
    If it were up to me every map would be randomly generated so that you never got quite the same battlefield twice. That means you have to act and think on your feet - but other things would have to change also for this to work.
    This would be my holy grail of tactical gaming. No more rushing to known chokepoints, no more obvious shortcuts, no more over-enthusiastic grenade lobbing into well-known hidey spots ... wow.

    Until then though...we work with what we got And RO's pretty good.

    Me: rant | games

  26.  
  27. #74

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: First Impressions

    Quote Originally Posted by Wulfyn
    I think, overall, the difference is that you now need to work for your situational awareness. Heck some BF2 players get irked when you call out comms by voice, as it duplicates the comm rose method of spotting. It's very easy to forget how unrealistic this is, and if we want RO to be a realism game then we need to accept these limitations and learn to cope with them. A lot of this is not the fault of the engine for not being easier, but the fault of us for not having adapted yet. But it will come.
    Sometimes games need to put non-realistic mechanisms in place to counter the inability to reproduce real life things. To counter your comm rose example... if I were able to provide hand signals and point in the direction of a bogey, I'd be able to stay off of voice comms and keep that communication channel clear and quiet. I view the comm rose (some portions at least) as the game's way or doing this. I can't point or give hand signals, but through the comm rose I can give certain pieces of information.

  28.  
  29. #75

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: First Impressions

    I've also added my (brief) first impressions on my blog.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top