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Discussion: Game Forum Archives / Red Orchestra: Ostfront - Dead Man Talking - Please can I ask everyone here to resist the urge to use 'death knowledge' when
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    Dead Man Talking

    Please can I ask everyone here to resist the urge to use 'death knowledge' when playing the game. Specifically this means using VOIP to relay the position of an enemy that killed you.

    In fact if you have a choice of more than one place to go maybe even try going to the opposite place (unless ordered otherwise) in order to prevent yourself wandering up to the place where you know the guy that killed you is hiding in order to get revenge. Fair enough if someone sees you die, and your fresh new spawn is told this info, then go get him!

    Dead Men don't talk

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  3. #2


    Coridon's Avatar

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    Re: Dead Man Talking

    Quote Originally Posted by Wulfyn
    Dead Men don't talk
    Apparently, they don't wear plaid, either...
    |TG-1stMIP|Coridon

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  5. #3

    Strag's Avatar

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    Re: Dead Man Talking

    Right now we have "first person spectating" enabled for dead players. Another option is simply to fade to black until respawn, and this may help prevent dead men talking. Would this be an option of interest?

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  7. #4

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    Re: Dead Man Talking

    Quote Originally Posted by Strag
    Right now we have "first person spectating" enabled for dead players. Another option is simply to fade to black until respawn, and this may help prevent dead men talking. Would this be an option of interest?


    Would this stop the in-game VOIP? I always thought CSS did a great job in this regard. When you died you could not text, or chat up the players who are still participating in the round.



    A good man stands up for himself. A great man stands up for others.

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  9. #5


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    Re: Dead Man Talking

    COD2 does this very well.
    Long Live the 2nd BCT and 1st MIP

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  11. #6

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    Re: Dead Man Talking

    Good points, guys, but this isn't CSS or CoD2.

    Again, would it help if we set the server to fade to black upon death?

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  13. #7

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    Re: Dead Man Talking

    Quote Originally Posted by Strag
    Again, would it help if we set the server to fade to black upon death?
    With as short as the spawn timer currently is, I wouldn't see a problem with this until we can figure out a way to disable VoIP while dead.

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  15. #8

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    Re: Dead Man Talking

    Quote Originally Posted by Strag
    Good points, guys, but this isn't CSS or CoD2.

    Again, would it help if we set the server to fade to black upon death?
    That would be preferable to people cheating by using VOIP to give away enemy locations after they are dead.

    The other night someone asked if I was in a certain position and firing. I replied yes it was me but that I had just died. Perhaps that was more info than I should have given him. I probably should not have answered but it was a spontaneous reply.
    We don't stop playing games because we grow old, we grow old because we stop playing games. Anon

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  17. #9


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    Re: Dead Man Talking

    Quote Originally Posted by Ironsight
    The other night someone asked if I was in a certain position and firing. I replied yes it was me but that I had just died. Perhaps that was more info than I should have given him. I probably should not have answered but it was a spontaneous reply.
    We can always bring over a technique we have practiced in America's Army - the death gurgle
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  19. #10

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    Re: Dead Man Talking

    Ahaha whoops. I thought VOIP cut out when you were dead. I'd be talking and then I'd get shot, so I'd go "ARGH" and then stop. Turns out I could have just kept going
    |TG-Irr|TychoCelchuuu

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  21. #11

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    Re: Dead Man Talking

    I don't understand why Tripwire has allowed dead players to be heard by live players. For a game based in realism, it just doesn't make sense.

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  23. #12


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    Re: Dead Man Talking

    It may be a 'bug' not a feature.
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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