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03-21-2006, 08:11 PM #1
- Join Date
- May 2005
- Location
- Guildford, UK
- Age
- 32
- Posts
- 4,257
Dead Man Talking
Please can I ask everyone here to resist the urge to use 'death knowledge' when playing the game. Specifically this means using VOIP to relay the position of an enemy that killed you.
In fact if you have a choice of more than one place to go maybe even try going to the opposite place (unless ordered otherwise) in order to prevent yourself wandering up to the place where you know the guy that killed you is hiding in order to get revenge. Fair enough if someone sees you die, and your fresh new spawn is told this info, then go get him!
Dead Men don't talk
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03-21-2006, 08:22 PM #2
Re: Dead Man Talking
Apparently, they don't wear plaid, either...
Originally Posted by Wulfyn
|TG-1stMIP|Coridon

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03-21-2006, 08:30 PM #3
Re: Dead Man Talking
Right now we have "first person spectating" enabled for dead players. Another option is simply to fade to black until respawn, and this may help prevent dead men talking. Would this be an option of interest?
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03-21-2006, 09:11 PM #4
Re: Dead Man Talking
Originally Posted by Strag
Would this stop the in-game VOIP? I always thought CSS did a great job in this regard. When you died you could not text, or chat up the players who are still participating in the round.
A good man stands up for himself. A great man stands up for others.
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03-22-2006, 12:29 AM #5
- Join Date
- Jun 2005
- Location
- Las Vegas, NV
- Age
- 33
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- 907
Re: Dead Man Talking
COD2 does this very well.
Long Live the 2nd BCT and 1st MIP





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03-22-2006, 12:40 AM #6
Re: Dead Man Talking
Good points, guys, but this isn't CSS or CoD2.

Again, would it help if we set the server to fade to black upon death?
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03-22-2006, 02:22 AM #7
Re: Dead Man Talking
With as short as the spawn timer currently is, I wouldn't see a problem with this until we can figure out a way to disable VoIP while dead.
Originally Posted by Strag
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03-22-2006, 07:08 AM #8
Re: Dead Man Talking
That would be preferable to people cheating by using VOIP to give away enemy locations after they are dead.
Originally Posted by Strag
The other night someone asked if I was in a certain position and firing. I replied yes it was me but that I had just died. Perhaps that was more info than I should have given him. I probably should not have answered but it was a spontaneous reply.We don't stop playing games because we grow old, we grow old because we stop playing games. Anon
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03-22-2006, 10:34 AM #9
- Join Date
- Jul 2005
- Posts
- 4,492
Re: Dead Man Talking
We can always bring over a technique we have practiced in America's Army - the death gurgle
Originally Posted by Ironsight
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03-22-2006, 01:59 PM #10
Re: Dead Man Talking
Ahaha whoops. I thought VOIP cut out when you were dead. I'd be talking and then I'd get shot, so I'd go "ARGH" and then stop. Turns out I could have just kept going
|TG-Irr|TychoCelchuuu

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03-22-2006, 02:03 PM #11
Re: Dead Man Talking
I don't understand why Tripwire has allowed dead players to be heard by live players. For a game based in realism, it just doesn't make sense.
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03-22-2006, 02:06 PM #12
- Join Date
- Feb 2006
- Location
- Oklahoma City, OK
- Age
- 32
- Posts
- 998
Re: Dead Man Talking
It may be a 'bug' not a feature.
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV
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