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07-29-2006, 05:18 AM #1
I take it all back!
I cannot believe how much fun Im having playing this game! On public servers no less!
Someone please tell me exactly why it isn't being played on TG? It seems to be a great tactical game for the WW2 era! Nuts to that whole "its not a popular game" bit. I've played many-a-CoD2 nights with only a few players and still had a ball.
Anyways...
With this new booster pack out and all the excitement brewing about a free trial, I decided to try the game again on a public server.
I spawn in with my good ol Bolt action Mosin-Nagant and immediately hear voices howling over VOIP about gaining the tactical advantage! COOL! So our boss man here is saying we need our heavy machine gunner and some riflemen to flank and suppress the rail yard from the top offices to the east, while a large team of sub machine gunners, assault gunners and the odd rifleman (lead by our leader) charge in from the north, clearing room from room, watching windows, working their way to the railyard to take it.
Works like a charm, now our top floor office (a cappable objective) that was once cappable is now greyed out. In order for the opposing team to take it, they have to take back the rail yard. Of course this situation sparks an IMMENSE shootout in the railyard as its the only place the germans can cap at the moment. Me n the boys work our way down to help defend the railyard while our ruskie buddies already there are getting mowed down...
Long story short, we held that rail yard on sheer adrenaline. Bullets buzzed by my head from unknown locations, watching friendly tracers from the Degtyarev DP bounce off the walls of a building the germans were pouring out of... We all sat behind cover, dug in and defended like that was all that mattered, holding that railyard (you know, rather than the usual "flag hopping" a la Battlefield 2)
It was FUN! I played for a good solid 5 hours before calling it quits (Multipile servers... one of which was bad, bayonett fights... yawn.) and now, I'm about to find myself another server and pop of a few more german helmets.
There are a lot of great custom maps up, and smoke grenade really make life easier for that little ruskie soldier tryin to cross a street watched by that clever sniper hiding in the bushes... or help navigate around/confuse that tank chasing your boys down.
So fellow TGers... get yer asses in gear! Don't have the game, free trial starts August 2nd through to August 7th, you'll be able to play the full game for free via Steam, and then make up your mind whether you fancy shelling out the $24.95 it costs for the full game.
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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07-29-2006, 12:11 PM #2
Re: I take it all back!
I think the main reason this game was not adopted by TG was the same reason it's not being adopted by the entire world: the realism. Too many people have grown accustomed to Battlefield 2 and the UI that does all the work for you. People were asking for mutators to increase the distance you could read your teammates names, sintead of asking "who is over there." People were complaining that the overhead map didn't show your teammates. People wanted a built in squad system so they didn't have to organize themselves. The lack of specific "go here" orders meant people felt directionless. They wanted it to be explicitly clear when an objective was going down instead of having to ask their teammates. Basically, I think that RO made us do too much and the game do too little for many Tactical Gamer's tastes.
|TG-Irr|TychoCelchuuu

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07-29-2006, 03:26 PM #3
Re: I take it all back!
The game only requires the most basic communication through VOIP I'd say...
and I only had problems navigating around the map at the start (for the first time) then it became pretty easy. This coming from a guy that gets lost playing CoD2 :P
As for objectives and knowing where to go, it's pretty straight forward, bold = cappable, grey = uncappable
Just sounds like excuses to me, missing out on a good game!
Anyways, what I ment for this thread was... even the public servers for this game seem tactical (aside from a few) because the game just demands it. I think the reason the majority of TGers don't like the game as there is No chance of runnin' n gunnin' actionLast edited by Clodhopper; 07-29-2006 at 04:45 PM.
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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07-29-2006, 08:04 PM #4
Re: I take it all back!
Originally Posted by Clodhopper
Doing that on the TG servers anyways will get your kicked, so thats not the problem.that sounds like a good idea trooper.
-Vulcan
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07-29-2006, 08:16 PM #5
Re: I take it all back!
I think the reason why Red Orchestra is not on our servers is due to low popularity.
XBOX GT: STEALTH C4T
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07-29-2006, 08:41 PM #6
Re: I take it all back!
Not something enforced much, CoD2 night this week, atleast when I hopped in, had little to no tactical gameplay. A bunch of pubbies running around shooting for a good solid few rounds...
Originally Posted by Trooper[SNPR]
Besides the point, why is the game so unpopular with TG? I picked up on it right away and that's saying something (I get lost in CoD2 for cryin' out loud!)|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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07-29-2006, 08:44 PM #7
Re: I take it all back!
Originally Posted by TychoCelchuuu
I would disagree with this statement. I'm one that is for more realism in a game. I think RO had some great features that gave a realistic experience. I think there were some bugs or missing features that detracted from realism.
Originally Posted by Clodhopper
I don't know if it was a bug or feature, but in my case the name tags only appeared above the teammates head when I was three feet away looking directly at them. To me that is not realistic. I should be able to recognize a teammates face up to a certain distance. Now that distance can be debated, but I would wager most people can recognize a teammate twenty yards out.
The problem this caused was with communication. I should be able to look to my left and see "Bob" standing fifteen feet away. I know I can call out to "Bob". However, if I can't see that name tag then I have no idea who's there. More time was spent figuring out who was who than in organization.
Ok, so there's one instance where I felt the game didn't have the necessary realism and it detracted from the game play.... at least for me.
Another example you cited is the "go here" feature. I equate something like this to the physical action of pointing. If I'm trying to tell my troops to go to a certain point, I should have to always verbally communicate a direction and distance or a landmark. The act of hand signals with minimal verbiage is lacking in the game.... and the "go here" feature handles this well.
The other feature I want to mention is the squad feature. Yes, this is something that the bf2 world enjoys and I think it is one thing that has led to the success of the game. I understand that based on the era of the game, this may or may not be a realistic feature... so let's assume in all cases that it's not.
What this unrealistic feature does is increase the ease by which teamwork can occur. When you take a game of this magnitude (i.e. lots of players) and toss them into an environment to run around, teamwork is something that requires a lot of effort. Not that this is wrong or right... it just does. Organizing 20+ players on one team to work together is hard.... let alone providing some command structure. BF2 provided this nifty little feature that made it incredibly easy for the non-TG pubby to jump into the TG teamwork. The command structure was there.
So there's an example of a (possible) unrealistic feature that led to the success of one game and not the other.
---
Now with all of these features there is a case that it's realistic and it's not realistic. It can be debated whether it's hand holding players or it's not. It can be argued that a player has to do more in the game than they would in real life and vice versa.
In the end, I personally felt this game was hyped up incorrectly. It was touted as the BF2 killer, when in actuality it was just a different game. It offered some very cool realistic features that I wish I existed in BF2. But what it lacked for me was the enjoyment of teamwork and communication. We can say that all the tools were there for it but apparently something was lacking.
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07-29-2006, 08:54 PM #8
Re: I take it all back!
Yeah, that's one thing I can't say I like about the game... but during the games I had the other night, our leader had us rally up at certain points (which he designated on the map) and thats how we grouped up and found one another. However, in a firefight, I was unable to warn teammates about enemy soldiers moving up on our flanks. Like you said, you can always call out and wait for a reaction, or a repsonse, but thats time wasted for something so negligible... and very nessesary.
Originally Posted by asch
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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07-29-2006, 09:06 PM #9
Re: I take it all back!
Originally Posted by Clodhopper
And as a TG SM you are supposed to step-up and show pubbies how the server is to be played.
RO had many problems, graphics is my sticking point. It was supposed to be cutting edge, but it wasnt much better then the mod. And it was a resource hog, i think almost worse then BF2that sounds like a good idea trooper.
-Vulcan
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07-29-2006, 09:19 PM #10
Re: I take it all back!
heh actually I did... I helped get the game back on the right track
As I said, only a few rounds after I joined.
Back on topic; game runs nice for me (aside from this one map, not sure if it was a custom one or not... was a big battle for a bridge over a small valley), but it does look dated out a bit, even with the little enhancements made to try make it look better :/
That said, with this new booster pack, I'm really hoping this game picks up in TG. Such a great game...Last edited by Clodhopper; 07-29-2006 at 10:49 PM.
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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07-29-2006, 09:59 PM #11
Re: I take it all back!
I think that it was because at a crucial point in the game's popularity development (when it was first released), there were a significant number of TG members (and gamers in general) that couldn't play it because it was incompatible with ZoneAlarm. When talking about popularity of a game here, it's vital to achieve a critical mass during the timeframe that the game is hyped. There are several other games that have done the same thing, that would be great at TG. With DoD, we almost had it going again with the first free weekend. Hopefully, with RO, this free week will be what we need. I think it'll be RO's last chance to establish itself at TG, too.
Originally Posted by Clodhopper
So, to go along with that, everyone that has been playing RO should make an effort to spread the word in other forums, too. Be tactful and don't spam, but let people know that there's a community like ours and that we're planning on having a full house during the free week.
This brings up another point, when a game isn't too popular and the game is already "tactical", that decreases the importance of what makes TG such an oasis in the gaming world. If all the pub servers show a certain level of maturity, teamwork and communication, then why would anyone go out of their way to find TG? That's not to say that TG can't be successful with games that are already "tactical", but just to point out that it might require a bit more effort to set ourselves apart from the rest...Become a supporting member!
Buy a Tactical Duck!
Take the world's smallest political quiz! "I was touched by His Noodly Appendage."
TacticalGamer TX LAN/BBQ Veteran:
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07-29-2006, 10:23 PM #12
Re: I take it all back!
I am getting RO tonight .... I need to learn the game ...Need to branch out from Falcon ......
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07-29-2006, 10:44 PM #13
Re: I take it all back!
Well I guess that explains it.
Originally Posted by CingularDuality
As for the game being tactical to the point where TG really has nothing to offer it (?) I disagree.. I had some great games on public servers, but there was definately lots of room for improvement and a solid TG group would be required to fill that void :/
I would love nothing more than to have this game recieve the same amount of attention as CoD2... I actually prefer it more, I just like CoD2 for the TG crowds.
Cool! Hit me up on xfire if I'm around. For some reason or another RO wont show up on it... but I'll definately be playing it at some point tonight.
Originally Posted by Wolf-119th
|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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07-29-2006, 10:58 PM #14
Re: I take it all back!
Why don't we meet on TeamSpeak? I'd like to try this out, too!
Originally Posted by Clodhopper
Become a supporting member!
Buy a Tactical Duck!
Take the world's smallest political quiz! "I was touched by His Noodly Appendage."
TacticalGamer TX LAN/BBQ Veteran:
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07-29-2006, 11:04 PM #15
Re: I take it all back!
Lets do it!
Originally Posted by CingularDuality
By the way, anyone else having problems making RO show up on xfire... heres the fix and it works like a charm
http://www.xfire.com/xf/modules.php?...er=asc&start=0|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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