Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 39
Discussion: Game Forum Archives / Red Orchestra: Ostfront - How many TGer's have this? - Originally Posted by Coridon I played Berezina_beta2 last night twice , and the timer for
  1. #16

    Chuckles-TLC's Avatar

    Join Date
    Oct 2005
    Location
    FL, USA
    Posts
    157

    Re: How many TGer's have this?

    Quote Originally Posted by Coridon View Post
    I played Berezina_beta2 last night twice, and the timer for the map is set to 60 minutes so I was exhausted after the second round.

    If you can find a populated server running it, hop onboard! It's set on July 1st, 1941 so it's obviously very early in the war. I was on with some outstanding players so maybe that's why I had a blast on that map...
    I just got done playing 4-6 rounds as allies on Berezina. Whew that map is a pita for allies. We held 2 then lost 4 as our team fell apart I think.

    Without good coordination on allied side it really is a steamroller'n Blitzkrieg with allies running out of armor and reenforcements. It's really important for the allied team to call enemy positions (especially armor) so that allied tankers can get into position without getting blindsided over and over.

    There are some spawn camping issues and other things that need to be fixed before I'd call it a good map.

    I had fun but it was very very frustrating too.
    --
    Life Sucks! Then You DIE!!!

  2.  
  3. #17

    CingularDuality's Avatar

    Join Date
    May 2003
    Location
    Dallas/Ft. Worth area of Texas, USA
    Age
    37
    Posts
    18,761

    Re: How many TGer's have this?

    I have this, but have been quite disappointed with it. I'd be interested in getting together with a bunch of TG folks some weekend, though!

  4.  
  5. #18

    Shiner's Avatar

    Join Date
    Jul 2005
    Location
    Dallas, TX
    Age
    34
    Posts
    2,380

    Re: How many TGer's have this?

    Quote Originally Posted by CingularDuality View Post
    I have this, but have been quite disappointed with it. I'd be interested in getting together with a bunch of TG folks some weekend, though!
    Ditto
    |TG-12th| SHINER


  6.  

     
  7. #19

    Tinker's Avatar

    Join Date
    Jul 2005
    Posts
    131

    Re: How many TGer's have this?

    Let's do it then! Who all is free Thursday, Saturday, or Sunday evening from about 6 pm pacific time. We'll get a small squad goin...I'm interested in trying this with coordination

  8.  
  9. #20


    Join Date
    May 2005
    Location
    Guildford, UK
    Age
    32
    Posts
    4,257

    Re: How many TGer's have this?

    I have this too. I really like it. I think the game suffered from not having the comms structure that BF2 does. That made it more of an effort, and not so naturally intuituve to reach to a level of strong teamwork. Ultimately it was this that led people to get frustrated and fed up.

    Shame tho, because in the early days there were some absolutely cracking fights. I still remember so vividly Santa, Apophis, Xeil and I trying to creep up to a well defended church, and spending half the game pinned down looking for a way to sneak through their defensive zone. We finally worked our way to the top, launched an ambitious assault into the building, and held it for all of 3 minutes until a counter assault pushed us right back out again! What a game!

  10.  
  11. #21

    Faultline's Avatar

    Join Date
    Jun 2005
    Location
    Tennessee
    Age
    33
    Posts
    1,568

    Re: How many TGer's have this?

    I have it and would hop in a TG night.

  12.  

     
  13. #22

    Tinker's Avatar

    Join Date
    Jul 2005
    Posts
    131

    Re: How many TGer's have this?

    The don't get the "poor voice structure" argument against this game.

    I played DoD for years and could often get some type of team work going with total strangers using a Team mic, still do so with Natural Selection...all with the old school VOIP structure. The need for a complex VOIP structure isn't as strong since the maps and player numbers are smaller. That and I find half the time I play BF2 there's no Comm and the squads are working together through Smarts on the squad map and text chat anyway, and with local voice like RO uses you can relay messages to those nearest you anyways.

    Don't be afraid of a little streamlined simplicity Let's shoot some rifles at each other!

  14.  
  15. #23
    Obi
    Obi is offline

    Obi's Avatar

    Join Date
    Jul 2005
    Location
    Scotland
    Age
    23
    Posts
    2,143

    Re: How many TGer's have this?

    You want to know what I thought the biggest problem with this game was? Respawns. A team would totally loose coordination because people would have to spawn back in miles away from thier squad.

  16.  
  17. #24

    kin3's Avatar

    Join Date
    Jun 2005
    Location
    Mobile, Al
    Age
    65
    Posts
    1,889

    Talking Re: How many TGer's have this?

    I agree with you Ob1one.
    The Old Guy
    kin3



  18.  

     
  19. #25

    seanybonn's Avatar

    Join Date
    Feb 2007
    Location
    Belfast, Northern Ireland
    Age
    45
    Posts
    10

    Unhappy Re: How many TGer's have this?

    I still play this regularly. So is it a definite 'no dice' here at TG ?

  20.  
  21. #26

    TychoCelchuuu's Avatar

    Join Date
    Aug 2005
    Location
    Seattle, WA
    Age
    22
    Posts
    1,776

    Re: How many TGer's have this?

    Yeah, it just didn't catch on. Seems like the realism buffs like modern-day settings more and the average TGer didn't like RO's brutal realism.
    |TG-Irr|TychoCelchuuu

  22.  
  23. #27

    CingularDuality's Avatar

    Join Date
    May 2003
    Location
    Dallas/Ft. Worth area of Texas, USA
    Age
    37
    Posts
    18,761

    Re: How many TGer's have this?

    It wasn't the realism, it was the horrible game. The unnatural control, the horrible comm (although an interesting concept), and the mediocre graphics.

    There just wasn't any immersion for me, and that's a big part of what makes gaming fun.

  24.  

     
  25. #28

    Sgt.Weber's Avatar

    Join Date
    Sep 2006
    Location
    Ft.campbell Kentucky/Florida
    Age
    34
    Posts
    19

    Re: How many TGer's have this?

    It is the old Unreal 2 engine so the GFX wont be high end like COD3's is on the 360.Although they have the lisc to build RO on unreal 3 engine when its released.

  26.  
  27. #29

    Bisclaveret's Avatar

    Join Date
    Jan 2006
    Location
    Camp Hill, Pennsylvania
    Posts
    997

    Re: How many TGer's have this?

    I have it, I got it perhaps tthe first week it came out and it was one of my first gaming experiences with TG (except for Dystopia which was my first.) Sadly, I havent' played it in a very long time..

    <04:11:24> *** You are now talking in channel: "TFP - Task Force Proteus"
    <04:16:25> "|TG-XV| Tralic": this channel is so gay


  28.  
  29. #30


    Join Date
    May 2005
    Location
    Guildford, UK
    Age
    32
    Posts
    4,257

    Re: How many TGer's have this?

    I really liked the controls tbh. I also really liked how the terrain was more interactable. Nothing within the BF series annoyed me more than having windows that you couldn't shoot from in a kneeling position (but your head was still visible).

    I do agree that the poor graphics turned a lot of people off.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top