Some of the members of 1stMIP are planning to get together on Monday night around 8:00 pm EST to play some RO.
If there is anyone who is interested in playing RO with fellow TGers please join us. We'll be in the 1stMIP channel on Teamspeak, which can be found in the Battlefield 2 channel. Hope to see you there, everyone is welcome!
That was fun. I preferred the armor map, but that infantry map was completely new to me (looked good, though). Some of those maps are death from every which way until you learn all the hiding spots. I also need to figure out where to get the "unlocked" weapons. It's hard going up against a Sturmgewehr '44 when you have a bolt action rifle...
I thought we did well holding a section of a field in armor as well. As I suspected, we did so well many of our opponents dropped off the server so a few of us volunteered to switch over to even things up.
Unfortunately, all the "popular" maps when the game first came out (Koenigsplatz, Stalingradkessel) aren't really played anymore, and even vanilla Arad is a rarity. If we get a chance, I'd like to try the same thing on Arad, as in just hold a CP with armor as long as we can. BTW, best Arad mod I've found was all Panthers vs. all IS-2s. Brutal, but exciting.
I also change my opinion of the Tiger. It has the largest of the German guns (88 mm), but the turret traverse speed is wicked slow. I played around with it a bit this weekend and it's really about the only tank where I do play better with someone riding with me. It's almost unstoppable if you keep yourself angled towards your opponent and let the gunner put 88s into him. At the end tonight the guy in my turret was taking out tank after tank until we were finally destroyed by Soviet artillery. Damn artillery...
Another thing we could try is find an empty server (there are tons!) and "vote" for a map change and we can hold armor practice. I really think armor is ROs strongpoint. For instance, both the Panzer IV and Panzer V (Panther) have 75 mm guns, but the Panther has a longer barrel. This gives it a higher muzzle velocity and you can really notice the difference at range (the Panther round doesn't drop much but the Pz IV round does).
Anyway, if this is something we're really interested in doing I'm sure we can empty a server by playing together effectively and demoralizing our opponents...
Then we can work on becoming intimidating as infantry. That will probably require a lot more work though, heh.
Let's try it again next Monday, and hopefully I can stay longer since I'm off work that night.
I'm more of a ground pounder but I do enjoy the tanks in RO. I love the sounds...the enemy round hitting you makes a distinctive, if unwanted noise.
I came in late, had some 3 y/o bedtime issues to deal with, and was generally distracted for most of that tank round. Coming in late I wasn't in tune where the 1st MIP was and so when I mounted up I was very much a lone wolf....not good on the armour map I think. Fault and I did squad up in a tank near the end of the round and the increased efficiency with both of us working together was really good. I'm not in practice as a gunner and my inability to target and shoot faster cost us at least twice. Looking forward to next week.
I don't know what they've been patching recently but there seems to be a lot more trouble with the VOIP than there used to be. The 'local' channel stopped working for me and 2-3 others while I was on which makes things much more difficult. Things get chaotic when a dozen+ folks are trying to spot and manuver using the 'team' channel. I had only seen the local channel die once before on Arad maning a tank with Krag 3-4 months ago.
I went and tried to find bug reports on the problem on the RO forums but didn't see any specific to 'local' dying. I'll have to look again sometime and/or post a bug report perhaps.
Sorry I left pretty early but the same thing that got me to quit playing RO a couple months back hit me again and I just coundn't face any more RO that night. Remind me NEVER to play an engineer on a pub server again. Every time I set a satchel despite warning of my intentions folks ALWAYS walk into them and I get kicked.
Local voip not working didn't help I'm sure and perhaps I should not have tried knowing that (in sewer tunnels they can be devastatingly effective on an enemy advance... toss one, then fall back a bit and sucker them into it). I warned, ran forward and tossed, died, respawned and warned to stay clear again, then promptly got kicked.
Oh well... Live (and die) and learn maybe? Was fun while it lasted.