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Discussion: Red Orchestra: Ostfront / Red Orchestra - Tactics and Mission Discussion - Armored Combat Primer - Armored Combat Primer by 0b1one, munchkin, Strag, TG_Bubba, Turbo, Tzefanya Red Orchestra: Ostfront 41-45 (ROOST)
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    Armored Combat Primer

    Armored Combat Primer
    by 0b1one, munchkin, Strag, TG_Bubba, Turbo, Tzefanya


    Red Orchestra: Ostfront 41-45 (ROOST) is a World War II-era tactical shooter strongly rooted in elements of realism. It depicts battles between Nazi Germany and the Soviet Union from 1941 to 1945, featuring support for various armored transports and tanks of the period. This document provides a quick overview of armored combat within the game as it pertains to Tactical Gamer. Topics include Basics, Organization, Communication, and Tactics & Movement. It is assumed that the reader is already familiar with the ROOST Game Manuals.


    I. Basics

    a. Reality
    The projectiles in ROOST are based on their real life counterparts. Factors like gravity, the projectile's velocity, the distance between the shooter and the target, the thickness of the target's armor, the angle of the projectile's impact, and the type of projectile all make a difference in determining the damage a hit might cause. Keep this in mind when engaging enemies.


    II. Organization

    a. Tank Groups
    Tanks are most effective in teams -- or groups -- of at least two. Try to organize, move, and coordinate with at least one other tank crew so that you can flank enemies, provide covering fire, and apply firepower effectively.


    III. Communication

    a. Local VOIP Channel
    The members of a tank crew should use the Local VOIP channel to communicate with one another while operating within their tank. This allows the crew to talk as needed without cluttering the Team VOIP channel.

    b. Team VOIP Channel
    The Team VOIP channel should be used for communication between the various discrete tank crews spread across the battlefield, and also between the Commander and the tank crews.

    Ideally, one member of a given tank crew should be assigned the task of coordinating communications with the Commander and with the other tank crews via the Team VOIP channel. This could be anyone within the tank crew, but the gunner is probably the least logical candidate since he is often busy engaging enemies or scanning for them. As such, the driver or the machinegunner (if present) would typically handle the task of relaying information from the tank crew to the rest of the team, and vice versa.


    IV. Tactics & Movement

    a. Tank Orientation and Positioning
    When engaging an enemy tank, orient your tank so that the front left or front right corner is pointed directly at your adversary. This will improve the chances of an enemy round deflecting off of your tank, thereby increasing your chances of survival.

    Also, be sure to keep the front portion of your tank pointing toward your adversary. The front is the strongest part of the tank, able to withstand the greatest punishment. The sides of the tank are weaker than the front, and the rear of the tank is weaker than the sides.

    Try to find positions on the battlefield where you can protect the hull of your tank from enemy fire while allowing your turret to have unobstructed fields of fire. Parking your tank directly behind a berm, or perhaps within a shallow ditch, can provide excellent protection.

    b. Situational Awareness
    You can pop your head out of your vehicle (the default key is the Mouse Scroll Wheel) and look around using the mouse. This helps in maintaining situational awareness around your vehicle, but you are vulnerable to small arms fire from enemy soldiers while you're exposed.

    c. Shoot & Scoot
    When engaging the enemy, it is more effective if you stop your vehicle before firing, as it is very difficult for a gunner to aim accurately when the vehicle is in motion.

    When engaging the enemy in the open, after you've fired a shot, move as you are reloading to make your tank a more difficult target to hit. When moving, remember that the tank's turret is slow to turn, so the driver should try to keep the target in view. This will aid the gunner so that the next shot can be lined up and fired as quickly as possible.

    d. Tank Data Sheets
    Learn the facts about the various tanks in ROOST by viewing their data sheets below. (Overview & Explanatory Notes)

    Allied Tanks
    T34-76
    T34-85
    IS-2
    KV-1S

    Axis Tanks
    Tiger 1E
    Panther G
    Pz IV F1
    Pz IV F2




    Note: The Armored Combat Primer was written by Tactical Gamers for Tactical Gamers; it is the collected thoughts and advice of the various beta testers indicated in the byline. The idea is to offer tips from those who have played the game, in an attempt to get new players up to speed as quickly as possible. Feel free to add information of value. The Infantry Combat Primer will follow shortly.

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    Obi
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    Re: Armored Combat Primer

    Excellent excellent excellent. I think everyone can learn from this.

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    Re: Armored Combat Primer

    Now I know just where to shoot. Thanks.
    War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling that thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety is a miserable creature, who has no chance at being free unless made and kept so by the exertions of better men than himself. -- John Stuart Mill--

    "O xein angellein lakedaimoniois hoti tede keimetha tois keinon rhemasi peithomenoi"- Monument, Thermopylae

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    Re: Armored Combat Primer

    Great job to all involved.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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    Re: Armored Combat Primer

    Quote Originally Posted by TG_Bubba
    Great job to all involved.
    Agreed. Don't forget to give Strag +rep!

    [conduct][volun][drill][sg-c1][tpf-c1]
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    Nec aspera terrent.

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    Re: Armored Combat Primer

    For the first week, the Organization part should be a given. The rest of the points will take a while

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    Re: Armored Combat Primer

    Quote Originally Posted by Strag

    c. Shoot & Scoot

    When engaging the enemy in the open, after you've fired a shot, move as you are reloading to make your tank a more difficult target to hit.
    What's more, an enemy commander can call in an artillery strike if you remain stationary for too long. I've see one strike take down three clustered pieces of armor before...
    |TG-1stMIP|Coridon

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    Thumbs up Re: Armored Combat Primer

    Quote Originally Posted by Strag
    Try to find positions on the battlefield where you can protect the hull of your tank from enemy fire while allowing your turret to have unobstructed fields of fire. Parking your tank directly behind a berm, or perhaps within a shallow ditch, can provide excellent protection.

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    Re: Armored Combat Primer

    Good illustration - just be careful when on a reverse slope - the guns of the period could often only depress 10 degrees and you'll find yourself yelling "MOVE FORWARD" at the driver
    Alan Wilson
    VP, Tripwire Interactive

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