![]() |


|
|||||||
| Red Orchestra - Tactics and Mission Discussion Discussion about Red Orchestra tactics, maps and missions. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
|
Artillery in RO
Let me start off by saying artillery in RO is not nearly as annoying as in vanilla BF2. The rest of my comments are from my personal experience and haven't been confirmed by others, per se, so if anyone has corrections to make, feel free.
1) You have to be "commander" to direct where artillery will fall. Commanders are usually equipped with an SMG, grenades and most importantly, a pair of binoculars. 2) You aim your binoculars where you want the artillery to land and press "fire". In the top left corner of your screen it will either say "artillery coordinates saved" or "not a valid artillery target". 3) A radio is required to call in the artillery to hit the saved coordinates. The manual says anyone on your team can call it in, but Tzefanya said in his experience the commander himself has to make his way back to a radio and call it in. I'm hoping the manual is right, since it's a pain for the commander to be traversing all over the field. 4) The artillery comes down in a series of barrages. The first comes down pretty quickly after being radio'd in, then there is a lull, then another barrage, then a lull. This goes on for quite some time. I think I've counted ten separate barrages from a single radio request to the same coordinates, so be careful when moving into an area that's just been hit!! 5) Armor is easily destroy by artillery. I've seen a group of three tanks destroyed by a single well placed barrage. 6) Artillery is not exactly the same on all maps. For the beta, there were three maps played: A) Arad (armor map) B) Konigsplatz (mixed infantry/armor map) C) Stalingradkessel (infantry map) In Stalingradkessel, neither side has artillery, though individual shells come down and kill indiscriminately. You'll be hiding somewhere and hear a scream and suddenly everything around you shakes and shudders. In Konigsplatz, the Axis (Germans) are defending and the Allies (Soviets) are assaulting. Only the Allies have artillery, and is really necessary to breach a solid Axis defense on this map. A well coordinated artillery strike, combined with armor and infantry is about the only way to win this map. You have to control every CP as Allies to win, and I've never seen it done without a solid artillery/armor/infantry combination. Arad is where I've seen artillery used most effectively. It seems everyone is trying to find the "perfect spot" to park their tank, and if they find a great spot, they plant themselves there. If the commander can spot them and have artillery called in, it's a great way to knock out some armor and move your own forces in. A little bragging, but it's the TG guys I've seen on the servers use artillery on this map most effectively. Most players just want to slug it out with tanks and don't realize how much damage an artillery strike can do to a cluster of tanks. Good luck tomorrow, guys. That's all the info I have to pass on regarding artillery... |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
|
Re: Artillery in RO
The barrages come in sets of 4 I believe. If you counted 10, I'm guessing the CO was remarking the spot on the field.
![]()
__________________
It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
|
|
|
|
|
#4 (permalink) |
![]() Join Date: Feb 2006
Location: London
Posts: 37
|
Re: Artillery in RO
Actually, if you get sad and lonely, grab a copy of the LD Manual thingie - it explains what mappers can do when setting up arty. You can set a number of variables, including the number of salvos per fire mission, number of tubes firing (how many shells per salvo) and the wait time before artillery becomes available again.
On Konigsplatz, you'll find the Soviets calling in overlapping fire missions, which is hard to co-ordinate - but you can almost work a full rolling barrage forward. One thing I want to see a mapper try: set it to 1 salvo of 32 tubes - and you have a Katyusha barrage ![]()
__________________
Alan Wilson VP, Tripwire Interactive |
|
|
|
|
|
#5 (permalink) | |
|
Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
|
Re: Artillery in RO
Quote:
Anyone counted, yet? I probably should have on that snow airfield map when it came down right where I was standing, not where I had targeted it. Certainly a "this is gonna hurt" moment... |
|
|
|
|
|
|
#6 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 54
Posts: 5,947
|
Re: Artillery in RO
If I am not mistaken it is three salvos per arty strike.
__________________
![]() ![]() Tactical Game Primer|Call of Duty - Official Rules, Announcements & SOPs|Have a problem? Need an admin? TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon." Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality." kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play." |
|
|
|
| Sponsored links | |
|
|
|
|
|
#8 (permalink) |
|
Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
|
Re: Artillery in RO
Tzefanya is correct, the commander/tank commander has to call in his own strikes. It is extremely annoying on certain maps that have limited viewing distance from the radio. Last night, Trooper was the Tank Commander and I was the Field Commander for the Soviets on Arad. As the soviets you can't see a majority of the map near the radio. The plan was to have Trooper spot locations for me and I would call them in. His coordinates never appeared on my map and I would just call in my old spots.
__________________
"I once thought I had mono for an entire year. It turned out I was just really bored." |
|
|
|
|
|
#10 (permalink) |
|
Join Date: Sep 2005
Location: Monterey, CA
Age: 25
Posts: 1,398
|
Re: Artillery in RO
Thanks for the info...Ill now have to go through all the maps house by house searching for an extra radio.
__________________
"I once thought I had mono for an entire year. It turned out I was just really bored." |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Insight Into CO'ing | Preston85 | Battlefield 2 - Tactics and Missions Discussion | 10 | 09-14-2006 11:13 AM |
| The Commander | Strag | Red Orchestra - Tactics and Mission Discussion | 13 | 04-03-2006 02:50 PM |
| Artillery Magnetism | Bommando | Battlefield 2 - General Discussion | 25 | 09-29-2005 10:17 AM |
| Why does artillery automatically repait itself? | lleytonhewitt | Battlefield 2 - Tactics and Missions Discussion | 8 | 07-10-2005 06:00 PM |
| Can artillery change hands? | asch | Battlefield 2 - General Discussion | 4 | 06-17-2005 10:08 AM |

