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Discussion: Red Orchestra: Ostfront / Red Orchestra - Tactics and Mission Discussion - Tank Etiquette - I can't believe I have to post this on the TG forums of all places
  1. #1


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    Tank Etiquette

    I can't believe I have to post this on the TG forums of all places but please don't be tank commander 'whore'. So many people jump into tanks and hit the two key waiting for a driver. I don't mind driving but when I have to do it every single time on every single tank map it gets old. Be courteous and rotate with your driver or other players.

    Thanks!
    It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV

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  3. #2


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    Re: Tank Etiquette

    if im crewing with the same person each time there is no need to for me to ask if they dont want to command.

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  5. #3

    Steel_Penguin's Avatar

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    Re: Tank Etiquette

    I think tank crews need to stay together through the match. I've had a lot of times so far where my driver or gunner just runs out on me into another tank and takes off solo or with another tank that has a free gunners seat, leaving me in the cold.

    As for switching out gunner and driver, i'm all for it. Driver and gunner should agree to switch out every spawn or after x number of spawns.
    _____________________



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  7. #4

    Downtown1's Avatar

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    Re: Tank Etiquette

    While on the lighter tanks it might make sense to have only one person per tank, it's almost essential to have both a gunner+driver for the IS2/Tiger because the gun only reloads while there is someone in the gunner position, and yet the reload takes much longer then a T34/Panzer (thus exposing you for a 2nd shot). Which is almost confusing really, why does it take 2 shots to destroy a Panzer *and* 2 shots to destroy a IS2?

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  9. #5


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    Re: Tank Etiquette

    I haven't had any problems with any other driver or commander. Usually I just jump in the available slot, or if I come in first, I usually ask if they have a preference. I need practice in both roles, after all. Who says driving isn't fun?

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  11. #6

    Dumont's Avatar

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    Re: Tank Etiquette

    Just be glad you're not gunning for me, I get road rage
    If you play a sport where most of the speed comes from gravity, you're not an athlete, you're a weight. - Bill Maher

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  13. #7

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    Re: Tank Etiquette

    Id be willing to bet that if you just ask whoever you are tanking with to switch seats, theyd be more than glad to do so. When you start out, try to keep with the same tanker the whole round and set up some ground rules. Decide if ya want to keep switching each time, or if both of you want to do one thing the entire time.

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  15. #8


    Bubba's Avatar

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    Re: Tank Etiquette

    I agree with Steel and Santa. Work together as a crew. But if it becomes blatant notify an admin privately. We need to work as a team.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

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  17. #9


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    Re: Tank Etiquette

    Actually I see this in a different way. If you want to be tank commander, then go take the gun spot, really I don't mind. But if I am your driver do not expect me to do a single thing without you ordering it. After all you are not the gunner, or the driver, you are the commander.

    If you want to control the big gun then you better actually give some orders. And they better be good, because if you are up there to whore the 'fun' spot then I'm going to be really anal about where I drive. Give good orders then I will work 100% to help you as much as possible. And if you don't give me any orders for a minute then I'm going to find another tank commander that will.


    On this note thanks to Sid last night, for not only being a really good tank driver when I was commander, but also for being a really good tank commander when I was driving. Sorry if it was not the best driving (anyone here who plays BF2 may well know of my diving skills!), but it was good fun trying to set you up for that shot whist trying to keep us alive!



    For those that do not know I'd also like to say that if you have your wheel mouse set up for next/previous weapon, then sliding this will change your position within your seat of the tank. The tank commander for example can take a standing position for better visibility, and even have some binoculars. The driver can get right up to the vision slit too, or even pop his head out of his hatch!

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  19. #10

    Turbo's Avatar

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    Re: Tank Etiquette

    I wanted to mention that when the commander ask the driver to stop their is usually a good reason for it. So pay attention to what the commander is saying because it will save both of you lives.

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  21. #11


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    Re: Tank Etiquette

    I spent a lot of time driving last night, and I can say that I do enjoy it as well as commanding a tank - it takes a lot of skill to drive those suckers well and not put your tank in a bad position.

    I spent most of the time with my head out and on a swivel calling out targets to my commander - this seemed to work really well since the turrets are slow moving and having another pair of eyes scannig left to right is invaluable.

    I think we need to work on the commands issued inside a tank also, since being ambiguous is not a good thing. State what you want in a nice loud clear voice. As for me I always use the same commands:

    Target <target type> <target position> (Target Tank Two O'clock).
    Tank <movement command> <Speed or Length> (Tank Stop/Tank Forward Half Speed)

    Still working out others though.

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  23. #12

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    Re: Tank Etiquette

    Quote Originally Posted by jaymind
    I spent most of the time with my head out and on a swivel calling out targets to my commander - this seemed to work really well since the turrets are slow moving and having another pair of eyes scannig left to right is invaluable.
    Be careful doing that. If you have a hatch open and they hit you right you will blow up fast.

    Quote Originally Posted by jaymind
    I think we need to work on the commands issued inside a tank also, since being ambiguous is not a good thing. State what you want in a nice loud clear voice. As for me I always use the same commands:

    Target <target type> <target position> (Target Tank Two O'clock).
    Tank <movement command> <Speed or Length> (Tank Stop/Tank Forward Half Speed)
    You can also use the number keys to call out orders. It works good for a fast stop.

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  25. #13


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    Re: Tank Etiquette

    Quote Originally Posted by Turbo
    Be careful doing that. If you have a hatch open and they hit you right you will blow up fast.
    Found that out the hard way last night, learned to button myself back up very quickly at the first sign of trouble.

    You can also use the number keys to call out orders. It works good for a fast stop.
    Haven't learned the button mashing to well yet and I find it easier to just use the voip.

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  27. #14

    Turbo's Avatar

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    Re: Tank Etiquette

    Quote Originally Posted by jaymind
    Haven't learned the button mashing to well yet and I find it easier to just use the voip.
    Use both.

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  29. #15


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    Re: Tank Etiquette

    Another important point is that the turret stays aligned to the hull. So if you tank points at 12 o'clock and your turret points at 2'oclock, and from this you turn so that your hull points at 2'oclock then your turret will turn to 4o'clock. This means that the turret should only be turned for precise movements, or if you need the tank to run perpendicular to the target. If you want to turn through 1 clock face get the driver to do it.

    Also this works in reverse - if you as a driver turns whilst your commander is lining up a shot then you will ruin his shot completely.

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