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Red Orchestra - Technical Support & FAQ Technical Support and FAQs for Red Orchestra and related mods.

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Old 03-15-2006, 10:11 AM   #1 (permalink)
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RO Bug Report

Please use this thread only for bug reports. Be as specific and detailed as you can. Give the map name, location on the map etc.. I will compile all of these and get them submitted.

Be warned, if it is not a bug I will delete the post.
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Last edited by TG_Bubba; 03-15-2006 at 10:54 AM.
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Old 03-16-2006, 04:53 AM   #2 (permalink)

 
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Re: RO Bug Report

Ingame VOIP will not work when you run a Listen server on your own computer.
I confirmed this one when we ran a few tests on the game last night with E-1st.

I don't believe this one is map specific.
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Old 03-18-2006, 06:28 PM   #3 (permalink)
 
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Re: RO Bug Report

Uninitialized: Log file open, 03/18/06 13:17:13
Uninitialized: STEAMAUTH : SteamStartup successful
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3339 (128.29)
Init: Compiled: Mar 13 2006 12:03:03
Init: Command line:
Init: Character set: Unicode
Init: Base directory: g:\program files\steam\steamapps\dssrapidfire\red orchestra\System\
Init: Ini:RedOrchestra.ini UserIni:User.ini
Init: Build label: Build RedOrchestra_Build_[2005-11-27_10.48]
Init: Object subsystem initialized
Localization: No localization: RedOrchestra.General.Start (int)
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 4.641000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: ROintro.rom?Name=Wolfseven?Class=Engine.Pawn?Chara cter=G_Heer4?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26864->26864; refs: 264174
Log: Game class is 'CinematicGame'
Log: Bringing Level ROintro.myLevel up for play (0) appSeconds: 13.113000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: ROGUIController initialized
Log: ALAudio: Using DirectSound to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
ScriptLog: New Player Wolfseven id=84159f68256957d3d67b35cb78cb770f
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Localization: No localization: RedOrchestra.General.Product (int)
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Startup time: 20.933000 seconds
Localization: No localization: RedOrchestra.General.Run (int)
Log: Precaching: ROintro.LevelInfo0
Critical: FPixoRenderInterface::PopState
Critical: ULevel::BuildRenderData
Critical: UGameEngine:raw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Untitled
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 4C576C61 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 123 MByte 277 KByte 162 Bytes from HD took 14.634759 seconds (14.524759 reading, 0.110000 seeking).
Log: FileManager: 0.156000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 03/18/06 13:17:52
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Old 03-26-2006, 02:27 PM   #4 (permalink)
 
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Re: RO Bug Report

I had a server browser problem where "back" would give a message that the "server is full".

Steps to recreate problem:
- Refresh browser list
- Select a full server
- Attempt to join full server
- Wait for the message that server is full
- Now the back button on the browser screen will give a message that the "server is full"

Workaround:
- Join a server with free slots and the server browser back button returns to normal
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Old 03-27-2006, 04:45 AM   #5 (permalink)
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Re: RO Bug Report

Quote:
Originally Posted by =Sarc=
I had a server browser problem where "back" would give a message that the "server is full".

Steps to recreate problem:
- Refresh browser list
- Select a full server
- Attempt to join full server
- Wait for the message that server is full
- Now the back button on the browser screen will give a message that the "server is full"

Workaround:
- Join a server with free slots and the server browser back button returns to normal
That happens to me frequently. Just hit the 'Esc' a couple of time and it will take you back to the maini menu.
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