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12-17-2007, 08:38 PM #1
Hellgate London V.07 Release
For those who have the game, here's the information about the patch .7 that will be released tomorrow.
Test Center
Patch 0.7 Notes
Memory Usage
* Fixed a UI-related memory leak
* Fixed a clothing and armor texture-related memory issue
User Interface
* New Party Panel interface that helps players find other players for creating groups more easily.
* Reorganized the De-modificator, Augmentrex, and Nanoforge interfaces to appear in the left-hand panel area.
* Added an auto-transparency feature to the chat interface. This feature can be toggled in the Game Options menu.
* Players should now be able to skip all startup logo splash-screens with a single click.
Nightmare Difficulty
* The difficulty of Nightmare has been rebalanced. More overall experience is earned in Nightmare levels, scaling of group experience and difficulty has been improved, and the overall level progression has been adjusted.
Skills
* Fixed skills getting added to and/or removed from Shift activation when swapping weapons.
* Investing a skill point into an Aura skill will no longer automatically cause it to activate.
Templar
* Taunt skills are no longer reduced in effectiveness when grouped
Blademaster
* Path of Righteousness now applies damage from offhand melee weapons.
Guardian
* Prayer of Retribution can now be used while poisoned.
* Prayer of Healing can no longer be used while poisoned.
Cabalists
* The Summon Ember and Summon Fire Elemental skills should no longer conflict when granted through items.
Evokers
* Fixed a bug that caused Drain Power to charge an upfront power cost.
* Tempest’s targeting range has been increased and should now properly lose targets that move out of range.
* Fixed a bug which prevented Boneshards from having any effect on every other cast.
* Fixed a bug which prevented Evokers from using any other skills for two seconds after casting Boneshards.
Summoners
* Hand of Nostrom correctly adds more beams as the skill level increases.
* Fixed a bug which sometimes caused the Warper’s pet icon to not show up.
* Master of the Flame’s skill effects now display properly in the skill description tooltip.
Hunters
* Engineers
o Engineer Drone behavior improved.
o Fixed a bug that allowed Repair Drone to be used at no cost.
o Drones will now level properly along with their owner. Existing Drones that are below your character’s level will automatically be raised to the correct level.
o Drones now receive correct health bonuses with skill level after re-summoning it.
* Marksmen
o Overshield now gives the correct amount of shields.
o Fixed a bug that prevented Homing Shot from activating properly
Quests
* Fixed a bug with the Cannon Street Rails Quest Bug.
* Fixed an end of Act 4 bug where Maxim and Arphaun occupy the same place, allowing you to only talk to one of them, thus preventing you from completing the quest.
* Fixed a bug where Slaughterbeast occasionally doesn't spawn as expected for the “Regular Customer” quest.
Items
* Improved the drop rate of various recipes and analyzers.
* New blueprints have been added for Focus items and Boots.
* Focus items and Boots can now be made by crafters.
* Fixed a bug where Auras would turn on and off when swapping weapons that grant aura skills.
Guilds and Groups
* Fixed a bug where players were not seeing Guild invites.
* Introduced new Auto-Party logic to provide better matches.
World Movement
* Fixed additional instances where players were sometimes randomly teleported when other people use portals.
* Players can now use the /stuck command when in Ghost form.
* Fixed rare instances where certain areas were impassible.
Miscellaneous
* Fixed a bug where Founders saw all character names in blue text.
* Fixed rare issues with being unable to properly apply the Multiplayer patch.
* Fixed a bug with mods on weapons not being properly equipped when loading a character.
* Fixed rare cases where the PRD became unusable.
* Fixed a bug where numerous pets would show up in Stations.
Special Subscriber Features
12 new Unique Items
New unique weapons spread across all three factions.
We have a few Holiday goodies in our bag of tricks, including a very special gift that keeps on giving!
The Transmogrifier
This mystic box transforms the junk you put in it into something new and wonderful. When you discover a new Transmogrifier formula, it is automatically stored in a special recipe list.
Wintry Chapeau
This festive winter cap will give you good luck and cheer all the year round.
Fester Festivus
Quest for a jolly new fiendish friend decked out in holiday garb.
8 New-Year Dye Kits
Celebrate the New Year with special winter colors for your armor.
I believe they have scaled it back a little on the new content to complete the memory fix and NM fix. But, it will fix MANY of the issues with the game at launch.
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02-17-2008, 03:28 PM #2
Re: Hellgate London V.07 Release
What's the latest with this game? I lost interest and stopped playing a few months back and am curious if anything has changed with the game.
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02-18-2008, 09:49 AM #3
Re: Hellgate London V.07 Release
Well currently it is at 1.1 and lots has been changed. They total revamped all the Evoker skills and some Gaurdian/Bladmaster skills. They added a new area (Stonehenge) which is a subscriber only area. With Stonehenge there are also a couple new subscriber-only weapons and armour for each class.
They also changed how the test center works. Now when you play on the test center you get double XP and a skill retainer when you log on (resets all your skills).
They are planning a 1.2 patch soon which will revamp the Marksmen skills.
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02-18-2008, 01:10 PM #4
Re: Hellgate London V.07 Release
+rep
thanx zoop
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02-18-2008, 02:51 PM #5
Re: Hellgate London V.07 Release
Oh yeah, if you had an Evoker or a Blademaster character, or are a subscriber, then you get a skill retainer for your character. Its a one time use item that deallocates all your skills so you can reassign them. Subscribers get a retainer for all their characters.
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02-19-2008, 01:51 PM #6
Re: Hellgate London V.07 Release
If anyone still plays, hit me an xfire (zoopyt). I still play frequently.
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02-19-2008, 03:07 PM #7
Re: Hellgate London V.07 Release
Zoopy, I may pick it up again. What level are you?
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02-19-2008, 03:20 PM #8
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02-19-2008, 03:53 PM #9
Re: Hellgate London V.07 Release
Sweet. I have you in my buddy list so if I hop on I will let you know.
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02-19-2008, 04:03 PM #10
Re: Hellgate London V.07 Release
I think the buddy lists were wiped to make them global to your account, not 100% sure on this one.
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02-21-2008, 12:19 PM #11
Re: Hellgate London V.07 Release
Hellgate website updats on their future plans
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02-21-2008, 03:10 PM #12
Re: Hellgate London V.07 Release
Ohhh, Patch 1.3 looks delicious. Thanks Zoop.
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02-21-2008, 11:41 PM #13
Re: Hellgate London V.07 Release
I'm still actively playing as Photometric, a level 23 Elite Engineer mainly in Stonehenge. (Founders member)
Below from their forums....
The Lowdown On Upcoming Updates
Perhaps the most sought-after information that Hellgaters are most interested in on our forums is insight into the future of Hellgate: London. After a great first day at the Games Developer Conference, we'd like to offer a kingly scoop on this very topic. And so, without further ado, we lift the curtain and reveal our plans for the next three Hellgate: London updates. Note that while the bullets outline the contents of each patch, they are actively being worked on and will have more thorough patch notes upon release.
Patch 1.2
* In-game mail with the ability to attach items.
* Marksman skill adjustments.
* Many bug fixes.
Previously known only for its sweeping changes to the Marksman class, Patch 1.2 will add in-game mail, a hotly desired feature. Additionally, a great many bugs are addressed in this build, many of them reported by the community.
Patch 1.3
* New functional pets.
* Warp to any player in buddy list.
* Emotes.
* Text bubbles over character heads.
* Display party member level and class.
* Inspect other player's equipment.
* Link items into the chat.
* Split stacked items.
This patch will introduce a host of features designed to enhance the Hellgate experience. Not only will you now be able to check out your teammates' armor and weapons, items will be able to be "linked" into the chat window, allowing other players to see their statistics with ease. Emotes will provide new depth to interacting with your fellow Hellgaters as will text bubbles. All in all, Patch 1.3 offers a bevy of new features.
"The Abyss Chronicles" (Patch 2)
* Group PvP, PvP games, and PvP ranking.
* The Abyss "endless" dungeon.
* Big Ben/Parliament Square adventure area.
* Three new base monster types.
* Five new bosses.
* New skills for all classes.
* New high end armor for all factions.
* New weapons for all factions.
* Consignment house.
* Shared stash.
* Instance switching.
Our biggest major content update yet (well, until the next Chronicle). Sizable additions to the PvP department, seriously unique skills for all classes, new armor and weapons for all factions, new monster types, new bosses... Oh, and then there's the consignment house and shared stash. Big? This content update is HUGE. Now for some glimpses at the sights to be seen when you enter... The Abyss Chronicles!
----- I've just been working Wake Hallow since I haven't been able to team with alot of people....if you want to catch me, my Xfire name is Photometric.Without darkness, how could we measure the light?

**FORMER*** 9th Mobile Infantry Detachment - Spearheads -- BY ANY MEANS --
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03-06-2008, 04:34 PM #14
Re: Hellgate London V.07 Release
I'm still playing, although I only play elite difficulty now unless I'm gaming with my wife. I have yet to try stonehedge but I should get there one of these days.
I'm still waiting for more information about the 3 new classes...
Not for the Glory. Not for the Honor. For the Team.
Second Life
Let your creativity flow in a fully functional MMO enviroment
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03-07-2008, 10:31 PM #15
Re: Hellgate London V.07 Release
I play a bit (bought it to play off and on with my roomates) but not a subscriber.
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