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Old 08-28-2008, 04:17 AM   #61 (permalink)
 
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Re: Warhammer: Age of Reckoning

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WAR is more polished and more focused then Age of Conan seems to be. The WAR Beta was more stable then Age Of Conan after 4 months.
Eh... no. AoC is perfectly stable for me right now. Granted, I built my rig for this game and I know how to tweak the settings. Polish-wise? heck no. WAR is missing a hell of a lot right now, definitely a lot more than AoC (which has been out longer). WAR beta was also wrought with mem. leaks. They dont hurt as much because it's a smaller game, but they're still there. And dont get me started on the missing animations, sounds, and lack of particle effects.

I wouldnt say it's more polished... more PLAYABLE in a majority-sense for the userbase, yes.

But hey, we're comparing apples to oranges here. 2 totally different games. But regardless, AoC has the advantage of being further along in development and bug testing... and it shows if you get real deep into things.

I just hope Mythic doesnt drop the ball with this game. It seems like they wont, but I'm a cynic these days. I'd like to see it succeed.

So, if you want a WoW type game but dont like WoW, than WAR is for you... especially if you dig the RvR aspect and learn to grow with it (RvR CAN get old for some people if they dont get deep into the process). If you want something different, prettier graphics, more twitch, maybe more challenging and more next-gen, then AoC is for you.

Knowing me... I'll probably end up playing both
I'll decide after this next beta push. Granted, I still intend to get deep into Spore in a few weeks. And I WILL be playing Champions Online, Jumpgate, and STO. (down the road) And dont forget about The Agency and Black Prophecy. Oh... and Aion and Chronicles of Spellborn. Oh, and the CoH expansion (which lets you make your own missions).
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Old 08-28-2008, 07:49 AM   #62 (permalink)
 
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Re: Warhammer: Age of Reckoning

Fact is that mythic dropped out much of content because they didn't want to release game half ready, even as dropping things out gives you feeling of this. And of course AoC has currently better system working, WAR hasn't been even released yet and there is no way all bugs / glitches can be sorted out in beta phase...

Reason why people may think AoC isn't fully ready is that it got many reviews saying that it gives you feeling of something missing etc.

And also right now it isn't really possible AoC and WAR, almost no1 here at forum has played BOTH of them, and don't say AoC is more challenging and more next-gen, that will piss off many WAR fans
: O

More about this after OB!
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Old 08-28-2008, 12:31 PM   #63 (permalink)
 
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Re: Warhammer: Age of Reckoning

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Fact is that mythic dropped out much of content because they didn't want to release game half ready, even as dropping things out gives you feeling of this. And of course AoC has currently better system working, WAR hasn't been even released yet and there is no way all bugs / glitches can be sorted out in beta phase...

Reason why people may think AoC isn't fully ready is that it got many reviews saying that it gives you feeling of something missing etc.

And also right now it isn't really possible AoC and WAR, almost no1 here at forum has played BOTH of them, and don't say AoC is more challenging and more next-gen, that will piss off many WAR fans
: O

More about this after OB!
Actually, quite a few of us have played both. Myself included.
It really just boils down to what flavor game you like and that's it. AoC is logically the more polished and complete product, but that takes nothing away from WAR... because WAR is a totally different product.

WAR does need a "miracle" patch though, similar to AoC's just before release. It has some serious issues that need to be addressed before going live. And a LOT of issues that need to be addressed within the 1st month. Most players have only seen up to lvl 10. There are 30 more lvls of content that need to be spruced up. And we all know endgame non-RvR is probably FUBAR at this point, along with class and realm balance.

Funcom DID drop the ball with AoC initially. But it's becoming a pretty good product now that 3 months have gone by. I anticipate the same thing happening with WAR. So, just be patient with it if it's a game you want to play. MMOs are finicky creatures, just like their subscribers. There will be some growing pains, but every game has them.

WAR is definitely worth playing though.
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Old 08-28-2008, 02:38 PM   #64 (permalink)
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Re: Warhammer: Age of Reckoning

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Eh... no. AoC is perfectly stable for me right now. Granted, I built my rig for this game and I know how to tweak the settings. Polish-wise? heck no. WAR is missing a hell of a lot right now, definitely a lot more than AoC (which has been out longer). WAR beta was also wrought with mem. leaks. They dont hurt as much because it's a smaller game, but they're still there. And dont get me started on the missing animations, sounds, and lack of particle effects.

I wouldnt say it's more polished... more PLAYABLE in a majority-sense for the userbase, yes.

But hey, we're comparing apples to oranges here. 2 totally different games. But regardless, AoC has the advantage of being further along in development and bug testing... and it shows if you get real deep into things.

I just hope Mythic doesnt drop the ball with this game. It seems like they wont, but I'm a cynic these days. I'd like to see it succeed.

So, if you want a WoW type game but dont like WoW, than WAR is for you... especially if you dig the RvR aspect and learn to grow with it (RvR CAN get old for some people if they dont get deep into the process). If you want something different, prettier graphics, more twitch, maybe more challenging and more next-gen, then AoC is for you.

Knowing me... I'll probably end up playing both
I'll decide after this next beta push. Granted, I still intend to get deep into Spore in a few weeks. And I WILL be playing Champions Online, Jumpgate, and STO. (down the road) And dont forget about The Agency and Black Prophecy. Oh... and Aion and Chronicles of Spellborn. Oh, and the CoH expansion (which lets you make your own missions).
Real deep aye?
Sieges- absolutely bug ridden and broken, many pvp guilds have quit because of this, granted they claim the next patch will fix that

Raids- funcom gm's have told multiple raid guilds across the servers to not even bother because many raids are either broken and undoable or won't complete properly

Pvp- Class balance is crap and there are so many disabling cc's (stuns, fears, mezs) that it is more of a quick draw than a test of skill

High level dungeons- Have you met jesus scorpion in the scorpion cave? He is a normal scorpion that pulses 1000-1500 holy damage every few seconds. High level dungeons are almost impossible without two healers and a tank specced soldier.

Class skills- Every class has multiple abilites in their skill tree that are either not working or are so weak you are laughed at if you take them, many of these have been this way since open beta. This is one of the prime reasons dt's are bad right now.

Stability- 64 bit systems and many high end systems won't have issues, but I know way more people who have regular crashes than people who rarely crash, in war closed beta I had semi frequent crashes but open was almost rock solid.

I am not saying war is leaps and bounds ahead of aoc or anything but aoc still needs some parts for the car before they can even get to polishing.

On the subject of aoc combat, I do believe it has taken a step forward, but without some better class balance and the need for spellcasters to actually use a new system too. It feels like more of a bonus feature than a real change.
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Old 08-28-2008, 03:25 PM   #65 (permalink)
 
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Re: Warhammer: Age of Reckoning

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Real deep aye?
Sieges- absolutely bug ridden and broken, many pvp guilds have quit because of this, granted they claim the next patch will fix that

Raids- funcom gm's have told multiple raid guilds across the servers to not even bother because many raids are either broken and undoable or won't complete properly

Pvp- Class balance is crap and there are so many disabling cc's (stuns, fears, mezs) that it is more of a quick draw than a test of skill

High level dungeons- Have you met jesus scorpion in the scorpion cave? He is a normal scorpion that pulses 1000-1500 holy damage every few seconds. High level dungeons are almost impossible without two healers and a tank specced soldier.

Class skills- Every class has multiple abilites in their skill tree that are either not working or are so weak you are laughed at if you take them, many of these have been this way since open beta. This is one of the prime reasons dt's are bad right now.

Stability- 64 bit systems and many high end systems won't have issues, but I know way more people who have regular crashes than people who rarely crash, in war closed beta I had semi frequent crashes but open was almost rock solid.

I am not saying war is leaps and bounds ahead of aoc or anything but aoc still needs some parts for the car before they can even get to polishing.

On the subject of aoc combat, I do believe it has taken a step forward, but without some better class balance and the need for spellcasters to actually use a new system too. It feels like more of a bonus feature than a real change.
Most of these problems are apparent in WAR as well. Only WAR has not even released yet, this is my point. There are growing pains it's going to go through, so those who play it, just like those who play AoC will HAVE to be patient.

As for PvP and endgame raiding. AoC is fixing PvP today and next week (including sieges). These are not SMALL fixes, they're huge - and they're adding content. (like an improved mercenary and fugitive system). Endgame raids arent "broken." They're just REALLY hard, as AoC is in general. Hack'n'slash guilds get pwned and complain. You have to have your crap together or you're wasting your time. Just like in Endgame WoW... there's a progression you must follow and a tactical/strategic proficiency you must have.

Again, this is why I recommend WAR for people who dont have the patience, rig, or skillset to deal with AoCs difficulty. WAR is a very "relaxing" game you can play for hours and not feel drained.
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Old 08-28-2008, 06:30 PM   #66 (permalink)
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Re: Warhammer: Age of Reckoning

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Most of these problems are apparent in WAR as well. Only WAR has not even released yet, this is my point. There are growing pains it's going to go through, so those who play it, just like those who play AoC will HAVE to be patient.

As for PvP and endgame raiding. AoC is fixing PvP today and next week (including sieges). These are not SMALL fixes, they're huge - and they're adding content. (like an improved mercenary and fugitive system). Endgame raids arent "broken." They're just REALLY hard, as AoC is in general. Hack'n'slash guilds get pwned and complain. You have to have your crap together or you're wasting your time. Just like in Endgame WoW... there's a progression you must follow and a tactical/strategic proficiency you must have.

Again, this is why I recommend WAR for people who dont have the patience, rig, or skillset to deal with AoCs difficulty. WAR is a very "relaxing" game you can play for hours and not feel drained.
Ya, War is still a few weeks out and aoc has had what? 3 months? They are just now finally fixing sieges and implementing a pvp system. That's saying that it actually works which as much as I would hope it does is laughably unlikely. The raiding bit ebbs and flows with patches and it looks like it has actually pulled back up a little bit but feel free to post in the forums and ask most raiding guilds what they think. I have the feeling you would have a shocking amount telling you that raiding is buggy and aggravating for the wrong reasons.

As for the difficulty of aoc, I played an assassin from launch and besides a few level ditches where you don't have the necessary abilities I thought it was easy to get to 80. The pvp has little skill factor unless it is melee vs melee even then chances are it will come down more to who hits the first disabling cc. For instance, assassin vs assassin is considered to be the stupidest duel in existence because of ftd, which makes duels against anything except non frenzy stanced soldiers equally pointless. My lightly gemmed sin could hit for 3k without breaking a sweat, 4k with a little luck (crits and offhands) and 5-6k with everything done right (aod, lunge activated at the right time along with the 100% offhand actually working right). Now look at a caster duel, wow it looks like any other mmo but someone used a ridiculous cc that stuns for 6 seconds or a fear that does 1-2k when you come out of it (these are actually necro skills I didn't just pull them out of thin air). Aoc just makes you put all your bets in the hope that your stupidly low dagger range combined with latency will actually maybe let you hit the combo you have been prepping for the last couple seconds but instead it won't and the other guys combo will and he will one shot you. The only thing aoc introduces in pvp is a hate for lag because of the wind up combo system and theneed for more precise aim.
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Old 08-28-2008, 08:45 PM   #67 (permalink)
 
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Re: Warhammer: Age of Reckoning

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WoW (warcraft) is actually Warhammer in ancient times. Warhammer is actually Warhammer 40k in ancient times. They're all a part of the same expanding storyline. The Lore is ridiculously deep, which is reflected in the Compendium you flesh out in WAR.

One of the best things about WAR IMO is the Compendium. Matter of fact, it was my favorite element. It's kind of like an everexpanding codex of knowledge that opens up dependant on how far you get in the game with literally ANY kind of accomplishment you can think of (even opening your character sheet 100 times). There's a story behind every little thing.

So if you like to read. WAR is your game.

Note: WAR is a good game, dont get me wrong. (I actually liked the game a lot, despite its flaws) But, I'm not losing faith in AoC as being the next step in MMO development with regards to hardcore fantasy-style tactical combat. And technically, AoC (since it's had more time) is and will be a more polished product. WAR will NOT release finished, I guarantee you that.

Important (almost forgot):
If someone wishes to take up the TG mantle in WAR, I will donate an already paid for guild management site from Dkpsystem.com. Currently, dkpsystems is gearing up to support WAR fully, since WAR accepts mods similar to how WoW does. AoC does not allow this type of modding for the simple reason it's more of a skill based PvP system, so the site is near useless. We're also supposed to be moving to a dedicated site so we can custom built our raid manager, so I'll have the dkpsystems site doing nothing basically (when the new site is finished). The system is fully template moddable and easy to use (just point and clicks). And like I said, you'll be able to just plug in mods right into the site (for gear tracking, raid managment, pvp tracking, stat tracks, etc.) If you want to check it out: arstactika.dkpsystem.com If you guys use it I can easily change the subdomain to whatever you name the guild, like: tg.dkpsystem.com. In addition to this, I'm going to have the Tabula Rasa forum archived since that game is going nowhere... so there will be a "slot" for a Warhammer forum if there's enough TG support.

Ideally, if you DO build a TG guild... you'd start when the OB begins on Sept. 7th. Have the dkpsystem site up to start organizing PQs and RvR nites, etc. and solidify your release playerbase so it's easier to attract new guildies. I'll be on the OB to help out if someone wants to do it. Spulat? u game? Anyone? Bueller??

I sent you a PM about this.
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Old 09-04-2008, 04:45 PM   #68 (permalink)
 
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Re: Warhammer: Age of Reckoning

Open Beta is on Monday....

My friends and I have decided to play Order this time around.
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Old 09-04-2008, 06:30 PM   #69 (permalink)
 
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Re: Warhammer: Age of Reckoning

Preview Weekend Plus is Friday
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Old 09-04-2008, 08:14 PM   #70 (permalink)
 
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Re: Warhammer: Age of Reckoning

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Preview Weekend Plus is Friday
They're having ANOTHER preview weekend!?
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Old 09-05-2008, 12:30 PM   #71 (permalink)
 
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Re: Warhammer: Age of Reckoning

So what server we all going to play on?

Any other Greenskin/Chaos folks out there?
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Old 09-05-2008, 01:01 PM   #72 (permalink)
 
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Re: Warhammer: Age of Reckoning

Order on the Hel server. Making yet another toon of the name "Spulat" of course.

I'll take a look around and do some play time, but I won't be dedicating my weekend to it or anything. That's reserved for actual release

Unless the preview character carries over to Open Beta, and Open Beta carries over to release. then maybe.
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Old 09-05-2008, 01:08 PM   #73 (permalink)
 
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Re: Warhammer: Age of Reckoning

About glitches and fixes found thread about latest patches: http://vnboards.ign.com/warhammer_on...08486945/p1/?5
So it seems they were able to send out "saving" patch before game came out.
My preview starts at Sunday -.-'
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Old 09-05-2008, 01:36 PM   #74 (permalink)
 
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Re: Warhammer: Age of Reckoning

Yeah I read most of the release notes as I was waiting for it to patch this morning.
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Old 09-07-2008, 12:58 PM   #75 (permalink)
 
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Re: Warhammer: Age of Reckoning

uhm.... ok....
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