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10-27-2009, 12:00 PM
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#1 (permalink)
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Join Date: Feb 2007
Location: Cincinnati, OH
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Borderlands - Technical Tips
This thread is intended to contain technical tips for configuring and using Borderlands. Gameplay tips should probably be directed to a different thread. Damonte makes no claims to discovering these, aside from 'discovering' by searching other websites.
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10-27-2009, 12:01 PM
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#2 (permalink)
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Join Date: Feb 2007
Location: Cincinnati, OH
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Re: Borderlands - Technical Tips
In-game VOIP is voice activated by default. There is (currently) no in game option to change it. To disable it go to:
Windows 2000/XP:
C:\Documents and Settings\<Name>\My Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.i ni
Windows Vista/7:
C:\Users\<Name>\Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.i ni
and change the following line:
Code:
bHasVoiceEnabled=true
To:
Code:
bHasVoiceEnabled=false
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10-27-2009, 12:09 PM
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#3 (permalink)
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Join Date: Feb 2007
Location: Cincinnati, OH
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Re: Borderlands - Technical Tips
If you plan on hosting a game, you need to ensure that you have port forwarding properly configured. Otherwise people will time out trying to connect to your game. Also, verify that the ports are open on any software firewalls (including Windows firewall).
These ports need to be open and forwarded to your computer that runs Borderlands:
7777 (TCP/UDP)
28900 (TCP)
27900 (UDP)
28910 (TCP)
28902 - not in the readme, but opening this port helped alot of people
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10-27-2009, 12:14 PM
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#4 (permalink)
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Join Date: Feb 2007
Location: Cincinnati, OH
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Re: Borderlands - Technical Tips
The start-up videos can be quite annoying after the second time you load the game. To disable intro videos, do the following:
Windows 2000/XP:
C:\Documents and Settings\<Name>\My Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.i ni
Windows Vista/7:
C:\Users\<Name>\Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.i ni
Find:
Code:
[FullScreenMovie]
StartupMovies=2K_logo
StartupMovies=Gearbox_logo
StartupMovies=NVidia
StartupMovies=Loading
SkippableMovies=2K_logo
SkippableMovies=Gearbox_logo
SkippableMovies=Attract
SkippableMovies=NVidia
and comment out lines like so:
Code:
[FullScreenMovie]
;StartupMovies=2K_logo
;StartupMovies=Gearbox_logo
;StartupMovies=NVidia
;StartupMovies=Loading
;SkippableMovies=2K_logo
;SkippableMovies=Gearbox_logo
;SkippableMovies=Attract
;SkippableMovies=NVidia
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10-27-2009, 12:38 PM
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#5 (permalink)
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Join Date: Nov 2006
Location: Dallas
Age: 23
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Re: Borderlands - Technical Tips
Quote:
Originally Posted by Damonte
In-game VOIP is voice activated by default. There is (currently) no in game option to change it. To disable it go to:
Windows 2000/XP:
C:\Documents and Settings\<Name>\My Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.i ni
Windows Vista/7:
C:\Users\<Name>\Documents\My Games\Borderlands\WillowGame\Config\WillowEngine.i ni
and change the following line:
Code:
bHasVoiceEnabled=true
To:
Code:
bHasVoiceEnabled=false
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This is good stuff, currently the ingame voice is always on so the game can sound like a darth vader convension. Also hinders use of ts as you get the echo going in the game.
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10-27-2009, 07:05 PM
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#6 (permalink)
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Join Date: Jan 2006
Location: Warren, OH
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Re: Borderlands - Technical Tips
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10-27-2009, 09:16 PM
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#7 (permalink)
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Join Date: Feb 2007
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Re: Borderlands - Technical Tips
a list of known issues and fixes from the Gearbox forums
http://gbxforums.gearboxsoftware.com...ad.php?t=77748
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11-01-2009, 01:21 PM
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#8 (permalink)
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Join Date: Mar 2009
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Re: Borderlands - Technical Tips
..and don't forget...
after you open the ports on your router....
open the same ports through your firewall...
and use portforwards PFP checker program to test them.
Now I'm dying to play on co-op....
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11-01-2009, 03:13 PM
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#9 (permalink)
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Join Date: Nov 2004
Location: MN (Middle of Nowhere, MN)
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Re: Borderlands - Technical Tips
Workarounds that have worked for most people if you can host public games but are having problems hosting a private game:
Join the lobby, and invite everybody to the game. They will time out. When they do, leave the lobby, create a new lobby and invite the same players again. The second time they will connect almost immediately (this is a GSA issue).
If that doesn't work, try creating a private lobby and join the game first, then invite friends from inside the game itself.
It is not possible for two people behind the same Router to connect to an online game created by the other person. It is possible for both people to connect to a game created by somebody outside the Router.
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11-02-2009, 01:00 PM
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#10 (permalink)
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Join Date: Jan 2006
Location: Camp Hill, Pennsylvania
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Re: Borderlands - Technical Tips
A new workaround has been posted to fix a severe bug/working as intended issue that has cropped up lately.
Apparently, because of odd consoleitis or something to that effect, weaponcards for weapons and class modules can only display the first 4 effects of the item. However, they may have 5-10 effects, and just won't display them. This is due in part to the fonts used with the scaleform backend (using SWF to control/display fonts in-line in the game) and thier inability to code for/provide a text scroll or anything in that box.
What this means is, sometimes you could have a classmod that say, provides +36% team elemental chance, or team ammo regen, or other effects, yet will look the exact same as one that didn't have those effects, so you might have sold the much more valuable one instead.
CURRENTLY, this hackfix will show 5 weapon effects (this seems to be hardcoded) even though they could have more, but will display a decent amount of class mods.
Quote:
Or to give more detailed directions:
Go to %BORDERLANDS%\WillowGame\Localization\INT\
Find the gd_globals.INT file. MAKE A BACKUP.
Open the gd_globals.INT file.
Replace
Code:
AttributePresentationTranslation="$NUMBER$ $CONSTRAINT$ $DESCRIPTION$"
with
Code:
AttributePresentationTranslation="<font size="10">$NUMBER$ $CONSTRAINT$ $DESCRIPTION$</font>"
If you have a large monitor, you can reduce the font size to 8 or smaller if you wish. 10 is about as small as it can get on my dinky monitor and still be readable.
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Before/After screenshots of the hackfix:
Before:

(the thing on the side is the debug console they found out how to hack in with one of the INIs to help with this problem)
AFTER:
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11-02-2009, 07:22 PM
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#11 (permalink)
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Join Date: Mar 2007
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Re: Borderlands - Technical Tips
go to user/my documents/my games/borderlands/willow game/config and open up the willowgame folder, hit crtl+f and search for friendly
Change this line from:
bIgnoreFriendlyFire=true
To
bIgnoreFriendlyFire=false
*NOTE* the host must have this setting changed, for clients it doesn't matter.
Last edited by Morganan; 11-02-2009 at 07:37 PM.
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11-02-2009, 07:28 PM
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#12 (permalink)
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Join Date: Jan 2006
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Re: Borderlands - Technical Tips
Interesting. Thanks for the tip Bisclaveret.
How did they not catch this when testing the game?
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11-03-2009, 10:46 AM
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#13 (permalink)
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Join Date: Jan 2006
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Re: Borderlands - Technical Tips
I don't know. Part of it may be the rush, part of it may be working as intended (It's currently impossible from what we know ATM for a weaponcard to display more than 5 lines, any additional lines fall off, and some even in the debug screen).
There IS a code in willowengine.ini
[WillowGame.WillowUIWeaponCardBase]
StatCycleTime=1.0
But it's unknown excactly what that does, does that mean they intended the stats to cycle in a set interval and scroll/autoscroll? does that affect for example, the shotgun's damage - X cycling? noone knows, tampering with the nuimber doesn't seem to do anything, making it a boolean switch doesn't do anything. Maybe somewhere in the game the coding is broke.
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11-04-2009, 11:36 PM
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#14 (permalink)
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Join Date: Jan 2006
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Re: Borderlands - Technical Tips
Here's the main thread on the Gearbox forums for all the discovered tweaks. The first post seems to be updated regularly so check that often.
http://gbxforums.gearboxsoftware.com...ad.php?t=79043
And here's the latest one about binding a key to show your FPS.
Within WillowInput.ini:
Search for [WillowGame.WillowPlayerInput]. Below the chunk of bindings, add the following:
Quote:
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Bindings=(Name="F12",Command="stat fps",Control=False,Shift=False,Alt=False,LeftTrig g er=False,RightTrigger=False,bIgnoreCtrl=False,bIgn oreShift=False,bIgnoreAlt=False)
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Also it seems by default the game runs in DX9 mode. I saw this on another forum how to run the game in DX10. Now I can't tell any difference and I don't know how to verify that you actually are running in DX10 so bear that in mind.
Open up WillowEngine.ini
Under the [SystemSettings]
Change the following values to true.
- AllowD3D10=True
- MotionBlur=True
- DepthOfField=True
- Bloom=True
- UseHighQualityBloom=True
- FogVolumes=True
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