The Creation Kit is the holy grail of PC Skyrim gaming, it is the modding tool that will be able to be used to mod nearly any aspect of the game imaginable. For those of you who have played Morrowind and Oblivion you may remember this and this (they used to go by the name of the Contruction Set). As of July, the Creation Kit was hoped to be released on the release date:
We put a big premium on our editor, which we then ship with the games. It’s going to come out again with Skyrim, the Creation Kit. So when it comes to content creation, we just have so much of it that we have to put a lot of development time into the tools, because the game is so big.
We’re hoping [the Creation Kit] will be available as a download on launch day. I don’t know if I can promise day-one, but it will be very close.
...however as of now, it is still being worked on.
Still some work left to do on both the Creation Kit and the wiki that goes with it. In the meantime, enjoy the game!
Also, expect to see mod tools such as OBMM, MGE, and Wrye Bash (in TES V as Bash3k which will be designed to run on Python 3.2) to be released in Beta/Full versions soon after.
I never got into mod creation for any game, but I want to give it a try in Skyrim. How easy do you think this will be use?
From my experience with morrowind modding, its quite easy to do basic stuff. To create a simple interior for example, all you have to do is find the correct models in the list and drag them into the 3d editor. Thats it. Simple interior done. If you want to do a bit more advanced stuff you have to dabble in scripting etc.
Yea if you are using all of the models and static items that were pre-created it is a breeze; content mods are rather simple but really time consuming. More in depth mods require quire a bit of scripting, and in some cases more than the game offers. Many of the more complex oblivion mods required OBSE (Oblivion Script Extender) to even be able to use more complex actions/events.