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04-21-2006, 01:08 PM #136
Re: The Elder Scrolls IV: Oblivion
I have the accumulating pirate body problem too.
Just adding a pick-up feature for corpses would be handy, at least you could stack 'em or toss 'em off the dock.
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04-21-2006, 02:05 PM #137
Re: The Elder Scrolls IV: Oblivion
It's a Glass Longsword that I got as loot. I enchanted it with Absorb Health 20 points and Soultrap on strike. So it hurts the enemy a ton, heals me, and soultraps them so I can recharge the sword. It's not as great against people as it is monsters though. To soultrap people I would have to carry around tons of Black Soul gems instead of my one Azura's Star. There are much stronger weapons, I just haven't gotten them yet.
Originally Posted by shakeyjake
AKA ContingencyPlan



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04-21-2006, 06:17 PM #138
Re: The Elder Scrolls IV: Oblivion
Interesting development on the body thing. I went back to a place where I knew there were a few dead NPCs and monsters last night, maybe 3 levels ago game time, and the bodies were gone. That seemed strange, since in other places the bodies are sitting around for much longer. There must be some kind of disposal mechanic, but I'll be darned if I can figure out what it is.
|TG-12th| Boot

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04-21-2006, 06:24 PM #139
Re: The Elder Scrolls IV: Oblivion
I beleive that any place that you haven't been for three days (in game) is reset. The pirates in the waterfront stay around forever because you go to the waterfront all the time. You could swim across the lake, wait for 72 hours, swim back, and then they should be gone. This doesn't make named NPC's respawn, but monsters and bandits and such should. Also, items you've left on the ground seem to stay around forever, but they will vanish from chests and other containers after 72 hours. Owned houses don't reset (or it would defeat the purpose of having a house) and I think there are a few other places that don't, but I'm not sure.
Originally Posted by bootstrap
AKA ContingencyPlan



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04-22-2006, 04:03 PM #140
Re: The Elder Scrolls IV: Oblivion
yea thats one thing that really changed from morrowind, no item ever disapeared at all no matter where you placed it.
|TG-12th|Undead

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04-23-2006, 02:31 PM #141
Re: The Elder Scrolls IV: Oblivion
My favorite tactic is to use summoned skeletons as bait. Run away from monster, summon skelton in front of you, turn around and blast NPC while it stops to hit the skel. Took out an imperial guardsman this way (Resisting arrest ftw
Originally Posted by millipede777
)
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04-23-2006, 11:55 PM #142
Re: The Elder Scrolls IV: Oblivion
I've noticed that enemies often change targets to attack your summons instead of you, but recently for me they seem to have stopped, I think. They seem to totally ignore my summoned creatures and continue wailing on me now, when they used to switch targets instantly. Am I imaging it, or do the enemies behave differently to certain summoned creatures or to players of a certain level?
Originally Posted by Spyder
AKA ContingencyPlan



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04-25-2006, 09:43 PM #143
Re: The Elder Scrolls IV: Oblivion
Originally Posted by millipede777
I have also notivced this from time, to time. So far, I have not seen any rhyme or reason to it.
A good man stands up for himself. A great man stands up for others.
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04-30-2006, 04:41 PM #144
Re: The Elder Scrolls IV: Oblivion
Yeah, I've had the occasional enemy hard-lock on me also. So often while i'm sneaking I'll stay just out of sight of the enemy and summon in front of me, so that the only target the monster sees at first is the summon. That just about always works out.
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05-09-2006, 10:55 PM #145
Re: The Elder Scrolls IV: Oblivion
I personally use Umbra. Longsword, 16 damage with 120 second soul strike Combined with Azura's Star
Originally Posted by millipede777

Only usually ever end up hitting a mosnter once, as I emply the conjure and invisi trick as well. 95 illusion/100 conjure. most of my other magic's are mid 60's or higher. Is it just me, or does restoration go up really, really slowly? ah well. 65 hours in, level 30, and I just now finished Kvatch =P
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05-10-2006, 01:35 PM #146
Re: The Elder Scrolls IV: Oblivion
28 hours in and I'm 35 or something. My restoration is at 100; the trick is just to cast a spell 24/7 while you run around and do stuff. It levels up really fast that way instead of waiting to cast spells when you're hurt. I have given up on Kvatch; it was a bit too hard when I was level 6, so I came back later and there are literally 20 daedra around. It's impossible now. I have no chance at all, really.
So much for Kvatch. One less city
|TG-Irr|TychoCelchuuu

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05-10-2006, 06:52 PM #147
Re: The Elder Scrolls IV: Oblivion
Get your illusion up and snag ghostwalk from the dude in the cherindyll sanctuary (DB quests) 60 second full invis, need 75 illusion. You can walk past the majority of the first section of Kvatch without actually having to kill anything if need be.
I've actually started just buying up my lower magic skills via training, as money hasn't been an issue for me for a very long time =P
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05-23-2006, 05:53 AM #148
Re: The Elder Scrolls IV: Oblivion
Thought someone may like to see these videos, they are extremely well done and enjoyed them all.
The first, as it states, contains some spoilers.
Find them here;
http://www.elderscrolls.com/forums/i...post&p=6301838|TG|Clodhopper - Intelligence is the key, but I'm locked out!


"Dude, everytime I see your avatar, I get hungry!" - Leejo
|| TG on the 360! || Tactical Gamer Primer || Want to be |TG|? ||
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05-23-2006, 11:25 AM #149
Re: The Elder Scrolls IV: Oblivion
Man, I just stopped playing for some odd reason, I really need to get my arse back on and finish the fighters guild quests, and unlock couple more achivements. I also downloaded a quest and haven't even got to play it yet. I blame BF2 taking away my playtime from oblivion.
|TG-12th|Undead

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05-23-2006, 11:43 AM #150
Re: The Elder Scrolls IV: Oblivion
hmm... anyone know how to do the "Where Spirits have Lease" quest? You put a skeleton hand on a body and this ghost comes - how do you kill the ghost??

|TG-12th|WhiskeySix
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