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  1. #91
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    Re: The Elder Scrolls IV: Oblivion

    I have a thief wood elf and i thought the same thing millipede until i reached level 10. Then i started getting some really good armor and decided to work on blade, block and light armor skills. He's now one sneaky backstabbing shadow.


  2. #92
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    Re: The Elder Scrolls IV: Oblivion

    Quote Originally Posted by Usarion
    I realize that sleeping is required for leveling up, and regenerating, etc, but so far I am at a loss as to why a house is necessary. An I missing something? I seem to be getting by so far, although I am really just getting started.
    Houses are mostly just for show. They give you something to spend all that money on. I got a house because it provides reliable storage. I've tried leaving my stuff lying about or dumping it in some chest in the Mages Guild but it always disappers. I only got the house so I'd have a place to dump all my loot without worrying about it vanishing.

    Quote Originally Posted by Vulcan
    I have a thief wood elf and i thought the same thing millipede until i reached level 10. Then i started getting some really good armor and decided to work on blade, block and light armor skills. He's now one sneaky backstabbing shadow.
    I've recently acquired a full set of dwarven armour and a dwarven longsword, but unfortuanltey I've yet to find any light armour better than chainmail. The dwarven stuff is all useless to me except for the sword. Does all the mithril and glass equipment show up once you reach level 10? I know the equipment gets better as you get more powerful to prevent the ability to get super 1337 gear right at the beggining of the game (can anyone say 'Sword of White Woe'!) but it seems silly that I have to be level 10 just to get a decent set of light armour.
    AKA ContingencyPlan




  3. #93
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    Re: The Elder Scrolls IV: Oblivion

    I am totally not buying this game anytime soon for one reason that I have heard about: level scaling. The game actually gets harder as you level up. You can do any quest as a level 2, only the vampire overlord guarding an artifact whose power has not seen equal in thousands of years has a mass of low level creatures defending him, himself wielding a rusty old knife, and the artifact a +7 electrical damage to opponents.

    If you get to a high level, bandits on the road start having glass armor. If you unlock elven armor, suddenly everyone is wearing it and selling it in shops. The level 2 quest you never got around to until you were level 10 is just as hard as it would have been, with deadlier creatures spawned there, etc.

    Heres the thread about it: http://www.elderscrolls.com/forums/i...owtopic=298187

    I don't want to play a game that rewards players who rush along the main storyline, and punishes those who work to level up.



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  5. #94
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    Re: The Elder Scrolls IV: Oblivion

    Quote Originally Posted by Usarion
    I realize that sleeping is required for leveling up, and regenerating, etc, but so far I am at a loss as to why a house is necessary. An I missing something? I seem to be getting by so far, although I am really just getting started.
    It's not really. A house is just a nice place to rest in security for free, and to stash a bunch of loot. Either you can buy one, or you can go on a rampage and "remove" the owner of another house. Personally, I prefer the 2nd one, ever since I cleared out that ship in the Waterfront in Imperial City.

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  6. #95
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    Re: The Elder Scrolls IV: Oblivion

    Quote Originally Posted by Karkianman101
    I am totally not buying this game anytime soon for one reason that I have heard about: level scaling. The game actually gets harder as you level up. You can do any quest as a level 2, only the vampire overlord guarding an artifact whose power has not seen equal in thousands of years has a mass of low level creatures defending him, himself wielding a rusty old knife, and the artifact a +7 electrical damage to opponents.

    If you get to a high level, bandits on the road start having glass armor. If you unlock elven armor, suddenly everyone is wearing it and selling it in shops. The level 2 quest you never got around to until you were level 10 is just as hard as it would have been, with deadlier creatures spawned there, etc.

    Heres the thread about it: http://www.elderscrolls.com/forums/i...owtopic=298187

    I don't want to play a game that rewards players who rush along the main storyline, and punishes those who work to level up.
    dont knock it till youve played it, level scaling was nessasary to allow the level of free roam available, if there was no scaling then you would be forced down the same route as everyone else due to your strength and inability to fight in the harder areas, I completley support this move by the devs and i think its a great idea, im always challenged and combat really requires your attension. your statement of growing weaker is FALSE, as you level your skills certain perks become unlocked, for example im now a journeyman of the blade skill and can perform a powerful side slash that has a chace of disarming your opponent. What you need to realise is that this is no ordinary RPG, your own skill and strategy is required if you wish to suceed.

    This game is amazing and i URGE you to give it a go, dont listen to all the negativity on the offical forums, remember the minority will always speak louder while the rest of us enjoy this amazing game.



  7. #96
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    Re: The Elder Scrolls IV: Oblivion

    Level scaling really hasn't been an issue for me. Frankly, I didn't know it existed until I perused the forums (which seem to be inhabited by an especially dangerous manner of troll). Oblivion's main strength lies in its freeform gameplay, which would have been compromised due to your inability to survive or even move in more difficult areas.

    This whole issue has been blown out of proportion. The game isn't a cakewalk. When my character was Level 2, he was destroyed by:
    - Highwaymen
    - A vampire whose house he tried to rob
    - Zombies in a dungeon
    and more!
    Now that I'm Level 10, I can go and kill those same creatures with far less difficulty.
    Oblivion isn't really about your stats, or your level. It's about playing intelligently, creatively and planning ahead.

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  9. #97
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    Re: The Elder Scrolls IV: Oblivion

    Does all the mithril and glass equipment show up once you reach level 10?
    I think so, i started getting nice enchanted chainmail and normal mithril and glass about that time.


  10. #98
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    Re: The Elder Scrolls IV: Oblivion

    Eh. Level scaling is a cheap way for developers to make a game open ended. Gothic 2: NotR is an EXCELLANT game with no level scaling. It was far superior to Morrowind in so many ways, and was not stat driven, but rather skill driven. You couldn't exactly go where you pleased as a low level without facing the consequances, but if you were extremely smart and planned things out, you could get almost anywhere you wanted and kill almost any single thing that you wanted to as a level one character. It would just be exceedingly difficult.


  11. #99

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    Re: The Elder Scrolls IV: Oblivion

    Just got this game. Have an impending, "WTH have I gotten myself into?" sort of feeling.



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  13. #100
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    Re: The Elder Scrolls IV: Oblivion

    I haven't yet put my finger on it yet, but something about this game just doesn't feel right. I was expecting the same kind of feeling I got when I played morrowind, but its just not there. I've started the game 4 different times with different characters. I've tried going straight to the main quest first, exploring first, joining guilds first...each time I get to about level 6 and find my self just bored. It was really fun for the first couple hours I played it, but I guess it just wasn't what I was expecting. I'm glad everyone else is enjoying it though, and I'm still glad I bought it, because otherwise I would just constantly be reading reviews saying "man I've got to get that game."


    I read all of Rick's post, and all I got was this lousy sig.


  14. #101
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    Re: The Elder Scrolls IV: Oblivion

    I bought the game and love it. Problem is I keep getting these random crashes, its becoming more often recently. Anyone else getting this?
    .


  15. #102
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    Re: The Elder Scrolls IV: Oblivion

    just the common framerate issues with 360 and freezes. I knew this would freeze on the xbox, as morrowind did, but a game of this magitude, seems normal, considering the xbox only has 512mb of ram and probably has memory leaks.
    |TG-12th|UnDeaD77
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  17. #103
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    Re: The Elder Scrolls IV: Oblivion

    Quote Originally Posted by undead77
    just the common framerate issues with 360 and freezes. I knew this would freeze on the xbox, as morrowind did, but a game of this magitude, seems normal, considering the xbox only has 512mb of ram and probably has memory leaks.
    This game runs much smoother having the 360 hard drive, and the hard drive has a 4 gig cache for games.


  18. #104
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    Re: The Elder Scrolls IV: Oblivion

    Yeah, i've got the harddrive.

    froze up on me about 5 times so far..
    |TG-12th|UnDeaD77
    The 12th Dragoons are returning to the Battlefield.


  19. #105

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    Re: The Elder Scrolls IV: Oblivion

    This game is kicking my butt, I can't put it down. Any game that makes me lose track of time night after night is well worth the money spent in buying it.

    And with all of the mods I have installed, it plays exactly like I want.

    Makes me want to give morrowind and gothic 2 a try once I'm finished with this (for the first time anyway).



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