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Discussion: Other Multiplayer Games / Role Playing Games (RPG) - TG - UrbanDead Posse - Ok, so we've got a few takers. People are slowly starting to show up. Rather
  1. #1

    TheFeniX's Avatar

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    TG - UrbanDead Posse

    Ok, so we've got a few takers. People are slowly starting to show up. Rather than everyone meeting at the Police Station in Kempsterbank, I've found a "better" place. It's empty and I've knocked the barricades down low enough for people to get through.

    Meeting Place: the Uncles Building [60, 76] in Wray Heights

    Come one come all. I'll be here to make sure the barricades stay at VS.

    EDIT: I recommend anyone interested join #tacticalgamer for real time updates.
    Last edited by TheFeniX; 03-02-2006 at 08:45 PM.

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  3. #2

    Pokerface's Avatar

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    Re: TG - UrbanDead Posse

    I ran across a desolate PD in Crowbank on my way to the Uncles Building. Holing up there would make us a beacon, of course, but if you're passing through and have the AP to spend searching for stuff, it's not that far.

    Clinch Way PD [77,66]

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  5. #3

    TheFeniX's Avatar

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    Re: TG - UrbanDead Posse

    PD's are good for an entry point into a larger haven. You make sure everyone in your group has free-running, then barricade the PD up to Very Strong so people can enter. You then "Spend the night" in a adjacent building which is barricaded to the max. As Tarpan says, "it throws the zombies off."

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  7. #4


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    Re: TG - UrbanDead Posse

    I'll be there sometime tomorrow. Or, I could just start a new character and see if I can't get over there today. Since I've got 0 xp anyway, there's no loss. What sort of character would be good for our posse or does it really matter?

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  9. #5

    Karkianman101's Avatar

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    Re: TG - UrbanDead Posse

    I'm there. I may do some wanderin' around the area, though.

    EDIT: Attacking bothers me. It takes like 10-30 seconds for each action to load, with a base of 10% chance to hit whatever it is you're attacking?

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  11. #6

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    Re: TG - UrbanDead Posse

    This is why I play during non-peak hours =P
    1-5 second action timer
    a.k.a. NinjaPirateAssassin
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    Everybody should believe in something - I believe I'll have another drink.
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  13. #7
    Arf
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    Re: TG - UrbanDead Posse

    I just barely made it in. I'm a Scout, I've got 2 medkits, and a Zombie managed to do 3 damage to me in the school to the North despite my mad sprinting through the city.

    It just occured to me that I don't know if a Zombie can track that so if we all get eaten it was clearly Kark's fault (not mine). I also need exp.

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  15. #8

    Karkianman101's Avatar

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    Re: TG - UrbanDead Posse

    I have 0 xp still. I did a largish circle around the building, and spent another good 8 AP attacking a zombie. Am I missing something here about the attacking? This is like our forum RPG, but it takes even longer to tell me that my opponent evaded attack.

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  17. #9

    Dark Viper's Avatar

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    Re: TG - UrbanDead Posse

    I'll move one of my guys down there. Have to stop in a mall to resupply and should be there by Saturday. I'll bring some medkits, syringes, and plenty of ammo to hold off any zs.
    |TG-33rd|Dark_Viper



    I thought I wanted a career, turns out I just wanted paychecks.

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  19. #10

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    Re: TG - UrbanDead Posse

    Quote Originally Posted by sordavie
    I'll be there sometime tomorrow. Or, I could just start a new character and see if I can't get over there today. Since I've got 0 xp anyway, there's no loss. What sort of character would be good for our posse or does it really matter?
    It doesn't matter.
    Quote Originally Posted by Karkianman101
    EDIT: Attacking bothers me. It takes like 10-30 seconds for each action to load, with a base of 10% chance to hit whatever it is you're attacking?
    Server load. And it gets easier once you have some weapons training.

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  21. #11


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    Re: TG - UrbanDead Posse

    I've made it inside with a new character, modus ponens. There's a zombie standing outside, but i didn't have enough bullets or AP to consider attacking.
    Last edited by sordavie; 03-02-2006 at 11:10 PM.

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  23. #12

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    Re: TG - UrbanDead Posse

    Im there, Remak
    I rolled a medic 4 us

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  25. #13

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    Re: TG - UrbanDead Posse

    I'm there, with a new character (a Private). MunchkinHungry is my name. I was, predictably enough, hungry when I created the character.

    [conduct][volun][drill][sg-c1][tpf-c1]
    |TG-2nd|munchkin
    Nec aspera terrent.

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  27. #14

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    Re: TG - UrbanDead Posse

    By the way, my character's name is Black Dog. You'll see me around there from time to time, but largely I'll be floating around grabbing gear and spending the night in secure buildings in case something happens to one of you. If you need assistance or a revive, just holler.

    [squadl]
    "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo

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  29. #15

    SmokingTarpan's Avatar

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    Re: TG - UrbanDead Posse

    Picked up 3 syringes today, so that's 3 revives if anyone gets into trouble. I also have 2 first aid kits on hand if someone gets bit or severely hurt.

    [squadl]
    "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo

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