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Discussion: Other Multiplayer Games / Role Playing Games (RPG) - Oblivion Mods - I thought since every other forum on the planet has a thread dedicated to Oblivion
  1. #1


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    Oblivion Mods

    I thought since every other forum on the planet has a thread dedicated to Oblivion mods we needed one. Here are the mods I'm currently using and some that I am following the development of:

    1. Seasonal Weather Effects: This is a rather good one that I enjoy, makes the weather not quite so static.

    2. 4096 Landscape Textures: Looks nice but can cause slow down in loading cells.

    3. Game Performance Tweaks

    4. Game Performance Tweaks After using #3 and #4 I run at 1440x900 HDR, 4xAF everything maxed except I have grass set to 200 and I have no problem maintaining a good framerate on a 6800GT + A64 3500+

    5. Landscape LOD texture replacement, High-res far terrain textures: Must have.

    6. Lighter Alchemt Reagents

    7. Increase Carry Capacity

    8. BT UI Mod: Extremely good.

    9. Mods Database

    10. LOD Normal Map replacement: Must have.

    11. Post of Best Mods

    12. Mod Manager

    13. Dark Brotherhood Continues Selling Poison Apples

    14. Better Night Sky: Must have.

    15. Bounty Reduction Over Time

    16. Natural Wildlife: Excellent mod.

    17. More Arrows Recovered

    18. Weather Wizard New Quests

    19. Wolfen Star Sky: Must have.

    20. Golden Arrow Archery Shop Addition

    21. Weapons Tweaks + Addition of a Blackjack for thiefs

    22. Creature Intensity: Works well with Natural Wildlife except it needs to be loaded after Natural Wildlife in the load order (alphabetical).

    23. All In One Basement

    24. New Ground Textures: This isn't bad, but more about personal taste though on how you like the look.

    25. Add Landmarks to the Map

    26. Natural Environments

    27. Visual Pack: Follwoing the development of this one closely.

    28. All Texture LOD Mods: All of these are a must have. Some are listed above.


    These are the ones I'm currently playing with, if you have any nice ones you like please share.

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  3. #2

    Usarion's Avatar

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    Re: Oblivion Mods

    Nice post, I will have to check some of these out. How is the installation? Automatic?


    Edit here.

    Do they reset your current progress in the game?
    Last edited by Usarion; 04-09-2006 at 10:04 AM.



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  5. #3

    TychoCelchuuu's Avatar

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    Re: Oblivion Mods

    No and no, but installation is easy.
    |TG-Irr|TychoCelchuuu

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  7. #4


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    Re: Oblivion Mods

    Installation is as easy as unzipping to your data folder and enabling the mod in you data files.

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  9. #5

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    Re: Oblivion Mods

    Quote Originally Posted by jaymind
    Installation is as easy as unzipping to your data folder and enabling the mod in you data files.

    I am having difficulting with the high res backgrounds.

    http://www.elderscrolls.com/forums/i...owtopic=330112

    It says to navigate to the Oblivion\Data\Textures\LandscapeLOD\Generated. I can get to the data folder, and it contains a compressed BSA texture file, but this is not exactly the same is it?? Am I missing something? Any help would be appreciated.



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  11. #6



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    Re: Oblivion Mods

    Extract this archive into your Oblivion\Data directory

    The dds files should end up in: Oblivion\Data\Textures\LandscapeLOD\Generated
    if you extract the archive to the data folder it will create all the necessary folders within Data.

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  13. #7

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    Re: Oblivion Mods

    Quote Originally Posted by Vulcan
    if you extract the archive to the data folder it will create all the necessary folders within Data.
    Thanks bro! I will give that a try.



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  15. #8

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    Re: Oblivion Mods

    Nice list!! I grabbed most of these and put them all in one place:

    http://www.tacticalsites.com/~whiske...ivion_Mods.zip (54MB)

    also - one of the texture-packs was 53MB, so I kept that separate:
    http://www.tacticalsites.com/~whiske...exture_mod.rar (53MB)


    oh.. .here's the list of what's in there... each zip/rar has a readme that explains the mod, but the names are pretty revealing... you could also google the filename to find exactly what the mod does...
    1026-Potion Sorter-TESSource.esp 63,072
    1050-Bounty Reduction Over Time-TESSource.zip 7,898
    1065-Natural Wildlife-TESSource.zip 6,501
    1103-Faster Arrows-TESSource.zip 1,947
    1105-More Arrows Recovered-TESSource.esp 496
    1116-Landscape LOD Texture Replacement-TESSource.zip 3,087,408
    1146-CallSteed2.5 + Saddlebags0.91-TESSource.rar 13,902
    1235-MD_Natural_Faces_v0.7-TESSource.zip 2,299,065
    1240-Wolfen Star sky-TESSource.zip 140,907
    1277-Better Nightsky-TESSource.rar 5,163,044
    1283-Creature Intensity-TESSource.rar 6,005
    1290-Axebanes Hunters Mod 2.0-TESSource.zip 54,746
    1290-Darker Nights Burning Kvatch-TESSource.zip 12,892
    1392-Landmarks-TESSource.zip 5,028
    1601-1.4a-SeasonalWeather for MoreSkyClimates V14a-TESSource.zip 445,045
    1605-1.1-Natural Environments-TESSource.zip 9,711,717
    1612-3-All In One Basement-TESSource.zip 9,158
    1623-0.73 RC2-Harvest-TESSource.zip 2,563,796
    300_Weapons.zip 14,711
    791-horses stay put (no wandering)-TESSource.zip 1,068
    855-Bald Hairstyle-TESSource.zip 15,019
    855-No More Annoying Messages-TESSource.zip 2,093
    897-Vanity Camera Smoother-TESSource.zip 1,408
    901--Fixed- max carrying capacity.-TESSource.esp 240
    941-Movable Bodies-TESSource.zip 633
    goldenarrowarcheryshop.zip 63,681
    Lights.zip 17,274

    cant wait to try some of these out!
    Last edited by WhiskeySix; 04-11-2006 at 02:58 PM.

    |TG-12th|WhiskeySix

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  17. #9

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    Re: Oblivion Mods

    Seems crazy to me that the game requires so many mods. Are they required, or is this just a byproduct of the fan base from previous games in the series being very good at making mods.

    Edit: I should add - I don't think I've seen any of these games, but I am considering Oblivion as my new thrill.
    Peace through fear... since 1947!

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  19. #10

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    Re: Oblivion Mods

    i've been playing fine without the mods.. these are just little tweaks - some make the sky look prettier... some let you pull arrows out of bodies after their dead... some change the 'skin' or font of the ingame menus... that kinda stuff...

    |TG-12th|WhiskeySix

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  21. #11

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    Re: Oblivion Mods

    They had a ton of mods for Morrowind, some were little tweaks some were extra missions. These games can last a long time with all the mods, which is a good thing.

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  23. #12


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    Re: Oblivion Mods

    Quote Originally Posted by WhiskeySix
    i've been playing fine without the mods.. these are just little tweaks - some make the sky look prettier... some let you pull arrows out of bodies after their dead... some change the 'skin' or font of the ingame menus... that kinda stuff...

    Ditto. The mods just add to the game - new features, fixes and just personal interpretation on how you want to play the game. Give it some time and you'll have whole new quest lines and textures for complete top down mods.

    The only kind of mod I have not tried is the ones which change the leveling - I think the leveling in game is fine (although I do play with a 2x slow leveling mod) but on my next restart I'll try one of the more popular choices.

    When I get home I'm going to update that list with a few others I've recently downloaded.

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  25. #13



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    Re: Oblivion Mods

    Do keep in mind some of these mods that affect similar gameplay areas may conflict.

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  27. #14


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    Re: Oblivion Mods

    Some new mods I've come across:

    1. Player Owned Castle

    2. Better Grass w/o Tiling

    3. Omod mod Selection Pack

    4. Improved barter Gold

    5. AuotHarvest

    6. Sneak Master Perk Replacement

    7. Reznod's Mannequins

    8. Nebular Texture Mod (New)

    9. Improved Lava

    10. Advanced Water Mod

    11. Visually Enchanted Weapons

    12. Oscuro's Oblivion Overhaul

    13. Action Oblivion

    14. Fake HDR Lightingfor SM2.0

    15. ModMan's Elder Scroll Site

    16. realistic Weeapons and Armor


    I'll echo what Vulcan said, some of these mods can conflict if they change the same cell, so take a look at what they are changing and/or read the forums - they usually list on the pages what it will or will not conflict with.

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  29. #15



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    Re: Oblivion Mods

    Oh yes i forgot it's also possible that these mods may corrupt your saves, so be sure you back them up for testing these out. There are also some save bugs with the vanilla game as well. Mostly in autosave and quicksave.

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