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#1 (permalink) |
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Join Date: Jul 2005
Location: Sioux Falls, SD
Posts: 650
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Oblivion Mods
I thought since every other forum on the planet has a thread dedicated to Oblivion mods we needed one. Here are the mods I'm currently using and some that I am following the development of:
1. Seasonal Weather Effects: This is a rather good one that I enjoy, makes the weather not quite so static. 2. 4096 Landscape Textures: Looks nice but can cause slow down in loading cells. 3. Game Performance Tweaks 4. Game Performance Tweaks After using #3 and #4 I run at 1440x900 HDR, 4xAF everything maxed except I have grass set to 200 and I have no problem maintaining a good framerate on a 6800GT + A64 3500+ 5. Landscape LOD texture replacement, High-res far terrain textures: Must have. 6. Lighter Alchemt Reagents 7. Increase Carry Capacity 8. BT UI Mod: Extremely good. 9. Mods Database 10. LOD Normal Map replacement: Must have. 11. Post of Best Mods 12. Mod Manager 13. Dark Brotherhood Continues Selling Poison Apples 14. Better Night Sky: Must have. 15. Bounty Reduction Over Time 16. Natural Wildlife: Excellent mod. 17. More Arrows Recovered 18. Weather Wizard New Quests 19. Wolfen Star Sky: Must have. 20. Golden Arrow Archery Shop Addition 21. Weapons Tweaks + Addition of a Blackjack for thiefs 22. Creature Intensity: Works well with Natural Wildlife except it needs to be loaded after Natural Wildlife in the load order (alphabetical). 23. All In One Basement 24. New Ground Textures: This isn't bad, but more about personal taste though on how you like the look. 25. Add Landmarks to the Map 26. Natural Environments 27. Visual Pack: Follwoing the development of this one closely. 28. All Texture LOD Mods: All of these are a must have. Some are listed above. These are the ones I'm currently playing with, if you have any nice ones you like please share. |
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#2 (permalink) |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 35
Posts: 751
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Re: Oblivion Mods
Nice post, I will have to check some of these out. How is the installation? Automatic?
Edit here. Do they reset your current progress in the game?
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![]() ![]() ![]() ![]() ![]() A good man stands up for himself. A great man stands up for others. Last edited by Usarion; 04-09-2006 at 09:04 AM. |
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#5 (permalink) | |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 35
Posts: 751
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Re: Oblivion Mods
Quote:
I am having difficulting with the high res backgrounds. http://www.elderscrolls.com/forums/i...owtopic=330112 It says to navigate to the Oblivion\Data\Textures\LandscapeLOD\Generated. I can get to the data folder, and it contains a compressed BSA texture file, but this is not exactly the same is it?? Am I missing something? Any help would be appreciated.
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![]() ![]() ![]() ![]() ![]() A good man stands up for himself. A great man stands up for others. |
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#6 (permalink) | |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,175
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Re: Oblivion Mods
Quote:
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#7 (permalink) | |
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Join Date: Dec 2004
Location: Ottawa, Ontario
Age: 35
Posts: 751
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Re: Oblivion Mods
Quote:
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![]() ![]() ![]() ![]() ![]() A good man stands up for himself. A great man stands up for others. |
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#8 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,008
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Re: Oblivion Mods
Nice list!! I grabbed most of these and put them all in one place:
http://www.tacticalsites.com/~whiske...ivion_Mods.zip (54MB) also - one of the texture-packs was 53MB, so I kept that separate: http://www.tacticalsites.com/~whiske...exture_mod.rar (53MB) oh.. .here's the list of what's in there... each zip/rar has a readme that explains the mod, but the names are pretty revealing... you could also google the filename to find exactly what the mod does... 1026-Potion Sorter-TESSource.esp 63,072 cant wait to try some of these out! ![]()
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Last edited by WhiskeySix; 04-11-2006 at 01:58 PM. |
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#9 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Oblivion Mods
Seems crazy to me that the game requires so many mods. Are they required, or is this just a byproduct of the fan base from previous games in the series being very good at making mods.
Edit: I should add - I don't think I've seen any of these games, but I am considering Oblivion as my new thrill.
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,008
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Re: Oblivion Mods
i've been playing fine without the mods.. these are just little tweaks - some make the sky look prettier... some let you pull arrows out of bodies after their dead... some change the 'skin' or font of the ingame menus... that kinda stuff...
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#11 (permalink) |
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Join Date: Jun 2005
Location: Mechanicsburg, PA
Age: 26
Posts: 3,933
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Re: Oblivion Mods
They had a ton of mods for Morrowind, some were little tweaks some were extra missions. These games can last a long time with all the mods, which is a good thing.
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#12 (permalink) | |
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Join Date: Jul 2005
Location: Sioux Falls, SD
Posts: 650
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Re: Oblivion Mods
Quote:
Ditto. The mods just add to the game - new features, fixes and just personal interpretation on how you want to play the game. Give it some time and you'll have whole new quest lines and textures for complete top down mods. The only kind of mod I have not tried is the ones which change the leveling - I think the leveling in game is fine (although I do play with a 2x slow leveling mod) but on my next restart I'll try one of the more popular choices. When I get home I'm going to update that list with a few others I've recently downloaded. |
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#14 (permalink) |
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Join Date: Jul 2005
Location: Sioux Falls, SD
Posts: 650
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Re: Oblivion Mods
Some new mods I've come across:
1. Player Owned Castle 2. Better Grass w/o Tiling 3. Omod mod Selection Pack 4. Improved barter Gold 5. AuotHarvest 6. Sneak Master Perk Replacement 7. Reznod's Mannequins 8. Nebular Texture Mod (New) 9. Improved Lava 10. Advanced Water Mod 11. Visually Enchanted Weapons 12. Oscuro's Oblivion Overhaul 13. Action Oblivion 14. Fake HDR Lightingfor SM2.0 15. ModMan's Elder Scroll Site 16. realistic Weeapons and Armor I'll echo what Vulcan said, some of these mods can conflict if they change the same cell, so take a look at what they are changing and/or read the forums - they usually list on the pages what it will or will not conflict with. |
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#15 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,175
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Re: Oblivion Mods
Oh yes i forgot it's also possible that these mods may corrupt your saves, so be sure you back them up for testing these out. There are also some save bugs with the vanilla game as well. Mostly in autosave and quicksave.
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