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04-09-2006, 03:16 AM #1
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Oblivion Mods
I thought since every other forum on the planet has a thread dedicated to Oblivion mods we needed one. Here are the mods I'm currently using and some that I am following the development of:
1. Seasonal Weather Effects: This is a rather good one that I enjoy, makes the weather not quite so static.
2. 4096 Landscape Textures: Looks nice but can cause slow down in loading cells.
3. Game Performance Tweaks
4. Game Performance Tweaks After using #3 and #4 I run at 1440x900 HDR, 4xAF everything maxed except I have grass set to 200 and I have no problem maintaining a good framerate on a 6800GT + A64 3500+
5. Landscape LOD texture replacement, High-res far terrain textures: Must have.
6. Lighter Alchemt Reagents
7. Increase Carry Capacity
8. BT UI Mod: Extremely good.
9. Mods Database
10. LOD Normal Map replacement: Must have.
11. Post of Best Mods
12. Mod Manager
13. Dark Brotherhood Continues Selling Poison Apples
14. Better Night Sky: Must have.
15. Bounty Reduction Over Time
16. Natural Wildlife: Excellent mod.
17. More Arrows Recovered
18. Weather Wizard New Quests
19. Wolfen Star Sky: Must have.
20. Golden Arrow Archery Shop Addition
21. Weapons Tweaks + Addition of a Blackjack for thiefs
22. Creature Intensity: Works well with Natural Wildlife except it needs to be loaded after Natural Wildlife in the load order (alphabetical).
23. All In One Basement
24. New Ground Textures: This isn't bad, but more about personal taste though on how you like the look.
25. Add Landmarks to the Map
26. Natural Environments
27. Visual Pack: Follwoing the development of this one closely.
28. All Texture LOD Mods: All of these are a must have. Some are listed above.
These are the ones I'm currently playing with, if you have any nice ones you like please share.
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04-09-2006, 09:49 AM #2
Re: Oblivion Mods
Nice post, I will have to check some of these out. How is the installation? Automatic?
Edit here.
Do they reset your current progress in the game?Last edited by Usarion; 04-09-2006 at 10:04 AM.

A good man stands up for himself. A great man stands up for others.
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04-09-2006, 07:46 PM #3
Re: Oblivion Mods
No and no, but installation is easy.
|TG-Irr|TychoCelchuuu

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04-09-2006, 09:10 PM #4
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Re: Oblivion Mods
Installation is as easy as unzipping to your data folder and enabling the mod in you data files.
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04-09-2006, 10:10 PM #5
Re: Oblivion Mods
Originally Posted by jaymind
I am having difficulting with the high res backgrounds.
http://www.elderscrolls.com/forums/i...owtopic=330112
It says to navigate to the Oblivion\Data\Textures\LandscapeLOD\Generated. I can get to the data folder, and it contains a compressed BSA texture file, but this is not exactly the same is it?? Am I missing something? Any help would be appreciated.
A good man stands up for himself. A great man stands up for others.
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04-09-2006, 10:29 PM #6
Re: Oblivion Mods
if you extract the archive to the data folder it will create all the necessary folders within Data.Extract this archive into your Oblivion\Data directory
The dds files should end up in: Oblivion\Data\Textures\LandscapeLOD\Generated
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04-10-2006, 09:25 PM #7
Re: Oblivion Mods
Thanks bro! I will give that a try.
Originally Posted by Vulcan

A good man stands up for himself. A great man stands up for others.
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04-11-2006, 02:02 PM #8
Re: Oblivion Mods
Nice list!! I grabbed most of these and put them all in one place:
http://www.tacticalsites.com/~whiske...ivion_Mods.zip (54MB)
also - one of the texture-packs was 53MB, so I kept that separate:
http://www.tacticalsites.com/~whiske...exture_mod.rar (53MB)
oh.. .here's the list of what's in there... each zip/rar has a readme that explains the mod, but the names are pretty revealing... you could also google the filename to find exactly what the mod does...
1026-Potion Sorter-TESSource.esp 63,072
1050-Bounty Reduction Over Time-TESSource.zip 7,898
1065-Natural Wildlife-TESSource.zip 6,501
1103-Faster Arrows-TESSource.zip 1,947
1105-More Arrows Recovered-TESSource.esp 496
1116-Landscape LOD Texture Replacement-TESSource.zip 3,087,408
1146-CallSteed2.5 + Saddlebags0.91-TESSource.rar 13,902
1235-MD_Natural_Faces_v0.7-TESSource.zip 2,299,065
1240-Wolfen Star sky-TESSource.zip 140,907
1277-Better Nightsky-TESSource.rar 5,163,044
1283-Creature Intensity-TESSource.rar 6,005
1290-Axebanes Hunters Mod 2.0-TESSource.zip 54,746
1290-Darker Nights Burning Kvatch-TESSource.zip 12,892
1392-Landmarks-TESSource.zip 5,028
1601-1.4a-SeasonalWeather for MoreSkyClimates V14a-TESSource.zip 445,045
1605-1.1-Natural Environments-TESSource.zip 9,711,717
1612-3-All In One Basement-TESSource.zip 9,158
1623-0.73 RC2-Harvest-TESSource.zip 2,563,796
300_Weapons.zip 14,711
791-horses stay put (no wandering)-TESSource.zip 1,068
855-Bald Hairstyle-TESSource.zip 15,019
855-No More Annoying Messages-TESSource.zip 2,093
897-Vanity Camera Smoother-TESSource.zip 1,408
901--Fixed- max carrying capacity.-TESSource.esp 240
941-Movable Bodies-TESSource.zip 633
goldenarrowarcheryshop.zip 63,681
Lights.zip 17,274
cant wait to try some of these out!
Last edited by WhiskeySix; 04-11-2006 at 02:58 PM.

|TG-12th|WhiskeySix
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04-11-2006, 02:10 PM #9
Re: Oblivion Mods
Seems crazy to me that the game requires so many mods. Are they required, or is this just a byproduct of the fan base from previous games in the series being very good at making mods.
Edit: I should add - I don't think I've seen any of these games, but I am considering Oblivion as my new thrill.Peace through fear... since 1947!
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04-11-2006, 02:27 PM #10
Re: Oblivion Mods
i've been playing fine without the mods.. these are just little tweaks - some make the sky look prettier... some let you pull arrows out of bodies after their dead... some change the 'skin' or font of the ingame menus... that kinda stuff...

|TG-12th|WhiskeySix
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04-11-2006, 02:29 PM #11
Re: Oblivion Mods
They had a ton of mods for Morrowind, some were little tweaks some were extra missions. These games can last a long time with all the mods, which is a good thing.
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04-11-2006, 03:05 PM #12
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Re: Oblivion Mods
Originally Posted by WhiskeySix
Ditto. The mods just add to the game - new features, fixes and just personal interpretation on how you want to play the game. Give it some time and you'll have whole new quest lines and textures for complete top down mods.
The only kind of mod I have not tried is the ones which change the leveling - I think the leveling in game is fine (although I do play with a 2x slow leveling mod) but on my next restart I'll try one of the more popular choices.
When I get home I'm going to update that list with a few others I've recently downloaded.
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04-11-2006, 04:50 PM #13
Re: Oblivion Mods
Do keep in mind some of these mods that affect similar gameplay areas may conflict.
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04-11-2006, 11:23 PM #14
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Re: Oblivion Mods
Some new mods I've come across:
1. Player Owned Castle
2. Better Grass w/o Tiling
3. Omod mod Selection Pack
4. Improved barter Gold
5. AuotHarvest
6. Sneak Master Perk Replacement
7. Reznod's Mannequins
8. Nebular Texture Mod (New)
9. Improved Lava
10. Advanced Water Mod
11. Visually Enchanted Weapons
12. Oscuro's Oblivion Overhaul
13. Action Oblivion
14. Fake HDR Lightingfor SM2.0
15. ModMan's Elder Scroll Site
16. realistic Weeapons and Armor
I'll echo what Vulcan said, some of these mods can conflict if they change the same cell, so take a look at what they are changing and/or read the forums - they usually list on the pages what it will or will not conflict with.
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04-11-2006, 11:35 PM #15
Re: Oblivion Mods
Oh yes i forgot it's also possible that these mods may corrupt your saves, so be sure you back them up for testing these out. There are also some save bugs with the vanilla game as well. Mostly in autosave and quicksave.
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