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#106 (permalink) |
![]() Join Date: Aug 2004
Location: Hollywood, FL
Age: 32
Posts: 2,198
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big patch today
Patch Notes 10/09/07:
General: Ligo is now open. Bug fixes, balance changes, optimizations galore! The Enhance logos element has been moved to a new location in order to help alleviate player population issues. Reward packages have been updated for the following maps control points: Wilderness Divide Palisades Plains Incline Mires The following maps Targets of opportunity missions now provide two additional titles based on all assault token and defense token missions being handed in at least once at each control point: Wilderness Divide Palisades Plains Mires Abyss Plateau Pools Marshes Descent Crucible Ashen Desert Avatars will now perform a backroll when they are knocked back if the blow does not do enough damage to knock them to their back. UI Updates The chat window is now resizeable. Tabs are now on top - right click a tab for options, to adjust filters, colors, and font sizes. You can now resize your chat text font size by right clicking on the chat-tab. New Game Options: Enable/Disable Battle Cries and Overhead display options. Overhead chat bubbles added. Tabbed Backpack added - 5 categories: equipment, consumabels, crafting, mission, and misc. Health/Armor,Power and Adrenaline bars in the lower left of your UI now glow red when you are in combat mode. Removed the CPU meter in the Performance Tracker window. This has the significance of removing the call to GetSystemTimes() which prevented Win2K players from running TR. You can no longer create a character name that contains special characters, numbers, or letters that repeat more than twice in a row. Loot threshold options in party options are now color coded. Slots in attribute window, weapon tray, and ability tray will now highlight when dragging an item or ability over it that can be dropped in that slot. There is now a larger big text display when mousing over a region/zone teleporter. There is now a big text display when tier selection is available. The new default settings for chattabs will include 4 tabs: 1. General: includes everything except LFG, Trade and combat messages 2. LFG 3. Trade 4. Combat In addition, all default chat tabs will have Whisper and Party filters turned on. You now have the option to turn on and off chat bubble display for whispers and local chat. You now have the option to turn on and off overhead con display for NPCs, Players, Party members, your avatar, hostile, neutral, and friendlies. Walk speed is no longer affected by movement speedup mods. There is now an option to display chat bubbles over a players head in game options. There are now options for displaying overhead con for NPCs, Players, and Mobs in game options. Skills and Abilities Conversion now heals your party members for the amount of damage your health and armor took combined (not just your health). Shield Extender will only apply against ranged attacks made from outside the shield. Damage Modifying effects have had their stacking mechanics reworked; this will somewhat lessen the extreme damages you could do with multiple effects stacked. The base critical chance & bonus from being crouched have been slightly lowered. The Reactivate ability from Polymorph Machina will now automatically activate shortly after dying, rather than being an ability thats activated. Fixed a problem where virulent damage wouldnt resist based on armor correctly. Control Points The following maps now have their control points missions online: Abyss Plateau Pools Marshes Descent Howling Maw Crucible Ashen Desert Thunderhead Crafting Crafting skills have been renamed and their descriptions tweaked slightly: Engineering: Photonics (was Crafting: Optics) Engineering: Genetics (was Crafting: Medical) Engineering: Chemistry (was Crafting: Explosives) Engineering: Thermodynamics (was Crafting: Forcefields) Removed ambiguous Item Enhancements. Used to be able to get Body +X or Body +Y% By percent versions are gone now Weapons no longer get attribute enhancements. Weapons can now get damage resistance enhancements. Loot system can now generate weapons with multiple target damage resistance debuff proc enhancements. Recipes have been altered to fit these rule tweaks: No recipe modifies all equipment now, because: No item enhancement can appear on any piece of equipment Weapons and armor DO have similar enhancements for damage resistances and regen buffs, BUT Weapon versions of these are slightly different from armor versions Some recipes have become invalid. (e.g. improving body bonus on a weapon) Some existing recipes may have altered parameters from before. New recipes drop Enhancing damage resists on weapons Enhancing armor regen bonus on weapons Item Enhancements have been tweaked Should no longer be able to stack damage resistances very high Vampire and Resist Debuff Procs had data errors. Their tooltips will be more accurate now Overall balance for item enhancement strength should now more closely resemble sane values Item Enhancement tooltips should be showing a numeric strength value in brackets to the left of the Enhancement description on item tooltips. Each Item Enhancement type now has exactly one type of component associated with it. Each modification recipe should now list this as the ingredient Fixed Issues from last Patch: Fixed Broken Timer for "Wrench in the Gears." Iapyx Assault tokens now drop properly on the defending Bane of the Control Point. Fixed an issue with Ustor mission monkey wrench where it couldn't be completed. Miasma spawns should no longer interfere with players using Logos shrine in Pinhole Falls Caverns. fixed an issue with rez trauma kits where it wasn't updating the attributes on the player's client. All current Control Point missions should now be associated under the correct map headings in the mission log. When you leave a squad that is wargaming you are now kicked out of the wargame session too. Fixed shotgun (and other aura-based weapons) from hurting PvP players when you are not in a wargame yourself. Using the Spy ability Polymorph at any pump level and you holster your weapon, you will now be able to unholster the weapon again. If you make a character and then delete him you may be unable to create another character with that same first name for up to 30 minutes. All of the Hortimunculus pump levels are no longer working the same way. All tooltips for grenades are no longer being incorrectly listed as fragmentation grenades in the ability tray. The Exobiologist ability Hortimonculus is now working as described in the tool tip. The Imperial Valley Control Point is handing no longer out assault and defense tokens incorrectly. If you change your graphic settings to custom and the log out when you log back in your settings will no longer return to high. You should no longer appear to be missing from your clan. Rez Trama Kits I and II now update the Rez Sickness timer correctly. Known Issues: For the Torcastra Prison Instance, the spawners inside are not scaling in number in relation to the player group size. Players with Audigy 2 sound cards may be unable to hear some sounds or use voice chat. Fithic and Warnets are tougher than they should be. ATI 9800 Radeon Pro AGP card users may have sky disortion when graphics settings are on low. After crafting items, the "take all" button does nothing when pressed. You must right-click an item to place it in your inventory. Explosive Wave in PVP combat does not appear to do the correct amount of damage as per the tooltip text. Pump level 2 "Called Shot: Arm" does not reduce the rate of fire from enemies. Village Ruins instance not scaling the number of mobs for a squad. You may not be able to access pre-order bonus pack in-game bonus items until you log out and back in after creating a new character. After deleting a character, you may be unable to create a new character in the old character slot. Linkers continue firing their special attack even after their target has died and respawned. Stealth Armor: pump 5 is not reducing aggro range more than pump 4. Exiting and re-entering an instance can cause you to disconnect from the server. You can lock-up your weapon bar by rapidly cycling through the weapons and reloading too frequently. Log off and back on to resolve the issue. If you logout before accepting a clan invite you will be unable to accept the invite, or be re-invited to the clan. Do not logout if you have a venor screen open or it may corrupt vendor items listed. When firing the Polarity Gun you may end up stuck in the firing animation if you try firing with only one shot left in the clip and no other ammo to reload. Do not press ~ while firing a chaingun. If you do the gun will continue to fire and you will lose mouse control. Press ESC to break out of this problem. You cannot exit the Stall Junkyard instance through its exit portal. Ability: Scatterbombs (Tier 4 Grenadier): Incorrect damage type being dealt for pumps 2-5. You may see green water with older versions of ATI video drivers. Upgrade to latest drivers to correct the issue. Staff is not currently getting a bonus to melee damage with each pump level. This is a bug. Both melee and ranged damage should increase with each pump of this skill. If you find yourself crashing you may want to disable deferred lighting in your video options menu. The Rage ability description is incorrect. Using Rushing Blow on a Maw may cause your character to be unable to attack. If this happens, log out and back in to correct the issue. If you die while under the effect of the Spy ability "Polymorph" you can get into a state where you are unable to draw your weapon. If this happens, log out and back in to correct the issue. When you disable tutorial tips via the tutorial tip's dialog box they cannot be turned back on. Some crafting recipies cost the same to make an item as to purchase the item directly from an NPC. This is a bug. Polymorph pump level 2 is not repairing Mechs or Turrets. This is a bug. If you complete the portion of the mission Obstruction Destruction that asks you to Blow up the Downed Dropship and then lose connection or log out, when you get back into bootcamp the detonator acceptor will be floating in midair without anything to blow up. The recipe for Class VII Concussion Grenade states that it requires Crafting: Explosives level 1. This item should be listed as a level 3 or 4 crafting level. Ranger Reinforcements are not doing melee damage. Enemies in the Hydro Plant on Concordia Divide will not attack until attacked first.
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#107 (permalink) |
![]() Join Date: Aug 2004
Location: Hollywood, FL
Age: 32
Posts: 2,198
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Re: Tabula Rasa beta
update: boy, you really have to read between the lines for this last patch. They left a LOT out.
Let's see... I got pwned and almost died (im lvl 19) at the Divide Frontlines (lvl 14 area). My injectors now take like 6 shots to kill instead of 2. Mob health is higher and they hit harder. Higher lvl mobs at CPs now with more of them (from last patch). Overall, you cant wtfpwn the entire game anymore - this is GREAT. Backpacks are bigtime now. They're 5X the size to go along with the tabbed organizer. Loot drops are less frequent, so less junk in the backpack. At least when I'm lvl 19 and my foe are beneath me. You can now gain clone credits for certain high profile missions (like ToO). This is something they promised long ago... it's ingame now. So, you now basically have a cool way to earn respec. (I like it) Much better then simply paying money for it. Many of the "placeholder text" is now replaced with actual text. Overall, things are a lot more balanced. There are a few bugs with certain things doing too much dmg, but overall looks good. Granted, I've only played Biotech so far. Definitely a more "tactical" game and more in-line with my review.
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#108 (permalink) |
![]() Join Date: Aug 2004
Location: Hollywood, FL
Age: 32
Posts: 2,198
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another update
They'll be tweaking the classes yet again on the Dev server. slowly but surely more definitive Class roles are emerging. here's a taste:
These are still on dev and will require further testing... but just an FYI. Increase range of Controlled Fission to 60m (from 20m) Increase range of Explosive Nanites to 60m (from 20m) Improved Crab Mine explosion damage by 50% Increased Crab Mine run speed by 100% Increased Shield Extender duration to 2 min with a 3 minute reuse Improved Stealth for Stealth Armor to 2% per pump per piece Improved Power Regen Aura for Mech Armor to 2% per pump per piece Increased range on Hortimonculous to 20m Increasing the time on reanimated corpses Increasing the damage done by corpse explosion by 4 times and increasing radius Bio Augmentation will have a 4 minute timer and a 5 minute cool down Increasing the damage on carpet bombing Nerfing Lightbender damage Nerfing Forean Machina damage Nerfing Hominis machina damage Nefing Treemite damage Other knowns we are working on: Reinforcements suck (they just kinda sit there, dont do a lot of damage, etc.) Balancing such a dynamic game as TR is a monumental task. Impossible IMO to make everyone happy, but we're getting closer. Either way, the beta forums are awash with smacktards, flamers, and trollers unfortunately.... mostly by people who want a non-tactical easymode type game. I think now they've hit the sweet spot difficulty wise, they just have to tweak a few abilities and weapons (like they're doing) and the game will be set. Anyone else have a comment on this patch?
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#110 (permalink) |
![]() Join Date: Aug 2004
Location: Hollywood, FL
Age: 32
Posts: 2,198
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Patch Notes 10/18
BugFix Patch Notes 10/18
October 17, 2007 • Military Surplus stores have been added to Twin Pillars Outpost on Concordia Wilderness, Irendas Panel Colony on Torden Plains, Fort Defiance on Valverde Plateau, and Thunderhead Base on Ligo Thunderhead. They are under construction and not functional. • Fixed bug where clan invitation is lost when the invitee logs off before replying • Fixed some memory leaks • Fixed shredder ammo effects not varying • Fixed the late/missing projectiles from constant fire weapons • Fixed Characters not in a clan can access the Clan interface when another Character on the Account is in a clan • Fixed bug where shot count was not being decremented for multi-shot attacks • Fixed a problem where armor regen rates weren’t consistent after switching gear around. • Added a guard to help prevent action lock states from occurring on the client due to lag & very frequent action requests. • Cache of the Day mission fixed • You will only receive the Crafting tutorial notification the first time you use the crafting station, not the first time anyone in your view does • Force Fields no longer block LOS while destroyed • Fithik should be easier to kill and deal less damage now • Fithik self-destruct explosions do more damage and in a slightly larger radius now • Refuge: Fixed issue with objective 3 that was keeping the mission from completing. • P’reo Das: Added mini-boss in final logos area. • P’reo Das: Fixed graveyard that wasn’t working. • Audio Tweaks • Fixed bug with “Universal Language” Mission not dropping Communicators off of Shield Drones • Completing counter for Neobot kills will now complete the kill count objective for Abyss mission “Twisted Metal.” • Treelurker ability changed from virulent to Sonic damage • Forean prisoners in P’reo Das with no weapons no longer hold their arms out as if they had them • Reduced damage on Strider laser beam ability • Mission: “A Second Chance” – Fixed a bug that caused players to not receive credit for killing the 4th assault spawn. • Mission: “A Second Chance” – Fixed a bug that preventing players from being able to retake the mission if they previously failed. • Mission: “Defusing the Situation” – Fixed a bug that caused party members to not receive credit for deactivating the 2nd bomb. • The "Take All" Crafting button now works. • Reduced health for all Treemites and Necromites to 1/3 of previous values • Set Shield Extender duration to 2 min • Set Shield Extender cooldown to 3 min • Updated Shield Extender skill tooltips • Set Stealth armor effect to 2% per pump per piece • Updated Stealth Armor tooltips • Removed Windup Animations, SFX, and timings for all eight Signature Abilities • Set Bot Construction duration to 4 min on all 5 pump levels • Set cooldown timer on Bot Construction all pumps to 5 min • Updated Bot Construction tooltip descriptions for all pumps • Updated Range on all Sniper abilities, all pump levels to 80m • Multiplied Torque Rifle damage values by 2.5, for all damage type and level • Increased the drop rate of Ammo from Bane from 15% to 25% • Doubled the shopkeeper sell-to price of 149 items of Junk Loot • Increased the range of the Hortimonculus to 20m (was melee, requiring user to stand on corpse) • Increased the duration of Re-Animation to 2m at all pump levels (was 20sec + 10 sec/pump) • Updated Re-Animation tooltips with new duration • Increased the average damage of Cadaver Immolation significantly • Increased the radius of all pump levels of Cadaver Immolation by 5m • Updated Cadaver Immolation tooltips with new damage and radius information • Changed the duration of Bio Augmentation to 4 min (was 2) at all pump levels • Updated Bio Augmentation skill tooltips with new duration information • Improved Carpet Bombing damage by 50% for all pump levels • Updated Carpet Bombing skill tooltips damage description • Doubled the damage done of summoned Reinforcements, all pumps • Changed range of all pumps of Controlled Fission to 60m (was 20m) • Changed range of all pumps of Explosive Nanites to 60m (was 20m) • Increased damage of Crab Mines by 50% for all pump levels • Doubled the run speed of Crab Mines • Increased the Power Regen aura strength for Mech Armor to 2% per piece per skill pump (was 1%) • Updated the Mech Armor skill tooltips with new aura value • Reduced Lightbender damage • Reduced Forean Machina damage • Reduced Hominis Machina damage • Reduced Treemite damage and DoT duration • Reduced Necromite damage and DoT duration • Reduced Treelurker damage • fixed Marshes TOO to require the correct missions for completion of Veteran title • fixed Marshes TOO to require the correct number of Maw kills • fixed Descent: Merricks Merceneries mission to cause the correct NPC to go aggro in course of mission • updated Descent: Moxamillion mission to be clearer about kills required • Abyss “The Penumbra Strain” – Obtain Virus Samples objectives will now complete properly. • Abyss “The Goggles That Do Nothing” – Now has correct mission completer. • Abyss “The Abyss Looks Into You” – Both Branching objective choices now complete correctly. • Thrax Ammo Canisters should now properly respawn on Pools o Med Packs now use proper icons in the buff tray. o Regeneration Wave now uses the proper icon in the buff tray. • Fixed a spot on Incline where the player could fall out of the map • All maps contain the appropriate logos. • All gates work as designed. • In fluxite mines, the Brann you escort for Making a Run For It (and whom you turn the mission into) will stick around for 30 seconds before running off. Anuj, on the other hand, will not disappear if you keep him alive. • fixes for Marshes Targets of Opportunity mission • Fixed bugs on missions that didn’t have mission level set • Abyss - “The Scorpion King” – Granitour Boss is now dropping mission item properly. • Abyss - “Questioning Authority” – Mission text now states that mission will fail if a specific branch is chosen. • Abyss - “Pipe Down” – Generator #3 now blows up when all three attached pipes are destroyed. • Abyss - “The Twelve Chairs” – Relays #3 and #4 now blow up when attached linker chairs are destroyed. • Abyss - “The Twelve Chairs” – Objective indicators are now set properly. • Abyss - “Prototype” – Thraxus Machina Supersoldier boss now has correct (evil) faction. • Abyss - “Twisted Metal” – Neobot kills will now increment counter properly. • Plateau/Maligo Base - “One Way Trip” – Final dialog objective with Colonel Bosley will now complete correctly. • Abyss - Archeron Post waypoint now working properly. • Fixed an issue while right clicking items in your footlocker not being able to add them to the inventory b/c it said your inventory was full. • Change to Melee attack with weapons not designed for melee: a. Players will be able to “pistol whip” or “rifle butt” opponents with their guns. b. Damage for these attacks can be significant. c. Cost for attacking melee with a gun is that it will damage the gun. i. 1% damage penalty for each hit ii. (Current penalty * 0.75%) for each pump placed in melee o Hooked up icons for crafting components: Fire Health Ice Laser Mind Physical Power Regen Sonic Spirit Threat Virulent Technically not supposed to be a patch till next week, but they graced us with one today. As you can see, it's pretty extensive (even though a small patch). Really, the game was ready for release b-4 this patch so most of this is balancing. BIGGEST thing in this patch was the buff of the sniper class... they're now deadly at 80m basically. The other huge thing is basically the emergence of the Sapper class (they were pretty weak before). Most of their abilities' ranges have been increased and dmg. increased. Biotechs/Exo now also get increased range on a few of their abilities, along with big boosts in dmg. Engis. even got some love with increased duration and damage on a few of their abilities, making them more viable as well. Note: there are plans to revamp the Medic class before the release, so you Medics out there dont worry. VEEEERY nice balancing being done here methinks. The non-commando classes are now basically caught up in usefulness (solo that is). Many creatures were weakened quite a bit, this kinda disappointed me (lotta whining on the forums about difficulty). To go along with all the buffing it MIGHT be a bit too much (I've gotta test it though). I'm not gonna fret too much about it though because honestly, I dont plan on spending too much time at those levels anyhow... and this game is about the Bane, not the native fauna.
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#111 (permalink) |
![]() Join Date: Aug 2004
Location: Hollywood, FL
Age: 32
Posts: 2,198
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Re: Tabula Rasa beta
Moving this thread over to the new "Tabula Rasa" forum.
www.tacticalgamer.com/tabula-rasa. See you over there.
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