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Discussion: General Forums / The Sandbox - Piracy - And all those listed situations I would find morally acceptable and would agree since I
  1. #136

    Sirusblk's Avatar

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    Re: Piracy

    And all those listed situations I would find morally acceptable and would agree since I do the same. I once burned a disc image of my Warcraft 3 game back in the day to circumvent the need to keep the disc in my laptop when I wanted to play. Infringement? Yes. Piracy? No. I believe that the music companies, greedy publishers, etc. have launched a campaign to associate simple copyright infringement as piracy where as to me there is a very strong distinction between the two. The law needs to catch up on this but with so many special interest groups it might take too long.

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  3. #137

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    Re: Piracy

    I had mini DVDs (ie software copies on disk with just the validation info) for starcraft and BF2 before they removed the disk requirement because Starcraft would trip my AV and battlefield just hit the DVD for no good reason way too often. I find all of the situations I listed as morally acceptable even though they are infringement and within the spirit of copyright since the key is the validation for the "licensed copy" and if I lost the key having the physical copy wouldn't let me play.
    Just because everyone does something does not mean that it is right to do.

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  5. #138

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    Re: Piracy

    Quote Originally Posted by snooggums View Post
    How many of these things are depriving the copyright holder of possible income
    "Possible income" is an interesting term. Every time one of you breathe, you're "depriving [me] of possible income".

    Every time you make a copy for private use, you're "depriving [the author] of possible income", because that's a copy I could have forced you to buy. I'm being magnanimous by not forcing you to come over and buy a fresh copy every time you want to play.

    We really need a better standard than "depriving possible income".
    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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  7. #139

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    Re: Piracy

    Copyright infringement is the concept of depriving possible income.

    Great ideas don't make money by themselves, they still have to be implemented and distributed. If someone else distributes it then the creator might not have the chance to make as much money. There is no guarantee of income, and the creator doesn't lose their idea when it is shared. There is no better concept because that is the only thing that copyright is, allowing control of distribution so the creator can possibly make an income.
    Just because everyone does something does not mean that it is right to do.

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  9. #140


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    Re: Piracy

    Quote Originally Posted by ScratchMonkey View Post
    Every time one of you breathe, you're "depriving [me] of possible income".
    Off topic...

    THAT is one hilarious line that I'm considering putting into my siggy...
    Acreo Aeneas
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    Novice Audiophile, Technology Enthusiast

    "Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas

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  11. #141

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    Re: Piracy

    And the Internet brings distribution cost down to almost zero, leaving only production costs. So now the problem is to lower the production costs to zero so that creators have no need for significant compensation.
    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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  13. #142

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    Re: Piracy

    Quote Originally Posted by ScratchMonkey View Post
    And the Internet brings distribution cost down to almost zero, leaving only production costs. So now the problem is to lower the production costs to zero so that creators have no need for significant compensation.
    The internet can bring it down to almost zero, but promotion (publicity) and control over non-torrent type downloads does cost money although it does reduce it due to less physical materials needing to be made in volume. It does scale better for smaller distributions, and allows for those that want to freely distribute their works (ie furry fetishists/fanfic/amateur humorists) to do so at little or no cost to themselves when they know that they couldn't do the same thing with a physical distribution.

    This change should reduce the reimbursement costs for the distributors and therefore increase profits, the creators shouldn't get less due to distribution cost reduction.
    Just because everyone does something does not mean that it is right to do.

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  15. #143

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    Re: Piracy

    Quote Originally Posted by ScratchMonkey View Post
    "Possible income" is an interesting term. Every time one of you breathe, you're "depriving [me] of possible income".

    Every time you make a copy for private use, you're "depriving [the author] of possible income", because that's a copy I could have forced you to buy. I'm being magnanimous by not forcing you to come over and buy a fresh copy every time you want to play.
    This is exactly the idea I've seen floated by companies and things like the RIAA to defend their lawsuits. In their mind, you should always return to them to buy a fresh copy, there is no ifs, ands, or buts, anything else is IP/copyright infringement and "piracy". The very act of you copying your disk for a backup had deprived them of the revenue gained by selling you additional copies when your disk becomes unplayable. Similarly, every time you rip your music, they have lost the right to recoup that by selling you a DRM-laden MP3 from itunes/walmart.com/amazon.

    An example of the latter was one of the things that started bringing down MP3.COM back in the day before iTunes, and when Napster was starting out. MP3.com was a website for artists to upload select songs from thier repertoire, as well as links to where you could buy thier music, etc. It was kind of like what Myspace has become to the music industry today, only 10 years or so ago. They had a service called MyMp3.com, where you could upload your own, bought-and-payed-for music to thier online servers, and could then stream them anywhere (at work, at home, etc) for free.

    Keep in mind, this was using your own legally aquired music, only shifted so you could listen to it anywhere, instead of toting your CDs with you. The RIAA came down hard on them, claiming it was equivalent to unauthorized duplication and copyright infringement. "Here, although defendant recites that MyMP3.com provides a transformative 'space shift' by which subscribers can enjoy sound recordings contained on their CDs without lugging around the physical discs themselves, this is simply another way of saying that the unauthorized copies are being retransmitted in another medium - an insufficient basis for any legitimate claim of transformation."

    This is how they generate those numbers like 50.1 Billion dollars lost to software piracy. Or, for example, how 1 out of every 5 computer programs is pirated and it costs the US industry 9 billion annually. They may go to a torrent site, for example, and sit there looking at the number of downloads for the torrent, or the number of users, and calculate that each user/download = one lost sale (or in some cases, each download is 2 sales lost.) That is, every single download is something that would have been bought. As mentioned previously, that is usually not the case.

    There was a study recently where they said 7 million people in the UK were pirates. They came up with this number by doing a survey of 1000 households, took a fudged report, and extropolated that data to the entire UK of 60-odd million residents.

    Furthermore, I know a lot of people that will pirate to see how the game/etc is, before making the decision to buy (I've done this before as well, especially with games that have offered no betas or demos like most of them as of late). They consider a game that I downloaded, played for 2 hours, and deleted, lost potential income, even though I would never have bought the game any way because of how crap it was. (An example of this is Spore)

    IMO, the key is like what the GalCiv devs stated. Piracy is eventual and inevitable. The key is not to see what you can do to "stop" piracy, but how you can increase sales above the piracy. Make your customers WANT TO BUY your products (and do it in a way that is non-strongarming them.) I haven't bought a single Activision game on the market since W@W, and none of the current crop of Ubisoft games since thier strongarming DRM that DOESN'T WORK half the time in the first place (and screws you out of playing the game legitly.. while pirates have free access to the game you payed 60 dollars for).

    It's a shame, because I broke my Ubi boycott before when they actually listened to the community and thier bottom line and dropped StarForce way back.
    Last edited by Bisclaveret; 07-22-2010 at 08:43 AM.

    <04:11:24> *** You are now talking in channel: "TFP - Task Force Proteus"
    <04:16:25> "|TG-XV| Tralic": this channel is so gay


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  17. #144

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    Re: Piracy

    This looks scary:

    http://mises.org/daily/4593
    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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  19. #145

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    Re: Piracy

    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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  21. #146

    ScratchMonkey's Avatar

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    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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  23. #147

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    Re: Piracy

    Thought this was a good post by the creator of Minecraft (an indie title):
    http://notch.tumblr.com/post/1121596...w-piracy-works

    It's short, sweet, and simple. Very insightful stuff.

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  25. #148

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    Re: Piracy

    Quote Originally Posted by ScratchMonkey View Post
    Basically what I stated in my rant:

    Digg is reporting that a website is implying that we want Galactic Civilizations II to be pirated. Absolutely not! Of course we DO NOT want our game to be pirated. We're a small company, every lost sale hurts us.

    This got started because sales reports on Galactic Civilizations II have been much higher than anticipated. We've now outsold the first Galactic Civilizations in North America in the first 10 days. Last week we were apparently the #1 PC game at Walmart.

    Naturally, some peple have taken the conclusion that because we don't have copy protection on our game, that we invite piracy. That is not the case, we simply think there are other ways to stop piracy than CD checks, strict DRM, etc.

    What we do is provide a serial # that users can choose to enter when they install and use that unique serial # to download free and frequent updates.

    Our license allows you to install the game onto as many machines that you own that you want as long as only one copy is being used at once.

    How many sales are lost because people want to have a game on their laptop and desktop and don't want to drag CDs around so choose not to buy the game?

    Our company also makes utility software. We've been around a long time -- 14 years now. Our software gets pirated. We don't like it but piracy is a fact of life. And not every pirated copy means a lost sale.

    The question isn't about eliminating piracy, it's about increasing sales. It's about trying to make sure that people who would buy your product buy it instead of steal it.

    Our primary weapon to fight piracy is through rewarding customers through convenient, frequent, free updates.

    If you make it easy for users to buy and make full use of your product or service legitimately then we believe that you'll gain more users from that convenience than you'll lose from piracy.

    We realize that some people or companies might feel threatened at any evidence that implies that draconian DRM schemes or CD copy protection may not make that big of a difference in sales.

    For example, we were quite disturbed to discover that the company that makes Starforce provided a working URL to a list of pirated GalCiv II torrents. I'm not sure whether what they did was illegal or not, but it's troubling nevertheless and was totally unnecessary.

    All software is pirated, there's no way around it. We've been making software for over 10 years. We don't like our software being pirated. Like I said, every lost sales has an impact on us. But there are other ways to reduce it than through draconian copy protection systems.

    Incidentally, the site that Starforce's forum admin linked to "prove" how much our software was being pirated we visited, followed the instructions on the site to get our game removed and the links were removed within a couple of hours. We'll continue to follow-up with them.

    <04:11:24> *** You are now talking in channel: "TFP - Task Force Proteus"
    <04:16:25> "|TG-XV| Tralic": this channel is so gay


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  27. #149

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    Re: Piracy

    Our primary weapon to fight piracy is through rewarding customers
    The end all of the whole piracy discussion right there..!


    BTW- UK isps will by law have to pay 25% of the cypyright enforcement costs the bands of lawyers (mpaa etc) indulge in. Tie your representatives to a tree and rape them with an open-source dirty stick, UK citizens!
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

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  29. #150

    ScratchMonkey's Avatar

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    Re: Piracy

    http://www.sfweekly.com/2010-09-08/news/farmvillains/

    About the maker of the popular Facebook game FarmVille:

    Former employees nevertheless describe a corporate ethos based in a predatory attitude toward rival companies and gamers. Unlike innovative and socially useful business enterprises such as Twitter or Google, Zynga sought to cash in quickly by repackaging, and then furiously peddling, the ideas of others.
    Dude, seriously, WHAT handkerchief?

    snooggums' density principal: "The more dense a population, the more dense a population."

    Iliana: "You're a great friend but if we're ever chased by zombies I'm tripping you."

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