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#1 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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What is the deal with game systems being increased 100% and all.
Also, why even numbers? NES 8 bit SNES 16 bit PS 32 Nintendo 64 PS2 128 bits. I mean what is the deal? Is that the nature of the beast? Or is it marketing and making sure each 4 years a new system comes out that is way better. Thanks champs.
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#2 (permalink) | |
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Join Date: Aug 2005
Posts: 4,639
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Re: evolution of gaming bit questoins
Quote:
Full article... http://computer.howstuffworks.com/bytes.htm Just on bits... http://computer.howstuffworks.com/bytes2.htm All the best! Lucky Shot |
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#3 (permalink) |
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Join Date: May 2005
Age: 24
Posts: 2,750
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Re: evolution of gaming bit questoins
That explains what bits are, but doesnt do much to answer why Game Platforms (and most other computer systems, for that matter) tend to increase in power by doubling. Why not a new system thats 50% more powerful, for example?
I know a certain amount of it is due to the fact that computer technology tends to increase at an exponential speed--that is, every two years or so, the stuff we have is roughly twice as fast as the stuff from two years ago. But that doesn't explain why game systems in particular are so attached to the "powers of 2" numbers for their system specs. |
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#4 (permalink) |
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Join Date: Aug 2005
Location: Taxachusetts
Age: 30
Posts: 2,952
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Re: evolution of gaming bit questoins
Because the chips that power them have advanced along that track. Remember, a bit is on or off. 2 states. And they are bundled into 8-bit bytes. The important thing is not that the chips have repeatedly doubled in complexity over the years, it's that they have continually doubled as multiples of 8.
To make a chip that does not conform to multiples of 8 would require a completely new technology and programming system. /layman's analysis
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#5 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,839
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Re: evolution of gaming bit questoins
You have to think in binary to understand why we don't have 60 bit or 71 bit systems.
Everytime you add a character to a binary number, you've increased the set of expressible numbers by the power of two. xx can express 4 numbers xxx can express 8 numbers xxxx can express 16 numbers xxxxx can express 32 numbers xxxxxx can express 64 numbers xxxxxxx can express 128 numbers etc. Since these devices "think" in binary, you can't go from 32 to, say, 55 bit without also going to 64 bit. These numbers are all divisible by 8 because 8 = 2^3, therefore any number 2^(3+x) is also divisible by 2^3. All the numbers above 2^4 are also divisible by 32, and so on. Talk about a thread to unleash the inner nerd. |
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#6 (permalink) |
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Join Date: May 2005
Age: 24
Posts: 2,750
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Re: evolution of gaming bit questoins
I think you're slightly missing my point.
The upgrade from a 32-value number to a 64-value number is the addition of a single character, with nothing in between, like this: xxxxx --> xxxxxx However, the upgrade from a 32-BIT number to a 64-bit number is more like this xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx --> xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx And there should be something in between that, right? |
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#8 (permalink) | |
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Join Date: Oct 2005
Location: Glendale, AZ
Age: 37
Posts: 2,984
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Re: evolution of gaming bit questoins
Quote:
Too much smarts required for this thread. ![]()
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#9 (permalink) | |
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Join Date: Nov 2004
Location: MN (Middle of Nowhere, MN)
Age: 25
Posts: 1,065
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Re: evolution of gaming bit questoins
Quote:
0 - 0 1 - 1 10 - 2 11 - 3 100 - 4 101 - 5 110 - 6 111 - 7 1000 - 8 That's an example of how a computer counts in binary. In order to get it to think in bigger terms, you have to add another digit. Each digit is the double of the previous digit. Thus, a single upgrade is a double of potential counting. You start with one digit, that digit can be 0 or 1, you can count 2 values with it you add a second digit, you can now count 0-3 (4 values), you have doubled. add a third digit and you can count 0-7 (8 values) and you have doubled again. So on and so forth. Sure you could handcuff yourself by only counting 0-2, but why bother? It's also why ram chips go 128, 256, 512. 1GB is a round-off, the true value is 1024mb, but it doesn't sound as pretty.
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#10 (permalink) |
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Join Date: May 2005
Age: 24
Posts: 2,750
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Re: evolution of gaming bit questoins
....
I'm not talking about doubling the number of VALUES!!! I'm talking about doubling the number of DIGITS! Adding ONE digit doubles your potential values, but they never add just one digit. They always add as many digits as they already had, doubling your digits, which squares your values. As in: NES--8 bit system--256 value range SNES--16 bit system--65536 value range PS1--32 bit system--4.3 billion value range Does anyone get what I'm talking about? |
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#11 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: evolution of gaming bit questoins
Any true nerd knows that these wannabe nerds don't know what they're talking about.
I've programmed things which used both 20-bit and 24-bit addressing, and worked on stuff with 12-bit instructions among other things. I think I've seen a 24-bit data bus as well, but I can't remember for sure. I can guarantee that such things do exist though.It has everything to do with speed and space. The data bus size needs to double when increased in size if you want to continue to handle all data sizes with maximum efficiency. For simplicity, let's just say that it started at 8-bits, and the only sensible step forward in each case was to double that size. There are many factors which define the power of a system. These numbers are mostly used for marketing. They grab the biggest "bit" number they can find in the system and advertise it.
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Peace through fear... since 1947! |
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#12 (permalink) |
![]() Join Date: Nov 2005
Age: 27
Posts: 2,260
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Re: evolution of gaming bit questoins
So what does 8 bit refer to when talking about the NEC anyway? Does it refer to the max size of registers, memory addresses, applications, data sizes, or what? I think some people are missing Kerostasis' point. If we're talking about CPU architecture (even then it's not clear what we're talking about), it's not the case that there's nothing between 32 and 64 bit architectures. For example, IBM had a chip based on a 48 bit CPU architecture. Generally, you can have any multiple of 8, since the standard memory unit for computers, a byte, is 8 bits.
You guys are pointing out the largest number one can express given limit on how many characters you can use. That's like saying '99' is the largest number I can express in base 10 using two characters. However, when we're talking about bit size of CPU architecture or data sizes we aren't referring to the largest number one can express given a certain number of charaters. That is, if we say a data size is 64 bit, we are not saying that '64' is the maximum number expressible by the number of characters that data size can hold. That is, we're not saying that that data size is limited to 7 characters, able to express a maximum number of 127, and that 32 bit is one that's limited to 6 characters expressing a max of 63. We're not talking about adding one more digit to binary numbers when going from 32 to 64 bit. We're talking about how many bits something is. Doh, Icky got here as I was typing.
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#13 (permalink) |
![]() Join Date: Sep 2003
Age: 39
Posts: 7,839
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Re: evolution of gaming bit questoins
I think we're all basically saying the same thing but coming at it from several different directsions. There is a little confusion between computational power and how physical memory is accessed and loaded into memory. The 20-bit buses, etc., exist, i think, because a 20-bit bus will have processor memory in use to act as a traffic cop while the physical memory is accessed and loaded into processor memory. I could be flat wrong, but I believe there is some mapping that's occurring.
There's plenty about all this mumbu-jumbo online for the searching. Upon further review, I think Steeler was basically right: the 8086 architecture is built on octets. |
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#14 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: evolution of gaming bit questoins
Quote:
Ok, I'm not too lazy. I looked it up and found that it uses a 6502 processor with an 8-bit data bus and a 16-bit address bus. I don't think even marketing folk would try to use address bus size to promote a system, since it has almost nothing to do with performance. The PS2 uses a mixed 128-bit and 64-bit data bus. I believe the main-memory data bus is 64-bit and hangs off of the main 128-bit video bus. I don't know the details too well, and I really am too lazy to dig into that stuff. For those who are lost at the word "bus", it is literally a bunch of wires which carry bits from one place to another. If you've ever connected an IDE cable to a drive, you were connecting a 32-bit bus (32 wires) and a few control wires.
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Peace through fear... since 1947! |
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#15 (permalink) |
![]() Join Date: Jun 2005
Location: OKIE HOMY
Age: 40
Posts: 2,861
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Re: evolution of gaming bit questoins
I always thought the a larger bus size was a very important factor in performance. Maybey not the data bus (speed of light being all that it is) but the address bus should effect how easy it is to access all the juicy ram that you have.
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