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#31 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 942
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Re: de_forest
The one thing that i find a little stupid is the fact that you can see a guy as plain as day and try to shoot him. But there's a rock in front of him that you can't see since it's faded out.
Is there some sort of console command that can help get rid of the fade with the scenery.
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![]() Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders. When you can't run anymore, you crawl and when you can't do that, you find someone to carry you. ![]() |
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#32 (permalink) | |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,175
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Re: de_forest
Quote:
If this is a continuing problem though we'll look at the validity of having the map on the server. I personally haven't played it enough to see much of it yet but I know that wouldn't be very much fun. |
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#34 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,762
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Re: de_forest
The view distance of objects and terrain is the same irregardless of my settings.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#35 (permalink) |
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Join Date: Aug 2007
Location: DFW, Tx
Posts: 9
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Re: de_forest
Last night I was playing with someone on CT, i dont remeber who now but he said that none of the trees or rocks rendered for him so he could see the whole map, but when he went to shoot at someone his shots would often hit trees he couldnt see. But if your using a silenced M4 missing isnt a huge deal
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TheU - CS:S |
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#36 (permalink) |
![]() Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,003
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Re: de_forest
I just wanted to touch on the flaws of any plan that involves CT's camping in the middle with their entire team to react to plant. This sounds good in theory...but...how will you know WHICH bombsite the bomb is at if you have nobody watching either? I'm with Spar on this...it's not very objective-minded. Now if you have a full team you can afford to keep a small force in the middle to react to the plant...but you need a guy or two at each site to identify the bomber and the plant.
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#37 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 942
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Re: de_forest
I have everything set to the highest settings possible. Except for the resolution.
__________________
![]() Men are basically smart or dumb and lazy or ambitious. The dumb and ambitious ones are dangerous and I get rid of them. The dumb and lazy ones I give mundane duties. The smart ambitious ones I put on my staff. The smart and lazy ones I make my commanders. When you can't run anymore, you crawl and when you can't do that, you find someone to carry you. ![]() |
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#38 (permalink) | |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 818
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Re: de_forest
Quote:
It was interesting... after that round ended, I disconnected and reconnected so everything was back to normal. It was weird, but I could only let myself do it for one point... more than that would be totally cheating. And I have everything at highest setting, including resolution. |
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#40 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,762
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Re: de_forest
OMG, that is a GREAT idea!
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#43 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,762
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Re: de_forest
Absolutely impossible.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#44 (permalink) |
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Join Date: Dec 2007
Location: New Jersey
Age: 15
Posts: 104
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Re: de_forest
This is my favorite map in all of CS:S. I love the maps that incorperate the concept of guerilla warfare and this map does the most. I really get annoyed with all the complaining about that it's too hard for the T's but you have 7 minutes people, there is no need to rush. What I like to do is post up behind something with a kreig and scope out the area for any movement. That is what needs to happen, have some T's post up ahead and scout out the area with scoped weapons before the bomb and others move up. also, if possible have the scout end up on the river side to stop any ct's from crossing from whichever side when they get calls for backup.
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#45 (permalink) |
![]() Join Date: Nov 2005
Location: Luck, WI USA
Age: 22
Posts: 2,813
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Re: de_forest
the thing i dont like about this map is that the CT have a perfect view of the T if they wanted to go to the right (the t go right to that bombsite.. i forgot which site it is) and more times than not the CT push 3/4 the way up the river, so that if the T move 100 feet to either bomb site, they are succeptable to a 'tactical flank' YES i know there are no boundaries, but the CT have it fairly easy by not going to T spawn per say, but blocking every bottlenecked exit from their spawn... its not a very good map imho
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-Life should not be a journey to the grave with the intention of arriving safely, in an attractive and well preserved body; but rather to skid in sideways, chocolate in one hand, a beer in the other, body totally worn out screaming "YEEEHAW, WHAT A RIDE!!!" - my grandpa -My New Rig: cpu: AMD 6400+ 3.2ghz dual core mobo: Asus Crosshair ram: 8gb (4x2gb) geil exotera 4-4-4-12 video card MSI 8800GTS 512mb (g92) Vista:x64 Laptop: Dell i9300 2.16ghz-2gb ram-6800-17" 1920x1200 -Toasty/Tonk/Chair ![]() ![]() ![]() ![]() ![]() |
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