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| Server Maps Review A forum for discussing maps currently on the server. |
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#16 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: Louisiana
Posts: 2,128
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re: cs_arctic_beta2
I have to agree for the time CT have its hard to get all the Hostages out. Although I'm still learning it I wouldn't wanna rule it out. I need to figure it out more.
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#17 (permalink) | |
![]() Join Date: Aug 2006
Location: Detroit
Age: 24
Posts: 221
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re: cs_arctic_beta2
Quote:
As far as them panicing and running around once the elevator starts moving, remembering to "turn them off" is easy enough for me (har har har...).
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#18 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,293
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re: cs_arctic_beta2
Ok three changes:
1st. move the hostage in the wash room just so he is above in the bunk room, making it less of a damn mess trying to get him out. 2nd. Extend the vent above the bathroom hostage so that the vent drops you down into the toilet cuibicle as well. Giving some much need variety to that hostage. 3rd. Make another route to take hostages out, I would surgest making it possible to take them out into the control room and having a pick up point there via an apc or somin. |
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#19 (permalink) |
![]() Join Date: Apr 2007
Location: California USA!!!!
Posts: 1,241
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re: cs_arctic_beta2
I like this map. I have personally never had any trouble getting the hostages up the elevator, I don't know how they are panicking as you said, it has never happened to me. Could be good to have another exit point.
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#20 (permalink) |
![]() Join Date: Aug 2006
Location: Detroit
Age: 24
Posts: 221
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re: cs_arctic_beta2
If you go on to the elevator with them and hit the button with them still activated/following you, they get all freaked and run around (eventually falling off the elevator) or get stuck in the floor.
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#21 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,586
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re: cs_arctic_beta2
that's not because of the elevator, it's because they get stuck on something while getting over the platform. Then people try to hit the button while the hostage is stuck on something else and recieve the above behavior.
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#22 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,586
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re: cs_arctic_beta2
A couple people had some comments on the map and this is a reminder to post them.
My ideas so far as to changes. I'm going to make the tunnel lighting for scarce and provide light sources that come from something (i.e. a light). Add more rescue zones near the exit points that hostages can't go. Extend a few areas to give some diversity to closed areas, bunk room and bathroom or move hostages around. Any additions? |
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#23 (permalink) | |
![]() Join Date: Jul 2007
Location: Bremerton, WA
Age: 37
Posts: 104
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re: cs_arctic_beta2
Quote:
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#27 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 37
Posts: 1,261
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Re: cs_arctic_beta2
I look forward to playing it to see what new stuff there is. I noticed the upated version on fpsbanana and i was going to jokingly recommend it for the server. But I'll pass now that this is here. LOL
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#28 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,293
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Re: cs_arctic_beta2
I love the new style, it will be tuff at first for the T's but I think they will find there are alot of new ways to play, I love the dark ice tunnel by the way a lovely touch.
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