![]() |


|
|||||||
| Map Suggestions and Ideas Discuss new and old maps currently not on the server. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() Join Date: Apr 2007
Location: Finland
Posts: 284
|
Amount of DE maps
Why must there be so many of them? Or are they all bunched up together? Because today, all in all, I played about 10 maps, and out of those 2 were hostage maps(though to be fair, one was italy and the other italy_tactics), at least 5 of those maps were in a row. I don't have anything against de maps, but I honestly think that cs maps are more flexibile in terms of tactics, and over all more enjoyable, especially without a complete crew of TG regulars. I'm not the only one who thinks so, either. I think we could really do with a bit more cs maps.
|
|
|
|
|
|
#2 (permalink) |
![]() Join Date: Jan 2007
Age: 32
Posts: 654
|
Re: Amount of DE maps
The problem is that most mappers tend to focus on making DE maps because they don't want to deal with the boneheaded hostage AI. If you look at the map counts on FPS Banana, DE maps outnumber CS ones by about a 3 to 1 margin. Valve has the chops to make them better, but for whatever reason doesn't. One example would be the AI for the the Force Recon Marines in HL1, AI that would flank, throw grenades if you decided to hole up somewhere and do a quick recon to find you.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) | |
![]() Join Date: Jul 2007
Location: Bremerton, WA
Age: 37
Posts: 92
|
Re: Amount of DE maps
Quote:
|
|
|
|
|
|
|
#4 (permalink) |
![]() Join Date: Apr 2007
Location: Finland
Posts: 284
|
Re: Amount of DE maps
I know there are more de maps, and a lot of the cs maps aren't good by TG standards. But I still think that we could have less de maps in a row. I wouldn't mind if it was balanced by having certain cs maps played more often.
|
|
|
|
|
|
#6 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 816
|
Re: Amount of DE maps
That's one of the reason I almost prefer to not have a vote. I am pretty easy to please. There is only one map I don't like much, but i'll even enjoy playing that one. I just sort of like going through the rotation so we see every map.
I also think the reason there are more de maps is because they are a bit easier to make. Given my VERY LIMITED experience, a bomb map is make a map, place sites and you are done. A hostage map you have to worry about pathways and the ability of the hosties to actually follow well. So they are a little harder. VIP maps may be less common due to lower popularity? Just my opinions! (please don't shoot me... out of game |
|
|
|
| Sponsored links | |
|
|
|
|
|
#8 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 816
|
Re: Amount of DE maps
I understand voting sometimes... it just seems that sometimes I see way too many votes. Particularly when a map I really like comes on and it gets changed after a round or so. But the issue of the number of map votes is a different issue. :-D
|
|
|
|
|
|
#10 (permalink) |
![]() Join Date: Sep 2007
Location: Washington
Posts: 144
|
I much prefer cs maps even though the stupid hosties are to retarded to walk up steps or walk through doors properly.I like the game mode, and that's just me.For me de maps are the same thing plant the bomb over and over. But hosties allow for more creativity. Ive seen more creative rescues then plants in my time on the server.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) |
|
Join Date: Apr 2008
Location: California
Posts: 146
|
Re: Amount of DE maps
to me, it feels DE maps are far more tactical. how often to you see stradegy planned out on CS maps. usually(thought not always), everyone says what side they're gonna hit and they go. on DE maps, people seem to coordinate attacks and make a rock solid strategy before leaving spawn. i geuss what im trying to say is CS feels like everyone is a lone wolf with a common objective, whereas DE feels like a team working against a team. now VIP! thats another story altogether..... theres a lot of room for creativity with VIP......
|
|
|
|
|
|
#12 (permalink) | |
![]() Join Date: Apr 2007
Location: Finland
Posts: 284
|
Re: Amount of DE maps
Quote:
With a good team, DE maps are so much more than just choosing a site, but the same can be said for CS maps. And I disagree about that lone wolf comment. A team is made up of individuals, and while a good team doesn't necessarily need individual accomplishments, they certainly don't hurt. In a good team, 7 people work as one, but in a great team, those 7 people will seem like 70. Lone wolves won't survive, but individuals who are willing to cooperate do.
__________________
|
|
|
|
|
|
|
#13 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 816
|
Re: Amount of DE maps
like on damaged
OK, lets have <name> and <name> go up and clear the overlook leading to the dam. After they clear it, the rest of us will run across the bottom of dam. When we reach the other side, <name> and <name> will leave the top of dam and move toward the window overlooking B bomb site. They will begin to clear the top and we will run in below at the same time. See? That's a plan and gives a tactical situation. Now assume <name> and <name> die like pathetic dogs chasing a suicide bomber's car. OK, since our upper men are dead, we will pull back and approach the top. Head down like we are heading to A. We'll throw some smoke and leave 1 man behind. Then we go down those stairs to the dirt path. We'll move down the dirt area to B and plant there. You not only need a plan, you need to be able to change it as people die or you encounter unexpectedly heavy resistance. |
|
|
|
|
|
#14 (permalink) | |
![]() Join Date: Mar 2005
Age: 34
Posts: 559
|
Re: Amount of DE maps
Quote:
Although come to think of it, very rarely do any of those plans work as intended....
__________________
Curiosity is going to kill this Cat. |
|
|
|
|
|
|
#15 (permalink) |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 36
Posts: 816
|
Re: Amount of DE maps
Yes. I admit that I even fall into the rut of just going to wherever and defending.
Some of us are also vulnerable to what I call "tunnel vision." You are so focused on 1 target (or whatever) and fail to notice the rest of the team dying off, and therefore don't pull back/assist/whatever. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

