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Old 08-11-2008, 06:22 PM   #16 (permalink)


 
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Re: cs_siege_pcs

I think we could do lights but the other changes would require the map to be edited in the original and recompiled.

actually scratch that, would need another compile for lights too.
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Old 08-15-2008, 01:07 PM   #17 (permalink)
 
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Re: cs_siege_pcs

Im Kinda agreeing with Spar on this topic in that it is necessary to have a T posted in that hostage room to have a direct view of hostages. however what I have noticed whenever I am in that room, they just shoot me through the window outside of the room. So what needs to happen, is for somebody (Or 2 people) to have a safe eye on both the garage entrence, and the window and double doors into the room, so that the person in the room does not get shot. Make sure the person in the hostage room has a full set of nades so that if your watchmen spot any activity on top of the room, you can either nade or flash them to keep them at bay.

If it's necessary and the person watching garage entrence needs to move into the armory, have somebody in the garage watch across the way there to see he does not get flanked. Same goes for water exit people (However it has never been a big threat).
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Old 08-16-2008, 04:50 PM   #18 (permalink)
 
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Re: cs_siege_pcs

garage is too fun with scout
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