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Discussion: Counter-Strike - Map Discussion / Server Maps Review - de_tegea - imo, this poorly optimized lag party needs to be removed. i dont get a good
  1. #1

    RudeBoy's Avatar

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    de_tegea

    imo, this poorly optimized lag party needs to be removed. i dont get a good feeling playing it and i think it sucks frankly. anyone else feel this way?


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  3. #2



    Vulcan's Avatar

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    Re: de_tegea

    I corrected the title.

    I enjoy this map, I think it offers quite a bit of options for plans and makes people think.

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  5. #3

    Kulmar's Avatar

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    Re: de_tegea

    Yep, I think its a good map. Plenty of things to do, and it isn't laggy for me.




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  7. #4

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    Re: de_tegea

    i get really bad lag on this map and had to quit a round in to it.....i have experienced this twice....it is a shame good map but there are poroblems with the doors sometimes too






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  9. #5

    RudeBoy's Avatar

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    Re: de_tegea

    the map wouldnt be as bad if it wasnt as poorly optimized. I usually get 100-140 fps, and on that map i get 30-50. When this map comes on a full TG night, i swear at least 5-6 people leave everytime. its usually the last map i play, because everyone leaves after it. idk about everyone else but thats how i see it.


    The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving on.-Ulysses S. Grant

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  11. #6

    Conen.'s Avatar

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    Re: de_tegea

    I don't see where you are coming from. I do not experience any lag on this map, and as far as gameplay goes, Its really fun because of how many routes that can be taken by both Ts and CTs.
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  13. #7

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    Re: de_tegea

    Quote Originally Posted by RudeBoy View Post
    the map wouldnt be as bad if it wasnt as poorly optimized. I usually get 100-140 fps, and on that map i get 30-50. When this map comes on a full TG night, i swear at least 5-6 people leave everytime. its usually the last map i play, because everyone leaves after it. idk about everyone else but thats how i see it.
    I wonder if it suffers from a lack of areaportals? (to those who map... DARN YOU AREA PORTALS! I HATE YOU!)
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  15. #8

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    Re: de_tegea

    I don't like the map at all. Not that it isn't an OK map for TG, but I dislike it immensely. I don't know why, exactly, but it just doesn't have that certain something.
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  17. #9

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    Re: de_tegea

    Fishtank FTW

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  19. #10

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    Re: de_tegea

    A small list of problems with the map:

    Poor optimiztion leads to a large loss in fps and lot's of choke.
    Grenades cause the doors to open.
    Sometimes the doors just wont open and you have to run far back then come at them again to get them to open again.
    Sometimes the map glitches and the doors become invisible.

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