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#4 (permalink) |
![]() ![]() Join Date: Jun 2007
Location: Fort Myers, Florida
Age: 27
Posts: 515
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Re: de_tegea
i get really bad lag on this map and had to quit a round in to it.....i have experienced this twice....it is a shame good map but there are poroblems with the doors sometimes too
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#5 (permalink) |
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Join Date: Apr 2008
Location: California
Posts: 232
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Re: de_tegea
the map wouldnt be as bad if it wasnt as poorly optimized. I usually get 100-140 fps, and on that map i get 30-50. When this map comes on a full TG night, i swear at least 5-6 people leave everytime. its usually the last map i play, because everyone leaves after it. idk about everyone else but thats how i see it.
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#6 (permalink) |
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Join Date: Dec 2007
Location: New Jersey
Age: 15
Posts: 132
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Re: de_tegea
I don't see where you are coming from. I do not experience any lag on this map, and as far as gameplay goes, Its really fun because of how many routes that can be taken by both Ts and CTs.
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Suggestion; Pour yourself a cup of Reeses Puffs and pick every last chocolate flavored puff out (If this is annoying in the cup, clear your table off and pour those suckas on there). once you are only left with peanut butter puffs, take a mouthfull of em and prepare for the ultimately orgasmic peanut butter taste! |
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#7 (permalink) | |
![]() Join Date: May 2003
Location: Kansas City area (U.S.A.)
Age: 37
Posts: 1,261
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Re: de_tegea
Quote:
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"There's two left. So there's one and someone else." Disciple |
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#10 (permalink) |
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Join Date: Apr 2007
Location: Edmonton, Alberta, Canada
Posts: 126
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Re: de_tegea
A small list of problems with the map:
Poor optimiztion leads to a large loss in fps and lot's of choke. Grenades cause the doors to open. Sometimes the doors just wont open and you have to run far back then come at them again to get them to open again. Sometimes the map glitches and the doors become invisible.
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