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08-15-2005, 09:54 AM #16
Re: de_aaa
i like this map a lot. It has that 'air of realism' about it, rather than just two bombsites connected by some buildings in-between, like some maps.
The catwalks are fun, and the routes are not so simply laid out that it gets boring too quickly. The Ts have a number of options, but it's still possible for CTs to defend when working together...in the same way as de_view.
My vote is that it's part of the rotation so more people can learn it as soon as.
i'd also like to see the bomb timer extended from whatever it is presently, to another 10 seconds, as it can be difficult for a lone CT to get to one site to another and still have half a chance to defuse.
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08-15-2005, 10:02 AM #17
Re: de_aaa
I do not think that 10 seconds would be fitting.
Five, perhaps.
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08-15-2005, 10:06 AM #18
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08-15-2005, 10:10 AM #19
Re: de_aaa
10 seconds would be good, a long bomb timer always helps IMO. CT's can actually regroup and make a concerted attack.
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08-28-2005, 03:09 AM #20
- Join Date
- Aug 2004
- Age
- 40
- Posts
- 6,210
Re: de_aaa
Like this map....big, lots of routes, well laid out for both T's and CT plans.
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01-26-2006, 12:11 PM #21
Re: de_aaa
First few times playing this map I was so lost ...almost like... this one time in band camp...No Wait...
After playing the map for a bit I got the hang of the ins and outs and od enjoy it...pretty fair for both sides. I still have a tendancy to get lost in the cat walks and have once found myself at the other spawn but I shall learn....
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02-03-2006, 06:51 PM #22
Re: de_aaa
It's a great map with few problems (but nothing can be perfect)
Problems:
1:Name-What kind of name is aaa???
2:Bombsite A-When the CT's get to it from catwalks or ground you go to bomb and get killed or have a BIG gunfight then your the last one left.....BOOOOOOOOOOOOOOOOOOOOOOOOOM
But its an awsome map
:: Signature removed by administration - File no longer exists at putfile.
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05-31-2006, 08:44 PM #23
Re: de_aaa
is this the map of the plane? if it is it needs to be DELETED
Originally Posted by Root
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05-31-2006, 08:49 PM #24
Re: de_aaa
That is CS_747.
Originally Posted by Anubis'Super Soldier
Very old map.
I like it, personally.
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06-04-2006, 03:52 PM #25
Re: de_aaa
*shakes fist* I'll defend that map forever.
Originally Posted by Anubis'Super Soldier
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.

I
#83 of 213 things you cannot do in the army.
83. Must not start any SITREP (Situation Report) with "I recently had an experience I just had to write you about...."
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06-04-2006, 04:58 PM #26
- Join Date
- Aug 2004
- Age
- 40
- Posts
- 6,210
Re: de_aaa
Death match!
Originally Posted by IRS_Agent
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06-04-2006, 07:39 PM #27
Re: de_aaa
$100 on Agent.... xD
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06-05-2006, 01:18 AM #28
Re: de_aaa
A man in a desperate situation such as this needs no betting for encouragement. We should have a pistol duel on de_westwood (old condition zero favorite of mine with an old west town).
Originally Posted by Gogeta
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.

I
#83 of 213 things you cannot do in the army.
83. Must not start any SITREP (Situation Report) with "I recently had an experience I just had to write you about...."
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06-08-2006, 12:09 PM #29
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06-08-2006, 07:01 PM #30
Re: de_aaa
de_westwood is a NIPPER map.... it has been around for years...Played this map a TON... awps from spawn ftw!!!! xD
... in fact I got that 600 dmg AWP HS on westwood.. running out of spawn, straight down the street, a T comes around the corner, i strafe and fire, 600 dmg headshot :O never to be seen or heard from again.
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