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07-04-2005, 12:56 AM #1
de_aaa
Not the most inspiring map name, but lots of fun with catwalks. The whole map is pretty maze like. Could be a good one.
RootBFCL TF2 league admin

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07-04-2005, 12:36 PM #2
- Join Date
- Apr 2005
- Location
- MA
- Posts
- 3,571
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07-04-2005, 03:17 PM #3
Re: de_aaa
If you regularly check the SOP forum, you'll have no problem keeping up.
RootBFCL TF2 league admin

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07-12-2005, 10:50 PM #4
Re: de_aaa
Haha you live in a basement...
I have no trouble admitting that AAA is one of my favorite maps right now. So much fun to be had as either team. It's very PCS friendly once you get to know the layout. There are numerous ways to each bombsite, many places to guard them, many nice little spots to do anything... so many tactics to be THOUGHT UP even!
If it wasnt for some people hating on it like nobody's buisness, I'd suggest we add it to rotation :P
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07-13-2005, 12:35 AM #5
Re: de_aaa
I only got a couple of rounds in, but it seemed very good for camping and team work.


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07-13-2005, 11:01 AM #6
Re: de_aaa
I really lke the map, I've played on it twice. It feels like it offers quite a few options for the T's to get to a bomb ste. But at the same time, allows the CT's to move around a lot(something I prefer to do rather than sit the ENTIRE time) and watch the entrances.
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07-13-2005, 12:21 PM #7
Re: de_aaa
I also suggest that it be added to the rotation. I like all the catwalks, but my favorite thing would have to be that Ts have to travel for sometime to get to one of the bombsites, plus there ae so many different ways to go.
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07-13-2005, 05:02 PM #8
Re: de_aaa
Thanks for the feedback guys. Anyone who hasn't played the map (or any of the others), please post here when you finally get round to it. Where there is mostly positive feedback about a map, I will start a poll regarding adding it to the rotation. However there is no rush to do this, as admins are happy to deal with map requests.
Where a map gets mostly unfavourable comments, but it is a good PCS map, I may add it to the rotation without asking first. Should this happen, please bear in mind that I'm not required to ask anyone's permission before changing the rotation. My role is to develop the cs community at TG.
RootBFCL TF2 league admin

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07-13-2005, 05:55 PM #9
- Join Date
- Aug 2004
- Age
- 40
- Posts
- 6,210
Re: de_aaa
I'm waiting for it to show up in the rotation....then I'll let you know.
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07-13-2005, 06:10 PM #10
Re: de_aaa
Well... It is nice once you get to know it and all. I despised it at first but then begun to get used to it quite quickly.
The only big problem it has is that you don't seem to have enough time to get from one bombsite to the other especially from the railings. But thats pretty much it.
- "Children in the back seat cause accidents, accidents in the back seat cause children."
- "All that is necessary for the triumph of evil is that good men do nothing."
~ SephVal <--> TG-303rd Master Sergeant (MSG) <--> Distinguished Sniper - Class I

~ COD4 Sniper <--> Owner of the Golden Dragunov
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07-13-2005, 07:32 PM #11
Re: de_aaa
When you get to know the map, you realise that the sites are pretty close.
I *think* I can change the server to have a longer bomb timer on a per map basis. I'll look into that.
RootBFCL TF2 league admin

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07-14-2005, 09:35 AM #12Damage Inc.Guest
Re: de_aaa
i only played 2 rounds on the map, it seemed EXTREMELY complicated, but it seemed to be a good map none the less.
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07-14-2005, 03:21 PM #13
Re: de_aaa
If anyone needs assistance learning the map, I believe I can help do that best. At least for anywhere important you'll ever go or need to be careful at.
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07-18-2005, 06:26 AM #14
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07-25-2005, 10:57 PM #15
Re: de_aaa
We played this one today and it seemed very good. Very rustic map but lots of cool paths and pcs friendly.
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