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Old 07-03-2005, 11:58 PM   #1 (permalink)
 
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cs_backalley_source

This version has a tunnel linking the 2 hostage rooms. It seems far too bright though, and to be honest I prefer the other version we use.

Ideally, we need one of our more skilled mappers to edit the darker version so that we get the best of both worlds.

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Old 07-04-2005, 03:51 PM   #2 (permalink)
 
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Re: cs_backalley_source

Personally I like the "_source" one better, because it has the tunnel connecting the hospage rooms, another way to getting across to the other hossies without having your 6 exposed to all those windows. But if somone can edit the _2005 version that would also be fine too, its just that tunnel plays a very important role...
Also if someone does edit it they need to put the missing ladder so you dont have to lose 25hp to get down from that one window....
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Old 07-04-2005, 05:09 PM   #3 (permalink)
 
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Re: cs_backalley_source

I'd like to see a version on our server with a tunnel, but one where all the lightbulbs can also be shot out.

Nothing more annoying than bulletproof lightbulbs

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Old 07-25-2005, 10:02 PM   #4 (permalink)


 
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Re: cs_backalley_source

here is the source version! Though i like the idea of shooting out light bulbs, it's a mapping nightmare right now.

This is a very good and fun map IMO.
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Old 07-26-2005, 02:42 AM   #5 (permalink)
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Re: cs_backalley_source

I can say I enjoyed it, but it was a good bit of a fragfest.

Every single round we played, as a CT, I and Crazygoat rushed out the window, half way down the ladder and jumped. For SPEED because that was required.

As a T? First person to get to the stairwell area got a free 3 kills.
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Old 07-29-2005, 11:37 AM   #6 (permalink)


 
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Re: cs_backalley_source

This map when played properly is one of my favorite maps right now. Has many different ways to counter offenses and defenses.
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Old 07-29-2005, 05:16 PM   #7 (permalink)
 
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Re: cs_backalley_source

Quote:
Originally Posted by Vulcan
This map when played properly is one of my favorite maps right now. Has many different ways to counter offenses and defenses.
A prime example of what a PCS map should be. Any Backalley with the underground tunnel should be put in the rotation.
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Old 07-30-2005, 08:09 PM   #8 (permalink)


 
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Re: cs_backalley_source

backalley source is very close to the origional backalley... which had the tunnel under the two hostie points....and it was dark as well.
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