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#16 (permalink) | |
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Join Date: Apr 2005
Location: 71439
Age: 20
Posts: 382
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Re: cS_kismayo
Quote:
Chuck Norris invented roundhouse hax- you stand no chance. And on that note, I love the map and would hate to see it go- aside from 3rdstreet and Backalley, which aren't played much, I don't think there are many city-style maps. (That I know of anyway, I don't keep up with the server 2 maplist T_T) Also: Here's hoping Valve's rendition of Militia doesn't suck.
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#17 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: cS_kismayo
Quote:
On the right side of T spawn, a single shooter on the roof can pin down CT's long enough for a reserve fireteam in the middle to back them up. I'm not going to remove the map from the server anytime soon, because I've seen some very good games on this map.
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BFCL TF2 league admin
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#18 (permalink) | |
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Join Date: Jul 2005
Location: Olympia, Washington (USA)
Age: 21
Posts: 1,105
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Re: cS_kismayo
Quote:
I've played this map as both teams, and in a couple instances have found one tea to be unstoppable (it is not consistent which team). The first pair of hostages can be quickly rescued with an agile and efficient team, adding to the money supply. Terrorist Solution: Surprise the CTs by camping at/near the first set of hostages for an effective ambush. The roof-tops can be watched by one lone gunman on the topside of the Hostage building, or any of the surrounding structures. Counter-Terrorist Solution: Snipers can gain wonderful vantage-points, such as above the first-hostage room, the buildings on the far-left side (a teammate could cover as someone climbed up). The Terrorists are covering everything so well! Counter-Terrorist Solution: Take advantage of the far right (from CT spawn) route, and find your way into the back hostages and give those baddies a nasty surprise. The Counter-Terrorists always find our weakness! Terrorist Solution: Camp hostages. There are two sets that you can choose to cover, each offering a variety of defensive positions. Learn, adjust, and protect. Know thine enemies, and know thy map!
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#19 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: cS_kismayo
This is a good map for spotters on the T team to practice restraint. Call targets in without touching your trigger, and then depending on WHERE the CT's are, fall back to the objective BEHIND the CT's. Nothing worse then shooting at the guys in front while their pal shoots you in the back
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BFCL TF2 league admin
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#20 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
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Re: cS_kismayo
spotters work right up to the point when whistler blows their little heads off with his scout.
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![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#21 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: cS_kismayo
Quote:
Just a thought, how does Ben tell if Whistler has hit a player on the genitals anyway?
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BFCL TF2 league admin
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#22 (permalink) | |
![]() ![]() ![]() Join Date: Apr 2005
Location: Mankato, MN
Posts: 1,782
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Re: cS_kismayo
Quote:
A little cash never hurt, though. |
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#24 (permalink) |
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Join Date: Nov 2005
Age: 21
Posts: 3
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Re: cS_kismayo
I've seen both sides do fairly well. I like playing this map on both sides.
T point of view: I find it very hard to cover all the entry points. CT point of view: I'm still finding places for T's to hide in. I'm in love with this map and I hope it stays in rotation. |
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#25 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
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Re: cS_kismayo
Funny one Root. Although, everyone knows that PCS Proven players are well endowed, so the target is quite easy to hit.
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![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#26 (permalink) | |
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Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
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Re: cS_kismayo
Quote:
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Josh - Some men will always be animals, while others ... they will be Men. |
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#27 (permalink) |
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Join Date: Apr 2005
Location: Israel / Memphis
Age: 31
Posts: 874
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Re: cS_kismayo
You are simply trying to compensate by your words for what you lack in the manhood department
__________________
![]() ![]() ![]() ![]() A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it. All I ask for is communication |
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#28 (permalink) | |
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Join Date: Dec 2005
Location: Memphis
Age: 24
Posts: 149
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Re: cS_kismayo
Quote:
Answer: Yes Conclusion: NEWER definition of lame
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Josh - Some men will always be animals, while others ... they will be Men. |
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#29 (permalink) | |
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Join Date: Nov 2005
Location: Cut Off, Louisiana
Age: 13
Posts: 96
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Re: cS_kismayo
Quote:
He'll either Kick you in the nuts shattering your bones or....... Crush your head in between his legs And for the map... It is an even map all you need is good players,good comm,and good positions
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:: Signature removed by administration - File no longer exists at putfile. |
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#30 (permalink) | |
![]() Join Date: Apr 2005
Location: Florida
Age: 19
Posts: 47
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Re: cS_kismayo
Quote:
http://newgrounds.com/portal/view/285267 This website has a bit of mature content btw... -Stasis
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Connor: We haven't really got a system of deciding who, Roc. It's, uh... Rocco: Me! *Me*! I'm the guy! I know everyone! Their habits, who they hang out with, who they talk to! I've got phone numbers, addresses! I know who they're screwing! I know where they live! We could kill *everyone.* Murphy: So what do you think? Connor: I'm strangely comfortable with it. *The Boondock Saints* |
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