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Old 03-16-2007, 07:15 PM   #16 (permalink)


 
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Re: cs_parkhouse

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Originally Posted by doorway 27 View Post
I like this map alot, communication and teamwork is absolutly key if you plan on winning on this map.

Here's hoping it makes it into regular rotation.
Another PCS oriented map where teamwork makes or breaks this map. It used to be in rotation. Why are the good teamwork/PCS oriented maps being taken out of rotation? That's why I play this game! Can we please put it back and stop catering to people that don't get teamwork??
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Old 03-16-2007, 07:22 PM   #17 (permalink)

 
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Re: cs_parkhouse

hear hear it was superb i enjoyed playing it as either team and thats hard to say about alot of maps. If the T's stayed in the house and the CT's went slow it made it so much fun and i loved the multiple routes.
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Old 03-16-2007, 07:26 PM   #18 (permalink)


 
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Re: cs_parkhouse

This is one of those easy to blame the maps for bad play maps. When I was on T more often than not we'd win, because we'd rally around communication and teamwork. When I was on CT side, same thing but add in a touch of extra patience. Either way, when I was on a team, more often than not the -other- team, be it CT or T, pointed their fingers and said that the map is imbalanced.

Makes you wonder.

Pls put this map back into regular rotation.
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Old 03-16-2007, 07:30 PM   #19 (permalink)


 
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Re: cs_parkhouse

The team of ct's last night really didn't use much strategy and got their butts whooped. I think i saw smoke from them one or two rounds and they kept coming the same way!
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Old 03-16-2007, 07:39 PM   #20 (permalink)


 
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Re: cs_parkhouse

Since we have so many DE maps in rotation, this is a good CS one to mix in.

Yeah, this maps includes the very important lesson of not only planning, but each team MUST communicate and adapt in order to be victorius. The team that does not work as a cohesive unit will get picked off and tore up limb for limb.

A good reason why it absolutely should be a regular, neh?
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Old 03-20-2007, 06:51 AM   #21 (permalink)

 
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Re: cs_parkhouse

I LOVE this map! And I love playing on the Terrorist side (which is rare because I hate their weapons).

The CTs really have to communicate and plan as a team though, otherwise it turns into a mess pretty quickly for them. No doubt it takes teamwork but I think that's what we are, right?
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Old 03-20-2007, 04:27 PM   #22 (permalink)
 
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Re: cs_parkhouse

I like this map, only played it a few times but it does make the CT's work cautiously; calls for lots of smoke, and it's a very close replica of the original. en.wikipedia.org/wiki/Fallingwater
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Old 03-24-2007, 08:39 PM   #23 (permalink)
 
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Re: cs_parkhouse

This is arguably the greatest map on the server now. No kidding.

I wanted to make a night version of this just to see how it would play out, but sadly it won't decompile.
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Old 03-25-2007, 02:09 PM   #24 (permalink)

 
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Re: cs_parkhouse

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Originally Posted by Spectrums View Post
This is arguably the greatest map on the server now. No kidding.

I wanted to make a night version of this just to see how it would play out, but sadly it won't decompile.
Yes, completely agree. I think I remember you mentioned you wanted to make a night map out of this. If you could get that accomplished, that would be awesome!
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Old 03-25-2007, 02:58 PM   #25 (permalink)
 
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Re: cs_parkhouse

cs_parkhouse = good coms FTW no matter what side you are on

this has to be my favorite right now.
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Old 03-25-2007, 08:25 PM   #26 (permalink)
 
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Re: cs_parkhouse

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Originally Posted by doorway 27 View Post
cs_parkhouse = good coms FTW no matter what side you are on

this has to be my favorite right now.
Not sure if it is my favorite but it is one of the best to play. Definitely agree on the coms...I have seen both sides dominated and it all depended on the team work and coms involved deciding who the victor was.
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Old 03-29-2007, 08:58 PM   #27 (permalink)
 
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Re: cs_parkhouse

Whoever coded the map made it so I couldn't decompile it. If anyone knows a way around it, tell me.
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Old 03-29-2007, 11:28 PM   #28 (permalink)


 
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Re: cs_parkhouse

spectrums you should email the original mapper and ask about doing that.
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Old 03-30-2007, 02:28 PM   #29 (permalink)



 
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Re: cs_parkhouse

Quote:
Originally Posted by Spectrums View Post
Whoever coded the map made it so I couldn't decompile it. If anyone knows a way around it, tell me.
go to NIPPER Maps.. you can find his email there i believe.. plus maybe some new maps for the server too :P My guess is he did it for a reason and probably wont want you to change it.. but i guess its worth a try. I for one have a good amount of respect for him and his skills.. I wouldnt be too happy if we had a "pirated" version of one of his maps on our server...
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Old 04-01-2007, 03:10 PM   #30 (permalink)
 
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Re: cs_parkhouse

Neither would I. Thanks Gogeta.
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