Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 5 FirstFirst 12345 LastLast
Results 16 to 30 of 70
Discussion: Counter-Strike - Map Discussion / Server Maps Review - cs_parkhouse - Originally Posted by doorway 27 I like this map alot, communication and teamwork is absolutly
  1. #16

    SloppyJoe's Avatar

    Join Date
    Jul 2005
    Location
    Bay Area, California
    Posts
    2,649

    Re: cs_parkhouse

    Quote Originally Posted by doorway 27 View Post
    I like this map alot, communication and teamwork is absolutly key if you plan on winning on this map.

    Here's hoping it makes it into regular rotation.
    Another PCS oriented map where teamwork makes or breaks this map. It used to be in rotation. Why are the good teamwork/PCS oriented maps being taken out of rotation? That's why I play this game! Can we please put it back and stop catering to people that don't get teamwork??
    .



    [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
    "The success of what we do depends upon people valuing the team over themselves."
    - Wulfyn

  2.  
  3. #17

    Disciple's Avatar

    Join Date
    Dec 2006
    Location
    Garden Of England
    Age
    24
    Posts
    2,898

    Re: cs_parkhouse

    hear hear it was superb i enjoyed playing it as either team and thats hard to say about alot of maps. If the T's stayed in the house and the CT's went slow it made it so much fun and i loved the multiple routes.

  4.  
  5. #18

    SloppyJoe's Avatar

    Join Date
    Jul 2005
    Location
    Bay Area, California
    Posts
    2,649

    Re: cs_parkhouse

    This is one of those easy to blame the maps for bad play maps. When I was on T more often than not we'd win, because we'd rally around communication and teamwork. When I was on CT side, same thing but add in a touch of extra patience. Either way, when I was on a team, more often than not the -other- team, be it CT or T, pointed their fingers and said that the map is imbalanced.

    Makes you wonder.

    Pls put this map back into regular rotation.
    .



    [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
    "The success of what we do depends upon people valuing the team over themselves."
    - Wulfyn

  6.  

     
  7. #19



    Vulcan's Avatar

    Join Date
    Jan 2005
    Location
    Manhattan, New York, United States
    Age
    33
    Posts
    10,036

    Re: cs_parkhouse

    The team of ct's last night really didn't use much strategy and got their butts whooped. I think i saw smoke from them one or two rounds and they kept coming the same way!

  8.  
  9. #20

    SloppyJoe's Avatar

    Join Date
    Jul 2005
    Location
    Bay Area, California
    Posts
    2,649

    Re: cs_parkhouse

    Since we have so many DE maps in rotation, this is a good CS one to mix in.

    Yeah, this maps includes the very important lesson of not only planning, but each team MUST communicate and adapt in order to be victorius. The team that does not work as a cohesive unit will get picked off and tore up limb for limb.

    A good reason why it absolutely should be a regular, neh?
    .



    [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ]
    "The success of what we do depends upon people valuing the team over themselves."
    - Wulfyn

  10.  
  11. #21

    Chewy's Avatar

    Join Date
    Jan 2006
    Location
    Oak Creek, WI
    Age
    27
    Posts
    1,575

    Re: cs_parkhouse

    I LOVE this map! And I love playing on the Terrorist side (which is rare because I hate their weapons).

    The CTs really have to communicate and plan as a team though, otherwise it turns into a mess pretty quickly for them. No doubt it takes teamwork but I think that's what we are, right?

  12.  

     
  13. #22

    Orgetorix's Avatar

    Join Date
    Dec 2006
    Location
    St. Cloud, MN
    Age
    33
    Posts
    36

    Re: cs_parkhouse

    I like this map, only played it a few times but it does make the CT's work cautiously; calls for lots of smoke, and it's a very close replica of the original. en.wikipedia.org/wiki/Fallingwater
    The two highest achievements of the human mind are the twin concepts of "loyalty" and "duty". -R.A. Heinlein

  14.  
  15. #23


    Join Date
    Jan 2007
    Age
    19
    Posts
    139

    Re: cs_parkhouse

    This is arguably the greatest map on the server now. No kidding.

    I wanted to make a night version of this just to see how it would play out, but sadly it won't decompile.
    ------------

    ------------

  16.  
  17. #24

    Chewy's Avatar

    Join Date
    Jan 2006
    Location
    Oak Creek, WI
    Age
    27
    Posts
    1,575

    Re: cs_parkhouse

    Quote Originally Posted by Spectrums View Post
    This is arguably the greatest map on the server now. No kidding.

    I wanted to make a night version of this just to see how it would play out, but sadly it won't decompile.
    Yes, completely agree. I think I remember you mentioned you wanted to make a night map out of this. If you could get that accomplished, that would be awesome!

  18.  

     
  19. #25

    doorway 27's Avatar

    Join Date
    Jun 2005
    Location
    Florida
    Age
    39
    Posts
    469

    Re: cs_parkhouse

    cs_parkhouse = good coms FTW no matter what side you are on

    this has to be my favorite right now.

  20.  
  21. #26

    Quest Shady's Avatar

    Join Date
    Jan 2006
    Location
    Brandon, FL
    Age
    40
    Posts
    1,007

    Re: cs_parkhouse

    Quote Originally Posted by doorway 27 View Post
    cs_parkhouse = good coms FTW no matter what side you are on

    this has to be my favorite right now.
    Not sure if it is my favorite but it is one of the best to play. Definitely agree on the coms...I have seen both sides dominated and it all depended on the team work and coms involved deciding who the victor was.



    Play MySpace games? PeepsDepot.com to get all the Peeps you need for any game!

    Wii# 5935-7920-5346-8754 | PS3:TheeShadyB | XBOX 360:TheeShadyB

  22.  
  23. #27


    Join Date
    Jan 2007
    Age
    19
    Posts
    139

    Re: cs_parkhouse

    Whoever coded the map made it so I couldn't decompile it. If anyone knows a way around it, tell me.
    ------------

    ------------

  24.  

     
  25. #28



    Vulcan's Avatar

    Join Date
    Jan 2005
    Location
    Manhattan, New York, United States
    Age
    33
    Posts
    10,036

    Re: cs_parkhouse

    spectrums you should email the original mapper and ask about doing that.

  26.  
  27. #29

    Gogeta's Avatar

    Join Date
    Jul 2005
    Location
    Knoxville, Tennessee, United States
    Age
    35
    Posts
    3,725

    Re: cs_parkhouse

    Quote Originally Posted by Spectrums View Post
    Whoever coded the map made it so I couldn't decompile it. If anyone knows a way around it, tell me.
    go to NIPPER Maps.. you can find his email there i believe.. plus maybe some new maps for the server too :P My guess is he did it for a reason and probably wont want you to change it.. but i guess its worth a try. I for one have a good amount of respect for him and his skills.. I wouldnt be too happy if we had a "pirated" version of one of his maps on our server...
    |TG-4th| Gogeta



  28.  
  29. #30


    Join Date
    Jan 2007
    Age
    19
    Posts
    139

    Re: cs_parkhouse

    Neither would I. Thanks Gogeta.
    ------------

    ------------

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top