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#16 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,247
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Re: cs_parkhouse
Another PCS oriented map where teamwork makes or breaks this map. It used to be in rotation. Why are the good teamwork/PCS oriented maps being taken out of rotation? That's why I play this game! Can we please put it back and stop catering to people that don't get teamwork??
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#17 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,294
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Re: cs_parkhouse
hear hear it was superb i enjoyed playing it as either team and thats hard to say about alot of maps. If the T's stayed in the house and the CT's went slow it made it so much fun and i loved the multiple routes.
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#18 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,247
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Re: cs_parkhouse
This is one of those easy to blame the maps for bad play maps. When I was on T more often than not we'd win, because we'd rally around communication and teamwork. When I was on CT side, same thing but add in a touch of extra patience. Either way, when I was on a team, more often than not the -other- team, be it CT or T, pointed their fingers and said that the map is imbalanced.
Makes you wonder. Pls put this map back into regular rotation.
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#20 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,247
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Re: cs_parkhouse
Since we have so many DE maps in rotation, this is a good CS one to mix in.
Yeah, this maps includes the very important lesson of not only planning, but each team MUST communicate and adapt in order to be victorius. The team that does not work as a cohesive unit will get picked off and tore up limb for limb. A good reason why it absolutely should be a regular, neh?
__________________
. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#21 (permalink) |
![]() ![]() Join Date: Jan 2006
Location: Oak Creek, WI
Age: 24
Posts: 1,568
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Re: cs_parkhouse
I LOVE this map!
And I love playing on the Terrorist side (which is rare because I hate their weapons).The CTs really have to communicate and plan as a team though, otherwise it turns into a mess pretty quickly for them. No doubt it takes teamwork but I think that's what we are, right? ![]()
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#22 (permalink) |
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Join Date: Dec 2006
Location: St. Cloud, MN
Age: 30
Posts: 34
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Re: cs_parkhouse
I like this map, only played it a few times but it does make the CT's work cautiously; calls for lots of smoke, and it's a very close replica of the original. en.wikipedia.org/wiki/Fallingwater
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The two highest achievements of the human mind are the twin concepts of "loyalty" and "duty". -R.A. Heinlein |
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#23 (permalink) |
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Join Date: Jan 2007
Age: 16
Posts: 139
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Re: cs_parkhouse
This is arguably the greatest map on the server now. No kidding.
I wanted to make a night version of this just to see how it would play out, but sadly it won't decompile.
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#26 (permalink) |
![]() Join Date: Jan 2006
Location: Brandon, FL
Age: 37
Posts: 808
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Re: cs_parkhouse
Not sure if it is my favorite but it is one of the best to play. Definitely agree on the coms...I have seen both sides dominated and it all depended on the team work and coms involved deciding who the victor was.
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#29 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,522
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Re: cs_parkhouse
Quote:
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