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03-16-2007, 07:15 PM #16
Re: cs_parkhouse
Another PCS oriented map where teamwork makes or breaks this map. It used to be in rotation. Why are the good teamwork/PCS oriented maps being taken out of rotation? That's why I play this game! Can we please put it back and stop catering to people that don't get teamwork??
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"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
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03-16-2007, 07:22 PM #17
Re: cs_parkhouse
hear hear it was superb i enjoyed playing it as either team and thats hard to say about alot of maps. If the T's stayed in the house and the CT's went slow it made it so much fun and i loved the multiple routes.
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03-16-2007, 07:26 PM #18
Re: cs_parkhouse
This is one of those easy to blame the maps for bad play maps. When I was on T more often than not we'd win, because we'd rally around communication and teamwork. When I was on CT side, same thing but add in a touch of extra patience. Either way, when I was on a team, more often than not the -other- team, be it CT or T, pointed their fingers and said that the map is imbalanced.
Makes you wonder.
Pls put this map back into regular rotation..









"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
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03-16-2007, 07:30 PM #19
Re: cs_parkhouse
The team of ct's last night really didn't use much strategy and got their butts whooped. I think i saw smoke from them one or two rounds and they kept coming the same way!
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03-16-2007, 07:39 PM #20
Re: cs_parkhouse
Since we have so many DE maps in rotation, this is a good CS one to mix in.
Yeah, this maps includes the very important lesson of not only planning, but each team MUST communicate and adapt in order to be victorius. The team that does not work as a cohesive unit will get picked off and tore up limb for limb.
A good reason why it absolutely should be a regular, neh?.









"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
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03-20-2007, 06:51 AM #21
Re: cs_parkhouse
I LOVE this map!
And I love playing on the Terrorist side (which is rare because I hate their weapons).
The CTs really have to communicate and plan as a team though, otherwise it turns into a mess pretty quickly for them. No doubt it takes teamwork but I think that's what we are, right?
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03-20-2007, 04:27 PM #22
Re: cs_parkhouse
I like this map, only played it a few times but it does make the CT's work cautiously; calls for lots of smoke, and it's a very close replica of the original. en.wikipedia.org/wiki/Fallingwater
The two highest achievements of the human mind are the twin concepts of "loyalty" and "duty". -R.A. Heinlein
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03-24-2007, 08:39 PM #23
- Join Date
- Jan 2007
- Age
- 19
- Posts
- 139
Re: cs_parkhouse
This is arguably the greatest map on the server now. No kidding.
I wanted to make a night version of this just to see how it would play out, but sadly it won't decompile.------------

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03-25-2007, 02:09 PM #24
Re: cs_parkhouse
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03-25-2007, 02:58 PM #25
Re: cs_parkhouse
cs_parkhouse = good coms FTW no matter what side you are on
this has to be my favorite right now.
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03-25-2007, 08:25 PM #26
Re: cs_parkhouse


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03-29-2007, 08:58 PM #27
- Join Date
- Jan 2007
- Age
- 19
- Posts
- 139
Re: cs_parkhouse
Whoever coded the map made it so I couldn't decompile it. If anyone knows a way around it, tell me.
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03-29-2007, 11:28 PM #28
Re: cs_parkhouse
spectrums you should email the original mapper and ask about doing that.
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03-30-2007, 02:28 PM #29
Re: cs_parkhouse
go to NIPPER Maps.. you can find his email there i believe.. plus maybe some new maps for the server too :P My guess is he did it for a reason and probably wont want you to change it.. but i guess its worth a try. I for one have a good amount of respect for him and his skills.. I wouldnt be too happy if we had a "pirated" version of one of his maps on our server...
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04-01-2007, 03:10 PM #30
- Join Date
- Jan 2007
- Age
- 19
- Posts
- 139
Re: cs_parkhouse
Neither would I. Thanks Gogeta.
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