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Discussion: Counter-Strike - Map Discussion / Server Maps Review - cs_parkhouse - Originally Posted by Spectrums I wanted to make a night version of this just to
  1. #31

    Delta's Avatar

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    Re: cs_parkhouse

    Quote Originally Posted by Spectrums View Post
    I wanted to make a night version of this just to see how it would play out, but sadly it won't decompile.
    A night version of this map would be SICK. In the good way. I love this map though. Both sides. Again, as stated, communication makes it or breaks it. Personally though, from the CT aspect, I like sitting back for a couple of minutes and picking off targets. It really depends who you're playing with though. Because a PCS guy isn't going to get impatient and poke his head out because he probably knows better. Not to pick on new guys or anything, but there's a pretty good chance that you'll get antsy and take a little peek. And the T defense is a great CT offense as well. If CT's are spread out and attack the poker-outer (that's so not a word) at multiple angles, then that's one less defender you have to deal with when breaching the house. But yeah, a night version of this map would be so baller.

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  3. #32

    Disciple's Avatar

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    Re: cs_parkhouse

    I understood little of the post above me lol (baller, poker-otter no idea what these things are lol) however if i gather the general meaning that a night parkhouse would be great then hear hear also is there any firther progress on this project.



    "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
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  5. #33


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    Re: cs_parkhouse

    Well, Nipper's email isn't on there. Anyone know what it is?

    And if we can't find it, isn't there a way to edit the code?
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  7. #34

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    Re: cs_parkhouse

    I got an old email for him in my list.. here it is:

    nipperproductions@hotmail.com
    |TG-4th| Gogeta



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  9. #35


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    Re: cs_parkhouse

    Thanks Gogeta, I'll email him now.

    EDIT; Email doesn't work.
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  11. #36

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    Re: cs_parkhouse

    lol his email is at the bottom of the webpage..

    nippermaps@gmail.com
    |TG-4th| Gogeta



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  13. #37


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    Re: cs_parkhouse

    Oh...
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  15. #38

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    Re: cs_parkhouse

    Recently there has been some dissagreement on shooting into CT spawn. I for one am not against it as long as the person shooting isnt rushing for the chance. As it is there is not supposed to ba any "safe" areas in game, and that spawn should not be considered one. If a T is in the backyard, the house or on the roof he/she can see the spawn. This shouldnt mean that a T can not fire unless fired apon because that just gives a sniper a free one hit kill out of spawn. What should happen (realistically) is CTs should move out of view from the Ts at the start.
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  17. #39

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    Re: cs_parkhouse

    Quote Originally Posted by m0h3k4n View Post
    Recently there has been some dissagreement on shooting into CT spawn. I for one am not against it as long as the person shooting isnt rushing for the chance. As it is there is not supposed to ba any "safe" areas in game, and that spawn should not be considered one. If a T is in the backyard, the house or on the roof he/she can see the spawn. This shouldnt mean that a T can not fire unless fired apon because that just gives a sniper a free one hit kill out of spawn. What should happen (realistically) is CTs should move out of view from the Ts at the start.
    You got it. That's exactly what they should do. If you know you're vulnerable there...why stand around like fish in a barrel?

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  19. #40



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    Re: cs_parkhouse

    Actually there isn't any reason for you to be looking into spawn. I don't recall any hostages being there at the start of the game?

    You know where ct's have to come from, if your not keeping to defense as a T what are you doing?

    unless your talking about from the T side in which case, that is a big flaw in the map.

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  21. #41

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    Re: cs_parkhouse

    He's saying from the roof of the hostie house you can see into CT spawn. That's T side.

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  23. #42

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    Re: cs_parkhouse

    you can also see over there from right roof and right ground :P
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  25. #43



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    Re: cs_parkhouse

    Oh yes i remember that now and one of the reasons that map is well a double edge knife...

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  27. #44

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    Re: cs_parkhouse

    I thought the only way that worked was the CT getting on the roof of the picnic area... which for some reason you can't. Then again, maybe I just don't pay enough attention. I don't think it's ever been a problem, though.
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  29. #45

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    Re: cs_parkhouse

    You can get on the roof of the picnic area fine, ive done it before a couple of times just need a friend to boost you at the far rear corner and then you jump onto the very corner tip of the picnic roof and bingo you have a nice line of site around the t roof!



    "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
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