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#31 (permalink) |
![]() ![]() Join Date: Mar 2006
Location: A small planet somewhere in the vicinity of Betelgeuse.
Age: 18
Posts: 1,256
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Re: cs_parkhouse
A night version of this map would be SICK. In the good way. I love this map though. Both sides. Again, as stated, communication makes it or breaks it. Personally though, from the CT aspect, I like sitting back for a couple of minutes and picking off targets. It really depends who you're playing with though. Because a PCS guy isn't going to get impatient and poke his head out because he probably knows better. Not to pick on new guys or anything, but there's a pretty good chance that you'll get antsy and take a little peek. And the T defense is a great CT offense as well. If CT's are spread out and attack the poker-outer (that's so not a word) at multiple angles, then that's one less defender you have to deal with when breaching the house. But yeah, a night version of this map would be so baller.
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#32 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,013
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Re: cs_parkhouse
I understood little of the post above me lol (baller, poker-otter no idea what these things are lol) however if i gather the general meaning that a night parkhouse would be great then hear hear
also is there any firther progress on this project. |
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#38 (permalink) |
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Join Date: Jun 2006
Location: Albuquerque, NM
Age: 24
Posts: 106
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Re: cs_parkhouse
Recently there has been some dissagreement on shooting into CT spawn. I for one am not against it as long as the person shooting isnt rushing for the chance. As it is there is not supposed to ba any "safe" areas in game, and that spawn should not be considered one. If a T is in the backyard, the house or on the roof he/she can see the spawn. This shouldnt mean that a T can not fire unless fired apon because that just gives a sniper a free one hit kill out of spawn. What should happen (realistically) is CTs should move out of view from the Ts at the start.
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CS:S SOPs ----------------------------------------- WMDs: Iraq 0 Albuquerque, NM 2500 ----------------------------------------- |
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#39 (permalink) | |
![]() Join Date: Mar 2005
Location: Michigan
Age: 31
Posts: 4,070
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Re: cs_parkhouse
Quote:
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#40 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,318
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Re: cs_parkhouse
Actually there isn't any reason for you to be looking into spawn. I don't recall any hostages being there at the start of the game?
You know where ct's have to come from, if your not keeping to defense as a T what are you doing? unless your talking about from the T side in which case, that is a big flaw in the map. |
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#44 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,766
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Re: cs_parkhouse
I thought the only way that worked was the CT getting on the roof of the picnic area... which for some reason you can't. Then again, maybe I just don't pay enough attention. I don't think it's ever been a problem, though.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#45 (permalink) |
![]() ![]() Join Date: Dec 2006
Location: Garden Of England
Age: 21
Posts: 2,013
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Re: cs_parkhouse
You can get on the roof of the picnic area fine, ive done it before a couple of times just need a friend to boost you at the far rear corner and then you jump onto the very corner tip of the picnic roof and bingo you have a nice line of site around the t roof!
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