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Discussion: Counter-Strike - Map Discussion / Server Maps Review - cs_parkhouse - Well, considering that allowing the Counter-Terrorists to get on the bridge is a serious security
  1. #61

    ednos's Avatar

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    Re: cs_parkhouse

    Well, considering that allowing the Counter-Terrorists to get on the bridge is a serious security breach, the Terrorists should ensure (perhaps by crossing it and defending) that they don't take it. Allowing the Counter-Terrorists an additional angle of attack is nothing short of tactical failure.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
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  3. #62

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    Re: cs_parkhouse

    I agree on the tactical significance of the bridge for T's. However the difficult part is to define how far is too far once the terrorist has crossed the bridge. Maybe we could say just to the other side. But going far enough where you can see and shoot someone in the picnic area by the water I would say is too far. If I am positioned in that area as a CT that should be a safe zone. A few times as I am waiting for the right opportunity to move into water I have been shot in the side of the head from a Terrorist who crossed and wandered too far.

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  5. #63

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    Re: cs_parkhouse

    Personal opinion:
    Going across covered bridge is Fine.
    Turning the corner a bit is fine to shoot at those coming or at roof of boathouse is semi-fine.
    Moving toward the boathouse after turning the corner is not fine.

    Q: Is going up that ladder at the corner fine? I'd say yes and I'd say no.
    I'd say yes because it really isn't any farther than being at the corner.
    But I'd say no because that then leads to the temptation to walk toward the boathouse on the rock wall.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
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  7. #64

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    Re: cs_parkhouse

    No safe zones. As long as the T is using communication they should be able to take the ladder and shoot you from the higher position. This is with full teams though. If your playing 3 on 3 I don't see the reason to be by the ladder but to atleast be on the T side of it.

    Again if your using comms I find that a good spot for T's and CT's. CT's because we can sit back and kill 2 plus T's and then dominate them. I will warn at the begining of Parkhouse everytime to beware of that bridge. If your not doing this then your just not being careful. You should warn on any map. This is just good intel and your team will thank you later.

    If T's are losing teamates left and right at the hose from a rush and then they still stay out there I believe this to be a form of killhunting unless they have the hostages in tow. Game on then.

    This is how I play it and will play it until our Gaming Officer says otherwise
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  9. #65


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    Re: cs_parkhouse

    I agree with orthos, The T's are holding the house and if they cross the bridge they are now behind a wall and they can't be doing anything other than looking for kills. The T's can guard the bridge from their own side and from the house since it has an open side, so you aren't really letting the CT's get any angles by not crossing. I feel if a T did take the ladder that it would be a strategic failure considering to take the ladder and look towards the building, he has his back kept against the CT spawn so he is vulerable to a CT attack. (terrorists don't exactly know hoe many CT's have been dispatched.) And if he is looking at the CT spawn from the top there, wouldn't he be in a vulerable spot anyway being on top of a rock with no cover I feel like the bridge is the choke for the ct's to cross and it should be left at that. It would be like saying on penstock the T's can go across the red room but not the white room. Because giving the red room would be giving the ct's another angle. Just as penstock, this bridge can be guarded from the terrorist spawn. The bridges should be the choke and not be crossed by T's IMO

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  11. #66

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    Re: cs_parkhouse

    I say bridge is fair game. 1) it overlooks water from an angle you can't easily get and 2) it creates a chokepoint from an area that effectively has only one way to get there, and you won't need to worry about being shot in the back. As for the ladder, it's not too far. Not in my opinion. It's risky since you're opening your side to the enemy, but it allows you to pretty much control every point of intress. Especially towards the end of the round, once the CTs are already in the house, can that ledge be used as an effective and surprising spot to flank from.

    This is why I love parkhouse. You really don't have that many safe spots on either side. You've got to keep tight comms and stay alert if you want any chance to succeed. Barring the bridge just takes away from that.
    TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way"

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  13. #67

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    Re: cs_parkhouse

    Quote Originally Posted by sparhawkxx View Post
    No safe zones. As long as the T is using communication they should be able to take the ladder and shoot you from the higher position. This is with full teams though. If your playing 3 on 3 I don't see the reason to be by the ladder but to atleast be on the T side of it.

    Again if your using comms I find that a good spot for T's and CT's. CT's because we can sit back and kill 2 plus T's and then dominate them. I will warn at the begining of Parkhouse everytime to beware of that bridge. If your not doing this then your just not being careful. You should warn on any map. This is just good intel and your team will thank you later.

    If T's are losing teamates left and right at the hose from a rush and then they still stay out there I believe this to be a form of killhunting unless they have the hostages in tow. Game on then.

    This is how I play it and will play it until our Gaming Officer says otherwise
    What he said.
    "We can not ensure success, but we can deserve it." - John Adams
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  15. #68

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    Re: cs_parkhouse

    Yeah.. agree with previous two spots.
    7 on 7 - it's legit. As it gets smaller, less so.

    Lots of maps have places like these:
    harvest - with the Ts pushing 1 or 2 up the middle hill. With smaller groups, not as legit.
    Italy - going apartments or down to end of wine cellar - smaller groups, not as legit.

    But again, if our esteemed leadership deems otherwise, i shall bow and follow orders.
    "Sympathy means a lot, coming from Kulmar. I didn't think it was possible.
    Good luck getting rid of your disease. If you're infected, though, stay away--I can't afford to be a zombie right now.
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  17. #69

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    Re: cs_parkhouse

    This map is super CT sided. Personally, the CT's could just sit down and chill and wait it out. There's just so many views into the house and there's no good spot there the T's can have their backs covered and be able to fall back if needed. You pretty much have to keep doing 360's to watch your back. But I personally find the map enjoyable.

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  19. #70
    Xen
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    Re: cs_parkhouse

    While I agree with tiny about the lack of real cover for the T's, if it's played right, you bring every CT into CQB ranges while never getting exposed. Something to think about. everyone is all about pushing out as far as they can but on some maps that maynot be the best strat. I think this map is one of those maps.


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