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01-24-2007, 06:02 PM #1
de_piranesi
Ok there doesn't seem to be a discussion thread on this here. So i'm making one.
I want it back in rotation! Root doesn't like it because of lack of routes apparently but the gameplay is undeniable IMO. This was our first championship tourney map and it was electric.
I think it has lots of quality and good training ability for new to pcs players.
Thoughts?
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01-24-2007, 10:51 PM #2
- Join Date
- Jan 2007
- Posts
- 3
Re: de_piranesi
meh i am sort of biast towards this because i dont like piranesi gameplay ... then again I have never played piranesi with you guys!
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01-24-2007, 11:33 PM #3
Re: de_piranesi
Has always been a favorite standard map of mine... Id love to see it
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01-25-2007, 04:55 AM #4
- Join Date
- Jun 2006
- Location
- Wichita KS
- Age
- 31
- Posts
- 283
Re: de_piranesi
I'd really like this map as well. It is very fun on either side.
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01-25-2007, 02:27 PM #5
Re: de_piranesi
I like this map




A battle is dynamic, i.e constantly changing and evolving. Follow the strategy in place but never be afraid to improvise if the situation calls for it.
All I ask for is communication
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01-25-2007, 02:36 PM #6
Re: de_piranesi
I enjoy Piranesi. Prehaps there's some modified/updated variation that would work better here? Should I go digging again?


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01-25-2007, 02:39 PM #7
Re: de_piranesi
BFCL TF2 league admin

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01-25-2007, 02:49 PM #8
Re: de_piranesi
I'll keep an eye out for one. There's always a way to fix a map.


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02-27-2007, 10:13 AM #9
Re: de_piranesi
I think the normal version works fine. If people insist on rushing, no matter the map, they have admin action taken against them.
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03-16-2007, 04:37 PM #10
- Join Date
- Oct 2006
- Location
- Texas
- Age
- 27
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- 206
Re: de_piranesi
My main problem with this map is that the roof is so important. There is only one path you can take that you are safe from attacks from the roof. So you are stuck with two options: attack the roof, or go through the middle (well, theres a third: rushing past the areas covered by the roof, but I think we can all agree that that option isn't very appealing). With this fact, its no wonder that the roof turns into a deathmatch so often.
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03-16-2007, 05:21 PM #11
Re: de_piranesi
putting a scout or rifleman at the door going to A immediately pretty much guarantees that any bomb attempting to go A will not make it and force that defense on the roof to come down.
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03-16-2007, 05:22 PM #12
- Join Date
- Jul 2006
- Posts
- 529
Re: de_piranesi
Nhammen>
I agree. Terrorists absolutely must rush the roof. If they do not, CTs can secure and watch the entrance to B and all of A from relative safety.
Still, it is difficult for the Ts to get to the roof first. One player has to jump through the window in the tower, and than toss a HE across the top.
That said, I am enjoying piranesi in rotation.
-Aaron
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03-16-2007, 07:18 PM #13
Re: de_piranesi
This is one of the more PCS oriented stock maps. Thumbs up.
.









"The success of what we do depends upon people valuing the team over themselves."
- Wulfyn
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06-07-2007, 11:41 PM #14
Re: de_piranesi
this map is fun you should check out for a forum about tactics for it.
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