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04-24-2007, 09:17 AM #1
cs_apartments
Ok Personaly i like this map it provides a very challenging experience for the CT's with lots of choke holds for the T's to capture and really trys the most co-ordinated team as a group of us found out the other night.
However there have been some surgestions that i feel could add to this map.
Firstly: There is a door in the garage that backs onto the under-passage between atrium and courtyard. This is not usable at the moment and there seems to be no reason that the map maker wouldnt be able to exchange it from a static prop to a working door.
Secondly: The gate on the far right side of the map between the street and the courtyard is also static and would be a nice addition for assaulting on the courtyard, and also for extracting the hostages from the building If it was a working gate.
If anyone has any other surgestions for this map then please do post them and we can discuss in further.

"A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
Winston Churchill
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04-24-2007, 12:11 PM #2
Re: cs_apartments
It might even be cool if we had to nade that door open, it would give the T's notice that it has been opened and add a little variation to the map.

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04-24-2007, 01:37 PM #3
Re: cs_apartments
yes, that gate to the far right is crucial. hopefully that can be tweaked to open.
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04-24-2007, 05:55 PM #4
Re: cs_apartments
sweet, I like the naded idea. yeah I have the tactics for terrorists, just need to work on the ct plans more
oh and guys when you here that flapping, its the bird
right Vulcan?
Thank you
FUN FUN
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05-01-2007, 06:38 PM #5
Re: cs_apartments
The far right gate should have a hostage rescue zone somewhere close to it. If there was a rescue zone right outside of the courtyard to the right of CT spawn, then the counter-terrorists would not have to run so far. (If there is a hostage zone there I'm going to feel like an idiot, but believe it or not I have NEVER rescued a hostage on that map due to the fact that terrorists guard them well and either get killed or kill me before I get to the hostages.)
Oh... and take out that bloody bird!Void Object |TG|
"So, what's the plan chums?""Er-- don't die."
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05-01-2007, 09:01 PM #6
Re: cs_apartments
Is this the map with the really tall apartment buildings that you can climb/go inside? I think that was called cs_appartments but maybe the typo got fixed.
Official CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG |



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05-01-2007, 10:33 PM #7
Re: cs_apartments
Thats exactly what I thought poe... but upon further inspection, it is not the same as ooooll school apartment ... but its a better version imo. Glad to hear someone actually remembers that old map except me :P
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05-02-2007, 09:58 AM #8
Re: cs_apartments
Official CS:S SOPs | Official Natural Selection SOPs | Official Dystopia SOPs | CS:S Development Team | Help Support TG |



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