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| Server Maps Review A forum for discussing maps currently on the server. |
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#2 (permalink) |
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Join Date: May 2007
Location: Los Angeles County
Posts: 51
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Re: Urban Warfare Map
Indeed. Played as a CT on this map today and the only thing I see is, at least most of the CTs (probably 4 or 5) need to cover B, while the the rest can cover A. B needs more defenders as there are many points of cover the Ts can use when they clear out and plant. And when the CTs come over and try to defuse, any Ts they miss can quickly take them out.
And out of curiosity, is there a cs_ version of this map?
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The reason I call myself "the village idiot"? Name a teamate I haven't accidently shot yet. ---- Playing as "Nikon", "the_village_idiot", or "villge_idiot" |
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#3 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,857
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Re: Urban Warfare Map
New favorite map! This is incredible. There's even a distance at which it's hard to use the scout because of the fog!
Having two scouts was a brilliant idea; can it be set to automatically change the restriction for this map every time? Someone mentioned increasing the server capacity to twenty for this map. If that's possible, I'm all for it; ten people on each side would be awesome.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#4 (permalink) |
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Join Date: May 2007
Location: Los Angeles County
Posts: 51
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Re: Urban Warfare Map
EDIT: More people would be great, but the map may feel "smaller" as so many people are covering an area. Having the 16 man matches on this map (it's really adding one more person to each team) may really help.
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The reason I call myself "the village idiot"? Name a teamate I haven't accidently shot yet. ---- Playing as "Nikon", "the_village_idiot", or "villge_idiot" Last edited by the village idiot; 06-13-2007 at 03:22 AM. |
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#5 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Bay Area, California
Posts: 2,247
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Re: Urban Warfare Map
Very well made map. Definately challenging for both sides. I likey.
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. ![]() ![]() ![]() ![]() Serving the [4th Force Recon] since June 2007 [Game rules, announcements, and SOPs ][ Armed Assault ][ Counter-Strike Source ][ Call of Duty ] "The success of what we do depends upon people valuing the team over themselves."
- Wulfyn |
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#6 (permalink) |
![]() Join Date: Apr 2007
Location: In the middle of North Ohio
Posts: 1,111
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Re: Urban Warfare Map
We were playing this game yesterday and I was on Ts. We would plant the bomb(at B) and then the CTs would come. For some odd reason though, after 30 second or so of the bomb ticking, the game game would lag for around 10 seconds, and when i say lag, I mean completely stop. Once the lagging stopped, it turns out the bomb had exploded and the Ts have won. I asked the other guys on my team and they said it happened to them as well. Has this happened to anyone else and can we fix it. This map looks awsome.
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#7 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,588
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Re: Urban Warfare Map
It's not related to the map, this happened on arcticstorm too. Something in the recent valve update borked up again and hopefully fixed soon. Other servers are having the issue as well.
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#8 (permalink) |
![]() Join Date: May 2007
Posts: 1,957
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Re: Urban Warfare Map
Not only did it lag up, but at map change, CSS locked. TaskMan showed it had memory-leaked its way beyond 512MB, and I couldn't even kill the process. I'd had this issue on Tac in the past after playing for many hours straight, but apparently it's recently exacerbated.
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#9 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,857
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Re: Urban Warfare Map
I've never had this problem until the Valve update, and it's happening with multiple maps. I'm glad it's not this map; this thing is amazing.
__________________
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#12 (permalink) |
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Join Date: Oct 2006
Location: Texas
Age: 24
Posts: 205
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Re: Urban Warfare Map
i really love this map, but today I ran into a problem when playing it. A T sniper rushed to B every round, and he always got on top of the van before any CTs got to the site. This means that Ts can reach their closest entrance to B at the same time as CTs can reach their closest entrance to B if both teams rush...
Or maybe I'm just slow or something...
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- Drake_Anra
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#14 (permalink) | |
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Join Date: May 2007
Location: Los Angeles County
Posts: 51
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Re: Urban Warfare Map
Quote:
__________________
The reason I call myself "the village idiot"? Name a teamate I haven't accidently shot yet. ---- Playing as "Nikon", "the_village_idiot", or "villge_idiot" |
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#15 (permalink) |
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Join Date: Oct 2006
Location: Texas
Age: 24
Posts: 205
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Re: Urban Warfare Map
I mean either the gate or the stairwell door. The gate is slightly faster, but the sniper sees you sooner as well. Either way, you have no time to set up. Luckily, the Ts tend not to rush on this map.
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- Drake_Anra
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