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Old 01-18-2008, 09:22 AM   #1 (permalink)
 
Magnum50's Avatar
 
Join Date: Aug 2004
Location: Naples, Florida USA
Age: 42
Posts: 3,866
VBS2 hot fix 6 out...

for those that have it...you can get the new v1.18 and the latest hot fix (6) over in the user forums...

Quote:
***** VBS2 1.18 HotFix 6 *****

This package will install VBS2 v1.18 HotFix 6.

REQUIRED:
=========

VBS2 v1.18.

HOW TO INSTALL:
===============

Run the setup file, follow the prompts.

Fixes to version 1.18:
======================

------
Engine
------

* FIXED: Random CTD in MP due to incompatibilities between AI radio protocol and 8 figure grids
* FIXED: CTD that may have occurred in MP when an AI commander was killed and a human player was driving the vehicle
* FIXED: (HF6) LaserShot shot velocity differs based on screen area shot
* FIXED: (HF6) Helicopters don't land anymore to unload troops
* FIXED: (HF6) #restart in dedicated server does not work
* ADDED: (HF6) Floating text display feature: "DisplayText" scripting command
* ADDED: (HF6) Controls to toggle vehicle throttle mode: implemented difficulty option
* ADDED: (HF6) New dedicated server command - exitall - that closes all clients and the server

--------
LVC Game
--------

* FIXED: Fixed issue related to out-of-date DIS.dll that may have caused a CTD
* FIXED: Bug introduced in HotFix 2 that prevented LVC Game from operating

-------
Library
-------

* FIXED: Scripting errors related to synchronizeWaypoint command are now fixed

------
Editor
------

* FIXED: UAV Camera works once again
* FIXED: Occasional error message regarding ME_TOP_ca_2.paa
* FIXED: AI/Nobody toggle switch on MP role assignment screen now effects a new editor mission correctly (if NOBODY is selected the unit is not created)
* FIXED: (HF6) Empty markers (resulting from invalid groups) are deleted automatically at start of mission
* FIXED: (HF6) All objects are now created at correct height in OME/RTE (certain game objects such as Fortress 2 were created above the ground)
* FIXED: (HF6) It is no longer possible to switch into dead units (prevents possible CTD in MP)
* FIXED: (HF6) IEDs can now be rotated like other objects (right click, shift and drag)
* FIXED: (HF6) Dead player units that are dragged into vehicles can be revived by right clicking on the tree
* FIXED: (HF6) Revived units will correctly reappear on client RTE stations now
* FIXED: (HF6) Units rotated in RTE will stay facing the new direction that they are rotated

------
People
------

* FIXED: Friendlies no longer attack you if you kill friendly units
* FIXED: Battlefield clearance - Dragged units should no longer switch into the incorrect animation while being dragged
* FIXED: Battlefield clearance - Wounded and dead may now be placed into any vehicle including game vehicles
* FIXED: (HF6) Battlefield clearance - Destroyed vehicles no longer offer the option to place bodies in them
* FIXED: (HF6) Dog will now follow AI master correctly (recently introduced bug)
* FIXED: (HF6) Dog will find IED when running past an it after being issued a moveto command beyond where the IED lays.
* FIXED: (HF6) A dog that has no master or has an AI master will stop at IEDs while enroute to a waypoint.

--------
Vehicles
--------

* FIXED: Broken smoke dischargers for LAVs
* FIXED: Broken ASLAV RWS interior view and gunner positions
* FIXED: NZ NH90 / mag 58 cargo and gunner positions
* ADDED: Stryker vehicles
* ADDED: Horn for wheeled vehicles. Honking the horn can cause AI units to move out of your way, depending on your speed and direction of travel.
* FIXED: Occasional error message regarding proxyman.p3d
* FIXED: (HF6) Missing textures for desert MTVR's
* FIXED: (HF6) Mk-19 and AGS-30 no longer knock over game vehicles
* FIXED: (HF6) Certain Game (ArmA) vehicles reported error and failed when attempting to board into a commanders slot

-------
Weapons
-------

* CHNGD: Reduced deflection of bullets.
* CHNGD: Increased damage of large bullets/shells .50 cal -> 30mm
* CHNGD: Increased effective range of flashbangs
* FIXED: Preview pics for 40mm flares and aks74u
* FIXED: PKM was unable to use dim tracers
* FIXED: Strings for gp-25 grenades
* FIXED: MP issues with m1013 rounds
* FIXED: Problems with gatling guns on helis shooting themselves
* FIXED: Battlefield clearance and non-lethal round conflicts
* ADDED: (HF6) Bodies can be loaded into all vehicle types
* CHNGD: (HF6) Bodies are loaded into cargo slots in reverse order (back to front)
* FIXED: (HF6) Ordering AI to drag wounded would cause the player to suddenly be holding the wounded
* CHNGD: (HF6) Game AT-4 is now disposable
* FIXED: (HF6) Script error for non-lethal rounds hitting civilians
* FIXED: (HF6) Non-lethal & buckshot m203 rounds were using the wrong muzzle flash effect
* ADDED: (HF6) 5 new IEDs; preview pics for all IEDs
* CHNGD: (HF6) removed shellshock from small IEDs
* CHNGD: (HF6) IED's can now be detonated by the setDammage command (iedName setdammage 1)
* FIXED: (HF6) name field for IED's now works properly
* FIXED: (HF6) significant improvements to IED disarming:
- disarm no longer aborts when you are unarmed
- you can attempt to disarm IED more than once
- prevented more than 1 disarm attempt at the same time
- on-screen text updates the entire time you are disarming
- changed icons for disarmed IEDs and fake ieds

----------
Structures
----------

* FIXED: (HF6) All pipes are now crossable, by both users and AI

SUPPORT LINKS:
==============

Email:
support@vbs2.com

VBS2 Website:
http://www.vbs2.com

VBS2 Support Forum:
http://www.support.vbs2.com/phpbb2

Copyright © 2007 Bohemia Interactive Australia
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