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11-12-2003, 12:20 PM #1
- Join Date
- Oct 2003
- Posts
- 138
New mod coming out at end of november
Hey all. I havent been posting recently so now i will. There is a new mod coming out at the end of november called Alternate Universe Mod by Samurai Studios. It sounds like a real cool mod although it may lag a bit due to all the crap they put into it. Here is a quick teaser on some of the weapons for the new mod.
New Canada technology
Dragonfly cruise disruptor
using the newly discovered power of an ancient power source called E-115 recently discovered in the vancouver system. E-115 allows much greater energy outputs than MOX or Hfuel, but its a relatively rare element, and the Xeno's have a tght lid on supply
lvl 4 CD
Range 12000 Speed 7000
dmg 300 hull, 300 shields
Damselfly Cruise disruptor
Technology shared with Kazak scientists. while not as refined as the Dragonfly, it is still very potent
lvl 3 CD
Range 9000 Speed 6000
Dmg 250 hull 250 shields
NC-4a "Tincalli" advanced Xeno particle cannon
Using a E-115 power resonance chamber, this particle cannon is cappable of smashing thru shields and hull of your most hated foe.
Lvl 10 "special" particle gun
range 750 shot speed 750
Refire rate 4.00
Energy drain 90
Damge 800 hull, 600 shields.
This weapon is most effective against graviton shields and least effective againts positron shields
Kazak Technology
Using shared research from New Canada has resulted in some very potent anti-warship and anti-bomber torpedoes
Starskip Long Range torpedo
range 30000, refire rate 0.5, speed 1000 turn rate 1.5
Dmg 30000 shield dmg 1
Locust Anti-bomber Torpedo
Range 10000 Refire rate 1.0 speed 300 turn rate 1.5
Dmg 200 shield dmg 20000
Zoner technology
Advanced Scanner
radar range 10000
scan range 7000
5 New Bounty Hunter Weapons:
Name: Brave MK3
Hull: 101
Shield: 50
Refire: 4
Speed: 650
Range: 650
Class: 6
Drain: 30
Name: Gunslinger MK3
Hull: 60
Shield: 30
Refire: 8.33
Speed: 700
Range: 649
Class: 7
Drain: 45
Name: Winchester MK3
Hull: 90
Shield: 45
Refire: 5.88
Speed: 700
Range: 649
Class: 9
Drain: 81
Name: Reaver MK3
Hull: 210
Shield: 105
Refire: 8.33
Speed: 700
Range: 649
Class: 10
Drain: 120
Bounty Hunter Special Class 10 Weapon:
Name: Warrior MK3
Hull: 900
Shield: 500
Refire: 3.03
Speed: 700
Range: 649
Class: 10
Drain: 196
These are actually some nice guns..like i said it may also cause lag (not good during battle 0
Ok, this is a list of all the Playable Factions in the Mod.
Liberty,Tag: [LIB]
Bretonia,Tag: [BRN]
Rheinland,Tag: [RH]
Kusari,Tag: [KU]
Kazak,Tag: [KZ]
New Canada (Replaces Xeno's. Description to come later),Tag: [NC]
Hispania (This combines Corsairs & Outcasts. Description to come later), Tag: [HN]
Coalition, Tag: [CLN]
Pirate Cartel (This faction will merge the Rogues, Molly's, Hackers, Hessians, and a few more into one Pirate Faction.), Tag: [PIR]
Bounty Hunter, Tag: [BHG]
Mercenary, Tag: [MERC]
OFC with each Playable Faction i am sure you will want to setup your own squads. when you do, you will need to add your squad tag in with the faction tag, here is an example:
[LIB][LSF]Hobbes
ok, now for some Sub Faction types. Each House/Government will have the following subfactions:
Corporate Traders, Trader Types - Tag: CRP. Example: [LIB-CRP]Hobbes
Military/Law Enforcement (Navy or Police) - Tag: MIL, Example: [LIB-MIL]Hobbes
Privateer (Regular Faction Citizen, or vigilanty so to speek) - Tag: PRV, Example: [LIB-PRV]Hobbes
Exeptions to the above:
Coalition does not get CRP or PRV. See Below.
Hispania does not get CRP. See Below.
Additional Sub Faction Types for Coalition & Hispania
Security (Faction Security Force) - Tag: SEC, Example: [CLN-SEC]Hobbes
Raider (The Traders, well sorta like traders
) - Tag: RDR, Example: [CLN-RDR]Hobbes
The role and rules of each faction and sub-faction will be further described in the mod/server rules when we finish them off.
ok some new updates on the factions that will be playable in the first release.
Coalition,
This faction will not be avialable in the first release. This being that we are trying for authenticity based on Starlancer and the ships are taking longer than expected. So they will not be in the first release.
Bounty Hunters Guild, Freelancers, Mercanaries
These 3 factions have been merged into one. the Freelancer [FREE] will be the base tag, however for those interested in being a Merc or BHG use one of the following tags:
Bounty Hunter Specific: [FREE-BHG]
Mercinaries: [FREE-MERC]
Now for the goals they want to reach for the new mod.
Add the following new factions:
-> Hespania (Brings Outcasts and Corsairs togethor)
-> New Canada (Replaces Xeno's making then a major House)
-> Coalition (From Alliance/Coalition War)
-> Kazak (Former Russian Disidents From Alliance/Coalition War)
Make All capships available to play
Enable hidden fighters
enable large frieghters and transport trains
Create House specific Small & Large Frieghters where needed
Incorporate Docking/Morring fix for large ships
Give each house fighters in the following classes, creating where needed:
Starter Ship, Light Fighter, Interceptor, Heavy Fighter, Very Heavy Fighter, Light Bomber, Heavy Bomber
Create a new Civilian ( [FREE|TRADE] ) only ship series.
Replace The Starflier as the default new character ship
Give Each Major Housethe following Capships: Dreadnaught, Battleship, Cruiser, Destroyer, & Gunboat for each house where needed
Add Tons of new commodities both legal & contraband
Add New wrecks at random locations
Create pirate class Cruiser & Gunboat capships.
Add New systems for each new house, and give existing houses 1 new system each
they also have the following in mind...
Territory control system ( In War territory changes hands often, This will be a set of rules to govern this)
Faction Buyable bases
Factions able to colonize and settle sytems.
as you see this mod is nuts but it could turn out to be pretty neat
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11-13-2003, 06:35 PM #2
- Join Date
- Oct 2003
- Posts
- 138
Yea...new canada are replacing the xenos and i believe the corsairs are gonna be replaced also..but by who i dunno yet
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