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Old 02-08-2008, 04:17 AM   #61 (permalink)
 
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Re: Sins of a Solar Empire?

amu107.9 and I played a 4hr45min game thursday night, 2v2 vs. computers on normal difficulty and won. game speed was on fastest, normal research speed. if anyone else is interested playing post here!
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Old 02-08-2008, 01:44 PM   #62 (permalink)
 
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Re: Sins of a Solar Empire?

I have almost finished my break-in game. 1v1 on a small map, easy setting. I hope the learning curve levels out soon. I’m sure that I am missing a ton of management details. Going to start a harder game this weekend.

Few questions.

Am I stuck with fleet mobs or can I organize them.
How can I manage my taxes?

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Old 02-08-2008, 03:12 PM   #63 (permalink)
 
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Re: Sins of a Solar Empire?

Quote:
Originally Posted by Sarcoma View Post
Am I stuck with fleet mobs or can I organize them.
This answer probably won't help but from my experience I have not been able to use "fleets" very well. I have gotten used to not using fleets or control groups. It gets cumbersome at times, but I think the best way to manage ships is to have a galaxy view and click on the gauge to the left of the planet. (What I mean by gauges are the things to the left right and bottom of each planet: Left-Your friendly ships; Bottom-Your buildings; Right-Enemy ships)

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Originally Posted by Sarcoma View Post
How can I manage my taxes?
You cannot set tax rates. Tax revenue is determined by the following things:
1. Eliminating Underdevelopment Tax Rate through Planet Development
2. Population
3. Trade Ports
4. Planet Allegiance
5. Capital Planet status

When colonizing a new planet the planet will be a tax burden to your economy. You will actually lose money when you colonize a new planet. You must first eliminate the tax burden by developing the planet. Further planet developments may also increase your population that will increase your tax income. Investment in technologies that increase planet population will also increase your tax income. Alternatively, you should create trade ports between 2 adjacent planets. You must have atleast 2 trade ports to receive tax income from trade ports. You can research technologies that increase the cargo hold of trade ships to further increase your tax revenue.

Another tip: Mouse over the number of credits you have on the top bar, and it will tell you the revenue generated from each planet.
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Old 02-08-2008, 03:53 PM   #64 (permalink)
 
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Re: Sins of a Solar Empire?

For organization I use the fleets and then place them in control groups once I expand enough that I have to worry about multiple fronts and spend a lot of time zoomed out. Once in a fleet and you start moving the fleet around, your ships will align themselves with your close range units in front, capital ship(s), command ship(s) and Flak ships in the center and your long range, A/C cruisers and support ships in the rear. It might have been cooler if they allowed a couple of different formations but this works well enough.
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Old 02-08-2008, 09:14 PM   #65 (permalink)
 
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Re: Sins of a Solar Empire?

i am playing now in the SOASE channel of TS if anyone is looking for a game.
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Old 02-09-2008, 04:05 PM   #66 (permalink)
 
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Re: Sins of a Solar Empire?

anyone want to game??
I should be online all day today and tomorrow and look forward to playing online with any TG folks.
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Old 02-10-2008, 12:33 AM   #67 (permalink)
 
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Talking Re: Sins of a Solar Empire?

I got it and I can't wait to see it in action. What is the action like?
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Old 02-10-2008, 12:35 AM   #68 (permalink)
 
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Re: Sins of a Solar Empire?

hmm supcom/homeworld/civ but imo taking all the best things from the game and little if any of the drawbacks.
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Old 02-10-2008, 04:39 AM   #69 (permalink)
 
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Re: Sins of a Solar Empire?

If anyone has recently purchased this game or is planning to purchase game in the near future please visit the wiki and add yourself to the list. I've also added people who mentioned who purchased the game. If you do not wish to be on the list feel free to remove yourself. If you do not know how to add yourself to the wiki please feel free to PM me or post in this thread.

Link:
http://www.tacticalgamer.com/wiki/in...a_Solar_Empire
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Old 02-10-2008, 04:16 PM   #70 (permalink)
 
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Re: Sins of a Solar Empire?

As some of you know I'm traveling now for quite a while. I'm gonna see if this beast of a game will play on my laptop.
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Old 02-11-2008, 01:56 AM   #71 (permalink)
 
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Re: Sins of a Solar Empire?

I made this group for soase in case anyone wants to know who is playing.

http://xfire.com/clans/tgsoasegroup/
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Old 02-11-2008, 11:00 AM   #72 (permalink)
 
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Re: Sins of a Solar Empire?

I'm hoping to be able to at least play the game in a few months. I just can't believe I'll have the retail in a few days and it'll be sitting on my desk for weeks.
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Old 02-11-2008, 09:57 PM   #73 (permalink)
 
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Re: Sins of a Solar Empire?

I just have to say Advent beam frig swarm + Shield cruisers + carrier with laser ROF buff = win button pure and simple.
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Old 02-11-2008, 09:58 PM   #74 (permalink)
 
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Re: Sins of a Solar Empire?

I got this game.... I want to play it. Been waiting for a good space rts since Homeworld!
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Old 02-12-2008, 03:20 AM   #75 (permalink)
 
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Re: Sins of a Solar Empire?

replay of a game between gambit, Ainselie, Blackman and I.
C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Record-SinglePlayer
Attached Files
File Type: zip 321.zip (76.4 KB, 5 views)
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