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Old 11-19-2005, 03:45 PM   #1 (permalink)



 
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Soldner - Secret Wars

Does anyone here have Soldner? I actually have had it for ages but never thought it had enough of a following to put up a server. I'm curious how many of you guys actually have this game?

The demo they released all but killed the game. It was so buggy that many people refused to buy the game based on the bad experiences from the demo. The full game is actually a lot better and with all the patches has become quite polished.

The fully destructable buildings, trees and environment makes it quite a lot of fun too.
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Old 11-19-2005, 03:53 PM   #2 (permalink)
 
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Re: Soldner - Secret Wars

i thought the game sucked.....i played it for a week and was so disappointed by the graphics and game play i sold it.....alot of other people ive talked to also thought the same thing...just my thoughts
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Old 11-19-2005, 04:46 PM   #3 (permalink)
 
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Re: Soldner - Secret Wars

Is it a good tactical game Apo? Does it require communication? If so then I may look into purchasing it and hope we get a following going for it.
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Old 11-19-2005, 06:48 PM   #4 (permalink)


 
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Re: Soldner - Secret Wars

I've heard nothing good about the game, even after release. Is this just post-hype depression? Is it actually decent?
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Old 11-21-2005, 08:38 AM   #5 (permalink)
 
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Re: Soldner - Secret Wars

I also never returned after the "demo". I was expecting great things from that title.

I have often wondered how the final product turned out after its horrible debut.
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Old 11-21-2005, 09:02 AM   #6 (permalink)
 
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Re: Soldner - Secret Wars

I was looking forward to this title but heard it was terrible on release.
If I remember correctly, it had a huge netcode problem. If this is true was it fixed? Are there even any servers out there to play this?
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Old 11-21-2005, 09:17 AM   #7 (permalink)



 
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Re: Soldner - Secret Wars

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Originally Posted by Phantom
Is it a good tactical game Apo? Does it require communication? If so then I may look into purchasing it and hope we get a following going for it.
It does require communication and teamwork. I actually enjoyed the game after a few patches came out. I would love to get a few people to give it a whirl and play it now and then.
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Old 11-21-2005, 09:20 AM   #8 (permalink)



 
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Re: Soldner - Secret Wars

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Originally Posted by CingularDuality
I've heard nothing good about the game, even after release. Is this just post-hype depression? Is it actually decent?
I actually though it was quite decent! I enjoyed the demo a lot when I was actually able to play it. But it was riddled with problems (both the demo and gold release).

I can try and fire it up this evening and grab some screenshots and such. The gameplay is a cross between Battlefield 2 (vehicles, larger maps, diverse infantry classes and weapons) and Counter-Strike (round based, weapons and vehicles are purchased with personal and team assets, cash assets are increased for completing objectives & enemy kills).
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Old 11-21-2005, 09:21 AM   #9 (permalink)



 
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Re: Soldner - Secret Wars

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Originally Posted by en4rcment
I also never returned after the "demo". I was expecting great things from that title.

I have often wondered how the final product turned out after its horrible debut.
When I got the final release I tries playing it but it had horrible netcode issues and was unstable at best. I played it a couple months ago with all the latest patches and all the problems I experienced from the past had actually disappeared. I certainly do think it has some potential, but it would be a hard game to get off the ground without a core of good tactical players.
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Old 11-21-2005, 09:21 AM   #10 (permalink)
 
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Re: Soldner - Secret Wars

Ok I'll see if I can dig it up cheap on Black Friday.
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Old 11-21-2005, 11:32 AM   #11 (permalink)



 
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Soldner FAQ

Here's a copy of the Soldner FAQ. It explains quite a bit about the game.

What type of game is Söldner?
Söldner is a semi realistic Military Tactical Multiplayer Shooter using modern weapons and units.

What’s the story behind Söldner ?
Söldner – Secret Wars leads us into the military world of the year 2010:

After half a century of military interventions major countries like the United States of America or Russia are weary of their role as "World Police". The consequences of their military actions for their economy, national security, and internal ethnic conflicts let to the conclusion to tune down their military campaigns.

Due to that more and more countries choose unconventional warfare by using secret Special Forces. Military success is no longer made by major countries but by small and highly specialized mercenary forces.

Which team is developing Söldner ?
Project-Zero is developing Söldner. They have proven their knowledge in Several other projects. Check [url>www.project-zero.info for more details about the development team.

Is Söldner a simulation?
Söldner uses realistic physics and elements to create a believable environment. Still Söldner is fun and easy to play, not a true simulation.

So how realistic is Söldner? Battlefield Style or Flashpoint style?
We see Söldner somewhere in between those two games. However the servers have enough settings to turn Söldner into a very realistic "one shot to kill" game if you like.

What are the specs/requirements ?
(system requirements may change during development process)

Minimum
Windows XP/2000 with 512MB memory
Intel Pentium IV or AMD - 1.8 GHz or equivalent
GeForce 3 (except Geforce 4 MX) with 64MB memory
DirectX® 8.1b or higher

Recommended
Windows XP/2000 with 768MB memory
Intel Pentium IV or AMD - 2.4 GHz or equivalent
GeForce 4 (except MX) or ATI Radeon with 128 MB memory

Will there be a beta test ?
Yes. The Soldner - Secret Wars closed beta will be starting soon.

Will there be future add-ons, or downloads after the games release that will include weapons, vehicles, and classes?
Yes. We also plan AddOns which cost money but contain additional features and extensions. At this moment Marinecorps is launched.


-----Gameplay/General-----

Will Söldner have 1st person or 3rd person view/perspective ?
Due to public demand Söldner: Secret Wars will offer an optional first-person perspective viewpoint and third person view. You can switch anytime between those two with a single keystroke.

What multiplayer modes does Söldner support?
We offer most standard modes available like conquest, capture the flag, team Deathmatch, Super Conquest and more.

Will the purchase and subsequent playing of this game make me rich and famous? If not, why the Hell not?
It will make you rich in experience, fun and reaction and poor because you spend too much time with your computer. Try getting a girlfriend for a change please

How many players can compete in the multiplayer mode ?
The dedicated server which will ship with the release will support up to 32 players via LAN or internet.

Will we be able to use all the vehicles ?
Yes. All vehicles, helicopters and jets listed in the AFV will be useable by the player in the game.

Will there be Night Vision or other visions ?
Söldner has Night Vision and infrared in the binoculars and some scopes of sniper rifles.

Will there be a mini-map?
Yes, there is a mini-map available varying in size and power depending which unit you control. Soldiers see their team positions in the near vicinity while some vehicles and helicopters have radar to identify enemy vehicles as well.

What about joystick support for the helicopters/planes ?
Our system is based on direct input of DirectX 8.1 which can be mapped to any device supporting it. So yes, you can remap the keyboard/mouse controls to joysticks.

In what region is Söldner taking place at ?
Söldner plays in the Bering-sea area, which is between Siberia and Alaska.

What is the size of the generated world map?
6500 x 3500 km (4062 x 2187 miles)

How do you prevent not getting lost in the huge map?
You play a modern game with radar and waypoints, so you always know where the mission area is. We do however support server side settings to restrict the game area if you like. You can put hard borders around the map or a soft border, or no border at all.

Which country’s are in the game?
USA, Russia, China, Japan . More will be added at a later time.

Will the vehicles have Hit Point based or a realistic damage system?
As of now the vehicles have “Hit Point” based damage system. But this system takes angle of attack into account, so that attacks from rear cause more damage than from the front or side.

The weapons can jam/malfunction?
No, we don't plan to support weapon jamming at this point. However we have the jam modifier in the weapon data and might add it optionally at a later time with the monthly updates after release is demand is high enough.

Will there be different stances?
Yes, you can stand, crouch, and lay prone. All these different stances will affect the player’s weapon aim and stamina recovery.

Can a Server Admin force first or third person view in multiplayer mode ?
Yes. The server admin can adjust the view/perspective optional.

Do I need to pay to play Söldner online?
No, there is no additional fee for the multiplayer part, only your internet connection costs. Servers will be available on launch in various territories.

How/Where do I get my equipment in the game?
You start with basic equipment (knife, pistol) and have to buy other equipment on your base. The money you can spend is from your personal account or team account. If you use the team account the team’s commander must approve the purchase. You earn money by working for the mission goal or fulfilling duties.

Will some guns have bipods?
Yes. Some Machine guns have attached bipods. These are not functional however, only cosmetic details.

Can you swim in water?
Yes, besides swimming you can also dive for a short amount of time.

Can you jump?
Yes, we have several jumps in the game like long jumps, jumps over fences, climbs over high fences, jumps through windows etc.

Is it possible to cook grenades?
Yes, cooking grenades is possible. Just be sure to actually throw the grenade after "cooking" it.

When Para dropping is there a certain height requirement and a danger to it?
Yes, you need a specific height, otherwise your speed will be too high when hitting the ground and you take damage or die.

Is it possible to bail out of land vehicles or planes?
Yes.

Does the outfit/armor we select affect our damage in game or just for looks?

The outfit doesn’t affect damage, but armor does. Some "looks" though have optional armor without showing it as we want to allow players to look without armor but still play with it.

I see you are 'considering' the iron sights issue. Are you 'considering' a realistic damage system (King's for example) too?
The damage system of soldiers is pretty much nailed down. Damage varies on weapon used and body part hit. There are some basic effects on your soldier from blasts and weapon impacts.
For vehicles we are considering slightly adjusting it from the general hit point system, but we haven’t decided that one yet. FYI: the current system has one global hit point value for a unit which is damaged depending on weapon type and hit angle, and hit direction (rear shots do make more damage).

What are the different prices for all the vehicles and weapons? Will they be based on actual prices or made up so as to fit in with gameplay?
We do not have fixed the prizes yet for units and weapons. They will be affected by the guns performance, rareness and manufacturing country.

Will players get Fatigued so we can cut down on run and gun?
You get fatigued by running. Whether getting hit reduces your fatigue isn't decided yet.

Will you be so kind to put Artillery and or mortars in the game?
Not planned yet to put indirect fire weapons into the game. We are considering them after release though or in the AddOn.

Will you be able to place weapons and ammunition in a truck, so that said truck (or indeed helicopter) can drive around reloading tanks etc, or will this role be limited to the engineer role? In my humble opinion, an engineer should only be able to reload/resupply soldier weapons, I mean, they can hardly carry around a load of tank shells, those things are heavy!
Engineers can reload tanks if they have a support vehicle nearby, otherwise they do not have enough supplies with them. Currently trucks can't transport things other than soldiers, we might try to fix this though (it has to do with our physics system)

What are you going to do to help make this a more team oriented game?
AGS will help, TCM will help. Can't tell you more yet until we release this info to the web.

Will air-to-air missiles on jets or whatnot be radar guided? Heat guided? Same with Stingers and other SAMs. Do jets have any countermeasures for these missile attacks?
We have heat and laser guided missiles. Heat guided react to engine heat, i.e. a vehicle left alone will get cold over time. Laser guided are homing on a laser point aimed by yourself or another player. Radar guided are supported by simple "locked and fire" mechanism. Counter measures include flares.

Dev diary #1 talks about day- and nighttime in the game.
Will we (as a server admin) be able to change how fast the time goes? E.g. how fast it becomes dark and turns into night again?

Yes, you have the option to advance time after each round of combat, i.e. you could set your server up so that after 12 rounds one full day and night passes.

Is there just 3rd person for vehicles? Or will we be able to switch between view modes (first and third person) with vehicles?
Only 3rd person for Vehicles right now. This won't change until release as we can't make cockpits and individual instruments for every unit.

Will the clan logos on tanks only be able to be in a white color?
We don't know yet whether we want to limit the logo colors. It has to do with cheat prevention.

Will it be possible to steal enemy vehicles if they are sitting there with nobody in them?
Yes. However there are limits. An abandoned vehicle is locked for several seconds by the user. If he doesn't return the vehicle turns neutral for everyone to use. This enables players to temporarily leave their vehicles without someone stealing it.

Will there be customizable weapon loads for vehicles such as chopper missiles or types of bombs for aircraft? Example: for my A-10 Warthog can I choose between cluster bombs or Maverick air-to-ground missiles? Same goes for small arms.. Can I choose HE grenades or WP anti-personnel grenades for my m203 grenade launcher?
For units and soldiers this works differently. For units there will be a couple of preset weapon load outs available you can pick. You cannot configure each weapon individually though.
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Old 11-21-2005, 11:43 AM   #12 (permalink)
 
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Re: Soldner - Secret Wars

Hmmm....I need more games like I need a third nostril, but I saw Soldner for $20 at Gamestop, so it wouldn't exactly break the bank.

If this gets a following, I'll get it.
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Old 11-21-2005, 11:43 AM   #13 (permalink)
 
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Re: Soldner - Secret Wars

Just my 2 cents... I played the demo, disliked it... but bought it upon release anyway... still disliked it, so shelved it for about 6 months, went back to it with all the updates and patches... got better but still way to many problems I thought...

Eventually traded it in at EB for something else... I loved the idea and concept, but just never seemed to pan out...

and not trying to steal way gamers from it, but IMO it had it's chance and failed.. time to move on... Armed Assault, (OFP 1.5) is coming soon, and it will blow away what Soldner did... so you "might" want to save your money.. but by all means if you find it in a bargain bin, good luck with it.
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Old 11-21-2005, 11:48 AM   #14 (permalink)



 
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Re: Soldner - Secret Wars

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and not trying to steal way gamers from it, but IMO it had it's chance and failed.. time to move on... Armed Assault, (OFP 1.5) is coming soon, and it will blow away what Soldner did... so you "might" want to save your money.. but by all means if you find it in a bargain bin, good luck with it.
I still can't wait for Armed Assault to come out. I'm keeping my fingers crossed for that one. I had hoped to find at least a handful of folks who had Soldner laying around and wanted to give it another shot.
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Old 11-21-2005, 11:51 AM   #15 (permalink)
 
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Re: Soldner - Secret Wars

yah im waiting for AA to be released as well

my main problem with Soildner and maybe it got fixed....was that you had to make one computer the server for LAN games.....i wasnt a fan of this so i traded it in for a gamecube game....
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