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02-21-2007, 12:22 AM #61
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02-21-2007, 12:30 PM #62
Re: Supreme Commander: Februaury Release
Here is a pretty good performance article on Supreme Commander. Their conclusion is that the multiple cores don't really do much, or the game hasn't been completely optimized for multi-cores yet. My computer is afraid of this game, so I'll probably be waiting till summer.
http://www.legionhardware.com/document.php?id=620&p=8
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02-21-2007, 03:15 PM #63
Re: Supreme Commander: Februaury Release
Man, no one has this in store yet. I feel like a crack addict.
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02-21-2007, 03:37 PM #64
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02-21-2007, 04:27 PM #65
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02-21-2007, 08:39 PM #66
Re: Supreme Commander: Februaury Release
/rolls eyes
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02-21-2007, 09:48 PM #67
Re: Supreme Commander: Februaury Release
Wahoooo! This game is frakkin awesome! I've been playin with amu all evening and we have a LOT to learn.... but it's a lot of fun, even when you're gettin ur butt handed to you.
I really am hard-pressed to find any game coming close to this feel. Also, the game has definitely been optimized since beta and I'm able to play pretty much glitch free. The fact that it DOES support dual proc/core means I'm in good shape with dual 2.0Ghz. Also, the dual monitor support is a neat touch, but I havent played with it yet. Game works fine on my ol 9800 pro.
The multiplayer setup is the best I've seen in a while, very streamlined... there is no Gamespy arcade here, it's a native setup and comes complete with a ranking and ladder system, forums, chat, friends, and clans lists. As well, you can queue up entire Replays from prior games... and not just your own, but other people's, complete with its own set of stats (downloaded, popular, etc.) You can pretty much set up ANY type of game you want with varying degrees of AI intelligence also (basically low, medium, impossible and a plethora of other settings like horde, random, etc.). The AI is uber... period.
The graphics are fine even at low settings, I havent touched high yet (and wont). Zooming, tilting, and panning down to unit level is really awesome when that T3 bot crashes through your walls and tears your APU a new one.
Anyways, I see a lot of replayability here moreso then from other RTS titles of late. With the multitude of different maps, sizes, and even mods it's really an impossible game to completely master.
edit: just tried dual mon. and it doesnt seem to effect performance much, as the 2nd monitor is devoted only to the minimap, which is an invaluable tool.Last edited by Gambit7; 02-21-2007 at 10:31 PM.
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02-21-2007, 10:08 PM #68
- Join Date
- May 2006
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- So close to Mexico I bathe in the Gulf and fish in the Rio Grande
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- 30
- Posts
- 1,681
Re: Supreme Commander: Februaury Release
Dual moniter is where it's at. I am trying to move enough stuff around so I can place my other moniter on my desk.
Something else of note.
In case for any reason you decide to make a name with only numbers. There is a bug that will not let you join a game. So don't do that.
Last. I came across a person named _squeak while trolling the gpg chat and guess who it was.
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02-21-2007, 10:27 PM #69
Re: Supreme Commander: Februaury Release
Oh yeah, well HaveANiceDay is a big jerk.
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02-22-2007, 07:25 PM #70
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02-26-2007, 10:28 PM #71
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02-26-2007, 10:36 PM #72
interesting strat
I just ran into a "Commander Nuke" strategy today. Something I never even really thought of. The game was set on annihlation instead of assassination, so he went tech 3 with a quantum gateway and sent his ACU in on a transport (snuck around) and then planted himself in the middle of my base. There was basically nothing I could do... either u kill him or he destoys it anyways. Once he's killed.... nuke city. He used about 30 T1 interceptors to cover the transport and provide a distraction, then he moved his forces in right after the nuke.
Of course, All of my buildings were linked so it was a chain reaction after the nuke.
Sad thing was I was dominating the 1st half of the game and then got bogged down in the transition from T2 to T3 while trying to build a collosus.
Anyways, just another element in the game to be aware of. So many strats in this thing it just never seems to get old. Any other RTS and I wouldve stopped playing by now probably.
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06-13-2007, 01:05 PM #73
Re: Supreme Commander: Februaury Release
Just picked this up a couple of days ago. I'm torn about the game right now. I've found the air units are not done/implemented very well. They just land anywhere unless told to patrol, and will even land in the middle of nowhere after taking out whatever they had been told to target. Even though you are on a huge map, it is still all about massing up a large enough force to simply overwhelm the opponent because you take losses way too easily, at least for my liking.
However, the AI is something else. During the second UEF mission I was getting my forces at the Lima Base ready to sweep south while I had built forward defenses to protect my original base to the west from the constant stream of Aeon ground forces. I was also preparing a sizable bomber force at my original base to the West to sweep in after the shields and main defenses were taken out. My defensive walls and T2 turrets were making swiss cheese out of the Aeon ground units without any worry so I was getting pretty fat and happy when all of a sudden a huge Aeon air fleet appeared over my original, where my command unit was still stationed, and proceeded to knock me out of the game. It was absolutely devastating. While I had AA up around the base, it was 95% T1 AA and had no chance against the number of aircraft over my base. Now, I dont recall a scout plane or anything else being in the area for the computer to know I was completely open to attack and vulnerable but I am reluctant to chalk it up to computer cheating.
I guess I have to continue to playing but right now I'm not enjoying it as much as other RTS games.
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