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10-11-2007, 11:00 PM #16
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10-12-2007, 04:11 PM #17
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10-12-2007, 08:52 PM #18
Re: Home World 2 - revival night when
All right, we're still waiting.
Acreo Aeneas
Content Development Team
Technology Relations Manager





Former 9th IHS Member. Long live the mobile infantry!
Novice Audiophile, Technology Enthusiast
"Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas
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10-12-2007, 09:10 PM #19
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10-13-2007, 12:04 AM #20
Re: Home World 2 - revival night when
And this event was a success!

We're planning to do this again tommorrow around 6pm (CST) / 5pm (EST).Acreo Aeneas
Content Development Team
Technology Relations Manager





Former 9th IHS Member. Long live the mobile infantry!
Novice Audiophile, Technology Enthusiast
"Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas
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10-13-2007, 01:34 AM #21
Re: Home World 2 - revival night when
!WARNING: CST TIME IS CORRECT AS STATED, BUT EST IS 7pm NOT 5 PM. WARNING!
Ok, things worked out to be a great time, just outside of the fact all of us re-installing the game several times.
Thanks to Teamspeak, we were able to build up large fleets and not loose our motherships and too many battle cruisers.
If one saw a sneek attack about to happen to the other, then he could call it out- hoooorrrrrraaaaayyyyyyy- or if you needed capitalship help, you just call for help !YYYYAAAAYYYY!
Guys, I think the next time we should have the cpu- if we need 'em- set on hard or above because the easy are just too stupid.
And we should pick a new dust map that does not damage ships.
Well, my idea of our first revival game is a smash. The only problem for us was greaseing the gears for running the multiplayer- no more re-installing. Guys, I plan on doing this every Friday nights or saturday evenings; but the times can change based on work.
Guys: AMU, ICENFOX, HAVEANICETIME, AND ACREO, thanks for the support and for those who came.
Hey, if anyone here knows of willing owners and players of HW2, will you talk to them- we could always get more players.
Thank you all,
BeSiege82


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10-13-2007, 02:00 AM #22
Re: Home World 2 - revival night when
So we're playing Homeworld 2 at 4pm PST tomorrow, right. I haven't played in ages. Best RTS ever...
Do or do not, there is no try....
-- Yoda, Dagobah
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10-13-2007, 04:36 PM #23
- Join Date
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Re: Home World 2 - revival night when
http://www.homeworld2complex.com/index.htm
I think this mod would be a nice addition to the game. The games are much more micro managed and usually take longer since you need to research more to get farther.
This mod is also a old mod that was released a couple of years ago.
I like it for the music..
http://www.download.com/Homeworld-2-...-10283618.html
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10-13-2007, 04:38 PM #24
- Join Date
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- So close to Mexico I bathe in the Gulf and fish in the Rio Grande
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Re: Home World 2 - revival night when
This map pack is a big map pack. With 170 maps in the pack that have either been created or ported from Homeworld.
After downloading the map pack. Extract the folder into the drive you have installed HW2 on. (Example: C:\Program Files\Sierra\Homeworld2\Data)
http://forums.relicnews.com/showthread.php?t=65911
These maps are from the Angels Fall Dirst Mod.
http://affuniverse.com/forums/showthread.php?t=434
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10-13-2007, 06:24 PM #25
Re: Home World 2 - revival night when
Lets just get the stock game matches going.



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10-13-2007, 06:26 PM #26
Re: Home World 2 - revival night when
Angels fall first - check here: http://www.affuniverse.com
this is one of the most exstensive mods I've ever seen- it looks great!
http://mods.moddb.com/3009/angels-fa...image-gallery/


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10-13-2007, 07:10 PM #27
- Join Date
- May 2006
- Location
- So close to Mexico I bathe in the Gulf and fish in the Rio Grande
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Re: Home World 2 - revival night when
Yup for now we can play the stock game and maps.
Then as we move along more discussions can be made to address maps and mods.
Neat map pack I already placed this into my data folder.
http://files.filefront.com/HW2+MapCo.../fileinfo.html
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10-14-2007, 01:22 AM #28
Re: Home World 2 - revival night when
The mod looks interesting.
Is the map pack size right: 453.42 KB? Or is it 423.42MB? Either way, I'll get the map pack tomorrow.
I wish MP would allow 8 players instead of just 6.Acreo Aeneas
Content Development Team
Technology Relations Manager





Former 9th IHS Member. Long live the mobile infantry!
Novice Audiophile, Technology Enthusiast
"Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas
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10-14-2007, 06:47 PM #29
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10-14-2007, 07:07 PM #30
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