Join Date: Aug 2004
Location: Naples, Florida USA
Age: 43
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Re: Basic Tactics for SWAT 4
Not trying to jump this post... but read it and thought I'd share.
I'm in the process of writing a article on using real world tactics in computer games... here is a copy/paste of part of that article relating to this topic.
Hope you, or anyone else can get something out of this:
copy/paste:
Communications: The in game command and reply structure works pretty damn well, but if you can connect with a co-op group on a team speak type server it will make it a lot easier and a lot more fun to multiplay.
Planning: While your looking at the briefing screens, equipment options, and entry locations decide first who will be the element leader, for that one mission he is the one and only person to give commands, it's his show let him run it the way he wants and then on the next mission someone else can be in charge.
Decide who will team up as red and blue teams, and those two members in a team should NEVER, EVER leave each others sides.
The element leader is in back, giving the orders to red team and blue team. (Ie: "Red cover left door, Blue stack up on forward door.")
Equipment: Decide on who is taking what weapons, each team (2 teams in an element) should have a less then lethal option, an opti-wand, and flash bangs. Each of the two teams should be able to operate fully on there own, with there own equipment. No team should have to ask the other team to come on over to use there equipment.
Opti-wands: The optiwand is your third best friend, (first being your partner/team, second being your primary weapon.) Every single door, every single corner, every single room should be mirrored. The element leader would say "Red mirror the door", Red One (w/o the optiwand) covers in case the bad guy opens the door while being mirrored, Red Two (guy with the optiwand) checks the door and should respond to the team, something like this, "Large room, long wall on left side, 2 more doors on right, 1 armed subject next to hostage." Then the element leader orders how the team will enter.
Stacking up: every door is a new entry, a new situation, after the optiwand report the element leader decides on entry, "Stealth entry, pick lock" or "Dynamic entry, breach with C4, bang and clear."
Entering a room: You should already know if someone’s in there, (but don't assume there isn't a bad guy hiding), you should also already have a general idea of the room, walls and doors because of the optiwand users report. You should already know how you’re entering by your element leader’s orders. So when it's time to enter, the element leader should say "Element (or just red/blue team) prepare for entry, Blue team breach, bang and clear... go when ready" The blue team will be up against both sides of the door, with the two red officers behind each of them. Blue One would prep the door for blasting or breaching, Blue two would prep the flash bang, the door blows open, (Blue One is switching to weapon immediately), Blue two tosses in flash bang then immediately switches to primary weapon, BANG... Blue one enters, Blue two enters, moving down the left and right sides, while Red One enters to the left; Red Two enters and moves to the right. In order of entry you report all clear, or subject down, subject surrenders. (ie: Blue One clear, Blue Two Subject down, Red One Clear, Red two clear.) Then the element leader walks in like king **** and orders officers to restrain, report, or cover the next threat/area.
Different methods: All members should be familiar with the four main types of room entries just in case the element leader decides on a certain type of entry.
Here are the four most common, (2 old school, 2 new school methods):
A)old school, Button hook: A button hook is when two officers each stack up on both sides of a closed door, once the door is opened or breach, officer 1 enters and clears from 12 o’clock to the position he was at on the outside of the door, meaning if you stack on the left you go in and turn left to be on the left side of the room you entered, and visa versa with the right side.
B) old school, Criss Cross: This is where two officers stack on each side of a door, then once the door is opened or breached, officer one goes from the left side of the door crossing over to the right, then the stacked right officer follows crossing over to the left side of the room.
C) New school, Wall Flood: A wall flood is when either 2 officers, or 4, stack up even on each side of the door, then once opened or breached they all enter in numbers, 1, 2, 3, and 4... 1 going to the left sliding down the wall, 2 going to the right sliding down the wall, then 3 going to the left half way down, then 4 to the right half way down... you then have all the officers on one wall to move in line formation to clear the rest of the room.
D) New school, Penetration: Penetration entry is when a team of 4 all enter a room, and go to the middle putting there backs together, then each officer is assigned a quadrant to cover and control.
Hallways: you should be working in pairs, (you NEVER leave your wingman). When moving down a hallway or an open danger area. One 2 man team would stay back and provide cover across the danger area, or one side of a hallway. The other two man team would move across the danger zone quickly to there destination. If going down a hallway, one officer should be duck walking (kneeling) while the other is standing behind him, two weapons downrange. You should also be on one side of the hallway only, so your back up team has a field of fire also.
Reloading: Always reload before entering a room, or before even setting up (stacking) on a door. You ALWAYS go in a new room with a full mag.
If your moving down a danger area, or hallway while engaging, and you need to reload. You yell "RELOADING", you would kneel down and reload, while your number 2 officer, your best buddy, is covering or firing over your head down range. When done, yell "Ready". Do not move while you reload, stop, kneel and reload, while your buddy covers you. And visa versa.
Practice, Practice, and Practice (training) so that when you do these missions you and your team work flawlessly and smoothly. Never leave your best bud, ever, and never go running after someone on your own, or without clearing areas first.
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